..
BoundingBox.cpp
BoundingBox.h
CMakeLists.txt
FramebufferManager.cpp
OGL: Update the window size after swapping buffers, not before
2017-11-23 16:09:59 +10:00
FramebufferManager.h
Remove old XFB logic
2017-11-17 22:11:29 -06:00
GPUTimer.h
main.cpp
VideoConfig: Remove bSupportsInternalResolutionFrameDumps
2017-11-21 17:19:43 +10:00
NativeVertexFormat.cpp
OGL/VertexManager: Make vertex and index buffer handles private
2017-09-02 20:51:54 -04:00
OGL.vcxproj
OGL.vcxproj.filters
OGLTexture.cpp
OGL: Fix incorrect usage of glGetTextureSubImage
2017-12-10 15:31:14 +10:00
OGLTexture.h
AbstractTexture: Drop slow map readback path
2017-11-22 18:49:33 +10:00
PerfQuery.cpp
PerfQuery.h
PostProcessing.cpp
OGL: Update the window size after swapping buffers, not before
2017-11-23 16:09:59 +10:00
PostProcessing.h
ProgramShaderCache.cpp
Workaround qualcomm driver bug
2018-01-05 09:56:46 -08:00
ProgramShaderCache.h
Renderer: Move cull mode to a rasterization state object
2017-09-11 20:01:45 +10:00
RasterFont.cpp
ShaderGen: Use consistent variable names for texture coordinates
2017-07-30 17:43:59 +10:00
RasterFont.h
Render.cpp
Implement dual-source blending in shader
2018-01-05 09:56:46 -08:00
Render.h
Implement dual-source blending in shader
2018-01-05 09:56:46 -08:00
SamplerCache.cpp
Fixed fog, lava, water in Mario Galaxy (and possibly other games) in higher IRs by detecting & fixing the mipmaps that aren't just used for downscaling, but are handmade to create a gradient.
2017-10-27 00:45:20 -07:00
SamplerCache.h
VideoBackends: Move SamplerState to common
2017-09-11 20:01:54 +10:00
StreamBuffer.cpp
StreamBuffer: Don't wait on fences twice when reserve > commit
2017-09-09 13:26:30 +10:00
StreamBuffer.h
TextureCache.cpp
VideoCommon: Drop now unused efb2tex matrix generation.
2017-12-06 09:30:03 +01:00
TextureCache.h
VideoCommon: Drop now unused efb2tex matrix generation.
2017-12-06 09:30:03 +01:00
TextureConverter.cpp
OGL/TextureConverter: Remove unnecessary using declaration
2017-12-03 18:51:22 -05:00
TextureConverter.h
Remove old XFB logic
2017-11-17 22:11:29 -06:00
VertexManager.cpp
Renderer: Move cull mode to a rasterization state object
2017-09-11 20:01:45 +10:00
VertexManager.h
OGL/VertexManager: Make vertex and index buffer handles private
2017-09-02 20:51:54 -04:00
VideoBackend.h