dolphin/Source/Plugins/Plugin_VideoOGL/Src
Glenn Rice 8c7bdebf1e Fix the global build on linux.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5923 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-20 04:19:25 +00:00
..
Debugger Some work on cleaning up the FrameAui code. Primarily this fixes the debugger windows for the audio and video plugins. They are now all subclasses of a wxPanel, instead of a mix of wxFrames and wxDialogs. This makes them work correctly in linux, windows (they really didn't before), and most likely on MacOSX too! 2010-07-19 02:09:34 +00:00
GUI Workaround a bug on Mac OS in witch dolphin would crash whenthe OpenGL config window would be opened. It seems that wxDialog::Center() is completely useless on Mac OS X, and not only useless, but it crashes when the window is bigger than the screen. 2010-07-18 20:06:24 +00:00
OS apply some speedup to dx11 plugin + some minor stuff 2010-06-16 10:12:57 +00:00
BPFunctions.cpp hopefully fixed zww issue with new efb to ram. 2010-07-12 19:30:25 +00:00
cocoaGL.h
cocoaGL.m Remove NSAutoreleasePools that are no longer necessary now that pools 2010-07-09 22:31:04 +00:00
DLCache.cpp
DLCache.h Hg: 2010-06-09 01:37:08 +00:00
FramebufferManager.cpp
FramebufferManager.h
Globals.h Some work on cleaning up the FrameAui code. Primarily this fixes the debugger windows for the audio and video plugins. They are now all subclasses of a wxPanel, instead of a mix of wxFrames and wxDialogs. This makes them work correctly in linux, windows (they really didn't before), and most likely on MacOSX too! 2010-07-19 02:09:34 +00:00
GLUtil.cpp Fix an issue that made it so that the emulator could not be resized in the nowx build on linux. Also some code cleanup in the OpenGL and Software plugins. 2010-07-16 21:56:40 +00:00
GLUtil.h Fix an issue that made it so that the emulator could not be resized in the nowx build on linux. Also some code cleanup in the OpenGL and Software plugins. 2010-07-16 21:56:40 +00:00
GLWindow.h Config.h should never be included directly, but rather through Common.h 2010-06-26 13:11:34 +00:00
main.cpp Some work on cleaning up the FrameAui code. Primarily this fixes the debugger windows for the audio and video plugins. They are now all subclasses of a wxPanel, instead of a mix of wxFrames and wxDialogs. This makes them work correctly in linux, windows (they really didn't before), and most likely on MacOSX too! 2010-07-19 02:09:34 +00:00
main.h
NativeVertexFormat.cpp
PixelShaderCache.cpp big changes here: 2010-07-18 00:18:31 +00:00
PixelShaderCache.h HUGE commit :) 2010-06-05 00:01:18 +00:00
PostProcessing.cpp HUGE commit :) 2010-06-05 00:01:18 +00:00
PostProcessing.h
RasterFont.cpp
RasterFont.h
Render.cpp hopefully fixed zww issue with new efb to ram. 2010-07-12 19:30:25 +00:00
SConscript Fix the global build on linux. 2010-07-20 04:19:25 +00:00
stdafx.cpp
stdafx.h
TextureConverter.cpp big changes here: 2010-07-18 00:18:31 +00:00
TextureConverter.h hopefully fixed zww issue with new efb to ram. 2010-07-12 19:30:25 +00:00
TextureMngr.cpp big changes here: 2010-07-18 00:18:31 +00:00
TextureMngr.h big changes here: 2010-07-18 00:18:31 +00:00
VertexManager.cpp 2 commits in one: 2010-07-09 20:56:16 +00:00
VertexManager.h
VertexShaderCache.cpp big changes here: 2010-07-18 00:18:31 +00:00
VertexShaderCache.h HUGE commit :) 2010-06-05 00:01:18 +00:00
XFB.cpp
XFB.h