dolphin/Source/Core/VideoCommon
JosJuice 8ad5ea2ede Call Do for every member of SCPFifoStruct individually
We need this because VS currently doesn't consider
std::is_trivially_copyable<typename
std::remove_volatile<SCPFifoStruct>::type>::value
to be true and because no compiler should consider it
to be true if we replace the volatiles with atomics.
2017-11-13 19:51:16 +01:00
..
AbstractTexture.cpp HiresTextures: Support loading BC7 (BPTC) from DDS files 2017-08-01 11:59:38 +10:00
AbstractTexture.h AbstractTexture: Return config by const reference 2017-06-18 23:38:42 -04:00
AsyncRequests.cpp VideoCommon: Eliminate static state in Renderer 2017-03-04 16:39:50 +10:00
AsyncRequests.h
AsyncShaderCompiler.cpp VideoBackends: Support a different number of threads for precompiling 2017-07-30 17:43:59 +10:00
AsyncShaderCompiler.h AsyncShaderCompiler: use std::make_unique in CreateWorkItem() 2017-09-02 14:08:00 -04:00
AVIDump.cpp do not assign in conditional statements 2017-06-07 20:09:44 -07:00
AVIDump.h MSVC: define HAVE_FFMPEG 2017-05-26 00:53:58 -07:00
BoundingBox.cpp
BoundingBox.h
BPFunctions.cpp Renderer: Move cull mode to a rasterization state object 2017-09-11 20:01:45 +10:00
BPFunctions.h RenderBase: Drop SetColorMask and SetLogicOpMode 2017-09-03 14:14:54 +10:00
BPMemory.cpp ShaderGen: Support writing integer colors when logic op is enabled 2017-09-03 16:33:25 +10:00
BPMemory.h ShaderGen: Support writing integer colors when logic op is enabled 2017-09-03 16:33:25 +10:00
BPStructs.cpp RenderBase: Drop SetColorMask and SetLogicOpMode 2017-09-03 14:14:54 +10:00
BPStructs.h
CMakeLists.txt ShaderGen: Implement vertex ubershaders 2017-07-30 17:43:59 +10:00
CommandProcessor.cpp Call Do for every member of SCPFifoStruct individually 2017-11-13 19:51:16 +01:00
CommandProcessor.h Call Do for every member of SCPFifoStruct individually 2017-11-13 19:51:16 +01:00
ConstantManager.h ConstantManager: Use std::array where applicable 2017-08-27 15:41:36 -04:00
CPMemory.cpp
CPMemory.h
DataReader.h Common: Move byte swapping utilities into their own header 2017-03-03 17:18:18 -05:00
Debugger.cpp
Debugger.h
DriverDetails.cpp Vulkan: Extend the NVIDIA MSAA bug to render-pass based clears 2017-09-07 17:05:43 +10:00
DriverDetails.h Vulkan: Extend the NVIDIA MSAA bug to render-pass based clears 2017-09-07 17:05:43 +10:00
Fifo.cpp CommandProcessor: Remove unnecessary include 2017-09-02 13:34:21 -04:00
Fifo.h Fifo: const correctness 2017-03-26 23:08:33 -04:00
FPSCounter.cpp VideoCommon: Improve precision of FPS counter 2017-07-30 12:38:48 +10:00
FPSCounter.h VideoCommon: Improve precision of FPS counter 2017-07-30 12:38:48 +10:00
FramebufferManagerBase.cpp VideoCommon: Fix crash at startup with virtual XFB enabled 2017-03-09 23:39:48 +10:00
FramebufferManagerBase.h VideoCommon: Fix crash at startup with virtual XFB enabled 2017-03-09 23:39:48 +10:00
GeometryShaderGen.cpp VideoBackends: Move SamplerState to common 2017-09-11 20:01:54 +10:00
GeometryShaderGen.h VideoBackends: Move SamplerState to common 2017-09-11 20:01:54 +10:00
GeometryShaderManager.cpp
GeometryShaderManager.h
HiresTextures_DDSLoader.cpp HiresTextures: Support loading BC7 (BPTC) from DDS files 2017-08-01 11:59:38 +10:00
HiresTextures.cpp Video: Clearly separate Texture and EFB Copy formats 2017-08-03 18:35:29 -07:00
HiresTextures.h Video: Clearly separate Texture and EFB Copy formats 2017-08-03 18:35:29 -07:00
ImageWrite.cpp Add a namespace to OpenFStream 2017-06-15 21:34:04 +02:00
ImageWrite.h
