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OpenCL
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Spaces to tabs. Removed a comment.
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2012-03-25 13:01:26 +03:00 |
AVIDump.cpp
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Update libav code to remove deprecation warnings.
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2012-08-28 22:34:24 -05:00 |
AVIDump.h
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BPFunctions.cpp
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Remove some unneeded sampler-related calls in BPStructs.
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2013-02-20 02:01:54 -06:00 |
BPFunctions.h
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fixed some graphics problems with loading savestates (for example, wrong colors on title screen of metroid prime 3)
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2012-05-26 13:18:07 +10:00 |
BPMemory.cpp
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BPMemory: Expose more register descriptions for FifoPlayer
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2013-01-12 15:25:50 +01:00 |
BPMemory.h
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Move alpha pretest to BPMemory.h and rename a bunch of alpha testing related stuff
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2013-01-08 18:56:01 +01:00 |
BPStructs.cpp
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Remove some unneeded sampler-related calls in BPStructs.
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2013-02-20 02:01:54 -06:00 |
BPStructs.h
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revert last commit, add CheckInvalidState to VideoBackend
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2012-12-23 13:32:23 +01:00 |
CommandProcessor.cpp
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Ive fixed definitely Pokemon XD in dual core mode. This game is doing something not allowed. It attach to CPU the same fifo attached to the GPU in multibuffer mode. I added a check to prevent overwrite the GPU FIFO with the CPU FIFO. If the game do that on breakpoint the solution can fail.
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2012-03-18 22:54:58 -03:00 |
CommandProcessor.h
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Ive fixed definitely Pokemon XD in dual core mode. This game is doing something not allowed. It attach to CPU the same fifo attached to the GPU in multibuffer mode. I added a check to prevent overwrite the GPU FIFO with the CPU FIFO. If the game do that on breakpoint the solution can fail.
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2012-03-18 22:54:58 -03:00 |
CPMemory.cpp
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CPMemory.h
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DataReader.h
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Debugger.cpp
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Revert the recent zcomploc changes including the Graphic_Fixes merge.
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2012-08-10 20:12:02 +02:00 |
Debugger.h
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Enable GFX debugger functionality in Release builds.
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2012-11-20 17:54:48 +01:00 |
DLCache.cpp
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Clean up gcc/g++ compiler warnings that have accumulated.
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2012-12-10 00:40:28 -06:00 |
DLCache.h
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EmuWindow.cpp
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Remove "Disable Lighting".
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2012-06-11 23:30:20 +02:00 |
EmuWindow.h
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Fifo.cpp
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what is this even...
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2012-11-26 02:11:52 -05:00 |
Fifo.h
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made savestates synchronous and immediate. this allows saving or loading while the emulator is paused, fixes issues where savestate hotkeys would get ignored if pressed too close together, might speed up savestates in some cases, and hopefully makes savestates more stable too.
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2012-05-26 13:09:38 +10:00 |
FPSCounter.cpp
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Implement a simple benchmarking mode which logs FPS to a file
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2012-10-04 05:41:02 +02:00 |
FPSCounter.h
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Implement a simple benchmarking mode which logs FPS to a file
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2012-10-04 05:41:02 +02:00 |
FramebufferManagerBase.cpp
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move RestoreAPIState and ResetAPIState into backends
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2013-01-28 18:16:03 +01:00 |
FramebufferManagerBase.h
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Revert "Made several variables/parameters unsigned in the DX9, DX11 and OGL plugins. They make more sense like this (given their names)."
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2013-01-16 15:46:11 -05:00 |
HiresTextures.cpp
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TextureCacheBase: Remove the texture size limit for custom textures. Only the GPU restrictions for maximum texture size remain.
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2012-05-13 17:43:14 +02:00 |
HiresTextures.h
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TextureCacheBase: Support loading custom mipmaps.
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2012-05-13 17:42:22 +02:00 |
ImageWrite.cpp
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ImageWrite.h
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IndexGenerator.cpp
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IndexGenerator.h
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LightingShaderGen.cpp
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Fix two unsigned/signed mismatch warnings.
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2013-01-15 21:15:31 -05:00 |
LightingShaderGen.h
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LookUpTables.h
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MainBase.cpp
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revert last commit, add CheckInvalidState to VideoBackend
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2012-12-23 13:32:23 +01:00 |
MainBase.h
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memcpy_amd.cpp
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NativeVertexFormat.h
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Implement the new buffer approach in opengl. sadly in my machine it gives my only 2 more fps and if your hardware does not support ARB_map_buffer_range is even slower than plain vertex arrays.
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2012-10-26 11:34:02 -03:00 |
OnScreenDisplay.cpp
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Added option to toggle the display of On-Screen Display messages in the Interface tab.
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2012-11-16 23:54:48 +01:00 |
OnScreenDisplay.h
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OpcodeDecoding.cpp
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Implement the new buffer approach in opengl. sadly in my machine it gives my only 2 more fps and if your hardware does not support ARB_map_buffer_range is even slower than plain vertex arrays.
