..
BoundingBox.cpp
Reformat all the things. Have fun with merge conflicts.
2016-06-24 10:43:46 +02:00
BoundingBox.h
Reformat all the things. Have fun with merge conflicts.
2016-06-24 10:43:46 +02:00
D3D.vcxproj
VideoBackend: Get rid of a boolean global
2016-01-02 18:03:28 -05:00
D3D.vcxproj.filters
VideoBackend: Get rid of a boolean global
2016-01-02 18:03:28 -05:00
D3DBase.cpp
D3DBase: Create the swapchain in fullscreen mode if enabled.
2016-11-11 20:36:10 +01:00
D3DBase.h
D3DBase: Create the swapchain in fullscreen mode if enabled.
2016-11-11 20:36:10 +01:00
D3DBlob.cpp
Reformat all the things. Have fun with merge conflicts.
2016-06-24 10:43:46 +02:00
D3DBlob.h
Reformat all the things. Have fun with merge conflicts.
2016-06-24 10:43:46 +02:00
D3DShader.cpp
Core: Remove double newlines at the end of *_LOG messages.
2016-11-02 02:09:33 +00:00
D3DShader.h
Reformat all the things. Have fun with merge conflicts.
2016-06-24 10:43:46 +02:00
D3DState.cpp
VideoBackends: Always enable dual-source blending if supported.
2016-10-10 17:32:51 +02:00
D3DState.h
Reformat all the things. Have fun with merge conflicts.
2016-06-24 10:43:46 +02:00
D3DTexture.cpp
Reformat all the things. Have fun with merge conflicts.
2016-06-24 10:43:46 +02:00
D3DTexture.h
Reformat all the things. Have fun with merge conflicts.
2016-06-24 10:43:46 +02:00
D3DUtil.cpp
Reformat all the things. Have fun with merge conflicts.
2016-06-24 10:43:46 +02:00
D3DUtil.h
Reformat all the things. Have fun with merge conflicts.
2016-06-24 10:43:46 +02:00
FramebufferManager.cpp
D3D: Fix strided XFB copies
2016-11-19 20:29:51 +10:00
FramebufferManager.h
Reformat all the things. Have fun with merge conflicts.
2016-06-24 10:43:46 +02:00
GeometryShaderCache.cpp
DiscIO/SConfig: Rename GetUniqueID to GetGameID
2016-10-29 15:24:02 +02:00
GeometryShaderCache.h
Remove the rest of ShaderDebugging.
2016-06-26 16:25:11 +12:00
main.cpp
Remove unnecessary ConfigManager includes
2016-11-27 22:38:38 +01:00
NativeVertexFormat.cpp
Reformat all the things. Have fun with merge conflicts.
2016-06-24 10:43:46 +02:00
PerfQuery.cpp
Improve PerfQuery accuracy
2016-07-04 18:54:49 +10:00
PerfQuery.h
Fix D3D12 headers missing includes.
2016-06-24 11:14:10 +00:00
PixelShaderCache.cpp
DiscIO/SConfig: Rename GetUniqueID to GetGameID
2016-10-29 15:24:02 +02:00
PixelShaderCache.h
Remove the rest of ShaderDebugging.
2016-06-26 16:25:11 +12:00
PSTextureEncoder.cpp
EFB2RAM: Downsample higher resolutions with linear filtering.
2016-09-07 11:17:32 +12:00
PSTextureEncoder.h
Reformat all the things. Have fun with merge conflicts.
2016-06-24 10:43:46 +02:00
Render.cpp
Remove unnecessary ConfigManager includes
2016-11-27 22:38:38 +01:00
Render.h
Cosmetics.
2016-11-13 22:17:40 +01:00
Television.cpp
Reformat all the things. Have fun with merge conflicts.
2016-06-24 10:43:46 +02:00
Television.h
Reformat all the things. Have fun with merge conflicts.
2016-06-24 10:43:46 +02:00
TextureCache.cpp
D3D11: Support texture dumping of non-zero mipmap levels
2016-08-10 23:45:25 +10:00
TextureCache.h
VideoBackends: Make TextureCache::CompileShaders return a bool
2016-10-01 01:09:12 +10:00
TextureEncoder.h
Reformat all the things. Have fun with merge conflicts.
2016-06-24 10:43:46 +02:00
VertexManager.cpp
VertexManager: Correct variable naming scheme
2016-08-22 20:01:00 -04:00
VertexManager.h
Reformat all the things. Have fun with merge conflicts.
2016-06-24 10:43:46 +02:00
VertexShaderCache.cpp
DiscIO/SConfig: Rename GetUniqueID to GetGameID
2016-10-29 15:24:02 +02:00
VertexShaderCache.h
Remove the rest of ShaderDebugging.
2016-06-26 16:25:11 +12:00
VideoBackend.h
VideoCommon: Drop GetConfigName.
2016-06-26 12:34:59 +02:00
XFBEncoder.cpp
Reformat all the things. Have fun with merge conflicts.
2016-06-24 10:43:46 +02:00
XFBEncoder.h
Reformat all the things. Have fun with merge conflicts.
2016-06-24 10:43:46 +02:00