IndexGenerator.cpp fix various instances of -1 being assigned to unsigned types 2017-06-07 19:52:07 -07:00
IndexGenerator.h
LightingShaderGen.cpp
LightingShaderGen.h
LookUpTables.h
MainBase.cpp Merge pull request #6093 from endrift/fix-efb-overflow 2017-10-26 21:01:27 +02:00
NativeVertexFormat.h Remove NonCopyable 2017-08-22 16:40:34 +02:00
OnScreenDisplay.cpp
OnScreenDisplay.h
OpcodeDecoding.cpp
OpcodeDecoding.h OpcodeDecoding: Convert #defines into enum constants 2017-02-08 00:05:17 -05:00
PerfQueryBase.cpp
PerfQueryBase.h
PixelEngine.cpp CommandProcessor: Remove unnecessary include 2017-09-02 13:34:21 -04:00
PixelEngine.h PixelEngine: Move enum constants into the PixelEngine namespace 2017-02-28 07:01:50 -05:00
PixelShaderGen.cpp D3D: Fix shader compile error with logicop and alpha test enabled 2017-09-07 11:48:01 +10:00
PixelShaderGen.h VideoBackends: Clear uid bits that are unused for the current backend 2017-09-05 23:49:42 +10:00
PixelShaderManager.cpp Ubershaders: Fix 6-bit color truncation not being applied 2017-08-01 00:01:09 +10:00
PixelShaderManager.h Ubershaders: Fix 6-bit color truncation not being applied 2017-08-01 00:01:09 +10:00
PostProcessing.cpp replace DoFileSearch with optimized version 2017-06-23 17:25:53 -07:00
PostProcessing.h VideoConfigDiag: Move post-processing shader list to post processor 2017-04-25 14:27:05 +10:00
RenderBase.cpp Fix incorrect handling of auto IR 2017-11-03 16:04:46 +01:00
RenderBase.h Fix incorrect handling of auto IR 2017-11-03 16:04:46 +01:00
RenderState.cpp Fixed fog, lava, water in Mario Galaxy (and possibly other games) in higher IRs by detecting & fixing the mipmaps that aren't just used for downscaling, but are handmade to create a gradient. 2017-10-27 00:45:20 -07:00
RenderState.h Fixed fog, lava, water in Mario Galaxy (and possibly other games) in higher IRs by detecting & fixing the mipmaps that aren't just used for downscaling, but are handmade to create a gradient. 2017-10-27 00:45:20 -07:00
SamplerCommon.h
sfont.inc
ShaderGenCommon.cpp ShaderGen: Implement pixel ubershaders 2017-07-30 17:43:59 +10:00
ShaderGenCommon.h ShaderGen: Implement vertex ubershaders 2017-07-30 17:43:59 +10:00
Statistics.cpp VertexLoaderManager: Return debug strings by value 2017-03-26 23:50:09 -04:00
Statistics.h
TextureCacheBase.cpp Improved detection: it doesn't desaturate the input anymore (woops) also it makes its own whole chain! This way it "notices" much better gradual divergences. Fixes Mario Sunshine, moss on the window in Zelda TP 2017-11-06 21:49:48 -08:00
TextureCacheBase.h Fixed fog, lava, water in Mario Galaxy (and possibly other games) in higher IRs by detecting & fixing the mipmaps that aren't just used for downscaling, but are handmade to create a gradient. 2017-10-27 00:45:20 -07:00
TextureConfig.cpp Video Backends: Split texture cache code out into separate files, introduce 'AbstractTexture' 2017-06-13 00:41:51 -05:00
TextureConfig.h TextureConfig: Specialize std::hash for TextureConfig 2017-10-08 23:55:14 -04:00
TextureConversionShader.cpp Video: Clearly separate Texture and EFB Copy formats 2017-08-03 18:35:29 -07:00
TextureConversionShader.h Video: Clearly separate Texture and EFB Copy formats 2017-08-03 18:35:29 -07:00
TextureDecoder_Common.cpp VideoCommon: Fix bug #10464 (RA4 format not handled in TextureDecoder) 2017-08-21 10:22:15 -07:00
TextureDecoder_Generic.cpp Video: Clearly separate Texture and EFB Copy formats 2017-08-03 18:35:29 -07:00
TextureDecoder_Util.h