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2012-10-26 11:34:02 -03:00 |
OpcodeDecoding.h
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OpenCL.cpp
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OpenCL.h
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PixelEngine.cpp
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made savestates synchronous and immediate. this allows saving or loading while the emulator is paused, fixes issues where savestate hotkeys would get ignored if pressed too close together, might speed up savestates in some cases, and hopefully makes savestates more stable too.
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2012-05-26 13:09:38 +10:00 |
PixelEngine.h
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PixelShaderGen.cpp
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Revert "remove numTexGens=7 hack. only cg wasn't able to handle more then 8 texcoords"
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2013-02-24 20:51:44 +01:00 |
PixelShaderGen.h
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Merge branch 'immediate-removal' into GLSL-master
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2013-01-24 16:58:28 +01:00 |
PixelShaderManager.cpp
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Merge branch 'immediate-removal' into GLSL-master
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2013-01-24 16:58:28 +01:00 |
PixelShaderManager.h
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Move alpha pretest to BPMemory.h and rename a bunch of alpha testing related stuff
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2013-01-08 18:56:01 +01:00 |
RenderBase.cpp
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Revert "Made several variables/parameters unsigned in the DX9, DX11 and OGL plugins. They make more sense like this (given their names)."
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2013-01-16 15:46:11 -05:00 |
RenderBase.h
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Revert "Made several variables/parameters unsigned in the DX9, DX11 and OGL plugins. They make more sense like this (given their names)."
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2013-01-16 15:46:11 -05:00 |
Statistics.cpp
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Statistics.h
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change projection_type to u32
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2013-01-24 13:10:13 +01:00 |
TextureCacheBase.cpp
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Merge branch 'master' into GLSL-master
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2013-02-18 18:49:20 +01:00 |
TextureCacheBase.h
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Merge branch 'master' into GLSL-master
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2013-02-18 18:49:20 +01:00 |
TextureConversionShader.cpp
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merge glsl headers into one place
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2013-02-13 21:34:48 +01:00 |
TextureConversionShader.h
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TextureDecoder.cpp
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Use omp_get_num_procs to set the number of OpenMP threads rather than our core count detection.
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2013-02-16 23:48:20 -06:00 |
TextureDecoder.h
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VideoCommon: Implement proper RGBA8 texture loading from tmem.
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2013-01-10 18:30:22 +01:00 |
VertexLoader_Color.cpp
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Fix a typo in the indexed color vertex loader
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2012-08-05 04:24:16 +02:00 |
VertexLoader_Color.h
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VertexLoader_Normal.cpp
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VertexLoader_Normal.h
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VertexLoader_Position.cpp
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VertexLoader_Position.h
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VertexLoader_TextCoord.cpp
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VertexLoader_TextCoord.h
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VertexLoader.cpp
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Clean up gcc/g++ compiler warnings that have accumulated.
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2012-12-10 00:40:28 -06:00 |
VertexLoader.h
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VertexLoaderManager.cpp
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OSX build fix for the unordered_map/hash_map issue.
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2012-12-10 08:40:27 -06:00 |
VertexLoaderManager.h
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VertexManagerBase.cpp
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Merge branch 'immediate-removal' into GLSL-master
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2013-01-24 16:58:28 +01:00 |
VertexManagerBase.h
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Hey, long time no commits :).
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2012-10-20 10:22:15 -03:00 |
VertexShaderGen.cpp
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Revert "Fix performance issues on certain legacy graphics hardware that isn't capable of copying an integer."
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2013-02-26 08:57:35 +01:00 |
VertexShaderGen.h
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use attrib pointers in nativeVertexFormat
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2013-01-14 22:59:08 +01:00 |
VertexShaderManager.cpp
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Merge branch 'immediate-removal' into GLSL-master
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2013-01-24 16:58:28 +01:00 |
VertexShaderManager.h
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Update the viewport when the scissor offset is changed
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2012-05-27 08:03:26 +02:00 |
VideoCommon.h
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Merge branch 'arb_framebuffer' into GLSL-master
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2013-01-09 11:00:26 +01:00 |
VideoConfig.cpp
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add option for hacked upload and disable it by default
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2013-02-21 18:18:44 +01:00 |
VideoConfig.h
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add option for hacked upload and disable it by default
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2013-02-21 18:18:44 +01:00 |
VideoState.cpp
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savestate vertexmanager (base) since it affects VertexLoader::RunVertices which affects g_pVideoData
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2012-05-26 13:18:08 +10:00 |
VideoState.h
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XFMemory.cpp
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XFMemory.h
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change projection_type to u32
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2013-01-24 13:10:13 +01:00 |
XFStructs.cpp
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Partially revert "Check if BP and XF changes actually change values before flushing". Dolphin code sucks too much to get optimizations.
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2012-11-19 21:09:31 +01:00 |
XFStructs.h
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