TextureDecoder_x64.cpp Video: Clearly separate Texture and EFB Copy formats 2017-08-03 18:35:29 -07:00
TextureDecoder.h Video: Clearly separate Texture and EFB Copy formats 2017-08-03 18:35:29 -07:00
UberShaderCommon.cpp Ubershaders: Support per-pixel lighting 2017-07-30 17:43:59 +10:00
UberShaderCommon.h Ubershaders: Support per-pixel lighting 2017-07-30 17:43:59 +10:00
UberShaderPixel.cpp VideoBackends: Clear uid bits that are unused for the current backend 2017-09-05 23:49:42 +10:00
UberShaderPixel.h VideoBackends: Clear uid bits that are unused for the current backend 2017-09-05 23:49:42 +10:00
UberShaderVertex.cpp Ubershaders: Support per-pixel lighting 2017-07-30 17:43:59 +10:00
UberShaderVertex.h ShaderGen: Implement vertex ubershaders 2017-07-30 17:43:59 +10:00
VertexLoader_Color.cpp Common: Move byte swapping utilities into their own header 2017-03-03 17:18:18 -05:00
VertexLoader_Color.h
VertexLoader_Normal.cpp Common: Move byte swapping utilities into their own header 2017-03-03 17:18:18 -05:00
VertexLoader_Normal.h Common: Move byte swapping utilities into their own header 2017-03-03 17:18:18 -05:00
VertexLoader_Position.cpp Common: Move byte swapping utilities into their own header 2017-03-03 17:18:18 -05:00
VertexLoader_Position.h Common: Move byte swapping utilities into their own header 2017-03-03 17:18:18 -05:00
VertexLoader_TextCoord.cpp Common: Move byte swapping utilities into their own header 2017-03-03 17:18:18 -05:00
VertexLoader_TextCoord.h Common: Move byte swapping utilities into their own header 2017-03-03 17:18:18 -05:00
VertexLoader.cpp
VertexLoader.h
VertexLoaderARM64.cpp
VertexLoaderARM64.h
VertexLoaderBase.cpp VertexLoaderBase: Return debug strings by value 2017-03-26 23:49:59 -04:00
VertexLoaderBase.h fix various instances of -1 being assigned to unsigned types 2017-06-07 19:52:07 -07:00
VertexLoaderManager.cpp Vulkan: Uber shader support 2017-07-30 17:43:59 +10:00
VertexLoaderManager.h Vulkan: Uber shader support 2017-07-30 17:43:59 +10:00
VertexLoaderUtils.h
VertexLoaderX64.cpp Remove code for only allocating low memory 2017-05-20 09:35:53 +02:00
VertexLoaderX64.h
VertexManagerBase.cpp Fix incorrect handling of auto IR 2017-11-03 16:04:46 +01:00
VertexManagerBase.h Renderer: Move cull mode to a rasterization state object 2017-09-11 20:01:45 +10:00
VertexShaderGen.cpp ShaderGen: Use consistent variable names for texture coordinates 2017-07-30 17:43:59 +10:00
VertexShaderGen.h ShaderGen: Pass host config to shader generation functions 2017-07-20 17:54:33 +10:00
VertexShaderManager.cpp ConstantManager: Use std::array where applicable 2017-08-27 15:41:36 -04:00
VertexShaderManager.h ShaderGen: Implement vertex ubershaders 2017-07-30 17:43:59 +10:00
VideoBackendBase.cpp Remove D3D12 2017-05-18 17:01:12 -07:00
VideoBackendBase.h
VideoCommon.h Video Backends: Move and rename HostTextureFormat to AbstractTextureFormat 2017-06-13 00:41:56 -05:00
VideoCommon.vcxproj ShaderGen: Implement vertex ubershaders 2017-07-30 17:43:59 +10:00
VideoCommon.vcxproj.filters ShaderGen: Implement vertex ubershaders 2017-07-30 17:43:59 +10:00
VideoConfig.cpp VideoConfig: Add const specifier to IsVSync() member function 2017-11-10 22:23:15 -05:00
VideoConfig.h VideoConfig: Add const specifier to IsVSync() member function 2017-11-10 22:23:15 -05:00
VideoState.cpp
VideoState.h
XFMemory.cpp
XFMemory.h XFMemory: Convert several registers to bitfields 2017-07-30 17:43:59 +10:00
XFStructs.cpp ShaderGen: Implement vertex ubershaders 2017-07-30 17:43:59 +10:00
XFStructs.h