..
Debugger
Rename Config.cpp/h to VideoConfig.cpp/h.
2009-09-13 09:23:30 +00:00
GUI
Fix a small misspell in OGL config, Fix the toggle fullscreen button when rendering to separate window + a weird issue related to rendering to main.
2009-10-24 00:18:21 +00:00
OS
Fix a small misspell in OGL config, Fix the toggle fullscreen button when rendering to separate window + a weird issue related to rendering to main.
2009-10-24 00:18:21 +00:00
BPFunctions.cpp
D3D: Eliminate black borders, add 4:3 and 16:9 settings, and the widescreen hack. Unfortunately this temporarily breaks MSAA (in d3d only) until I have time to fix it.
2009-09-13 17:46:33 +00:00
cocoaGL.h
cocoaGL.m
DLCache.cpp
DLCache.h
FramebufferManager.cpp
This is a "Try to fix" commit, reverted all the changes made by my first commit that could affect texturing, so please everyone with texture problems please test this, also in opengl let the viewport calculations the way they where, opengl can handle any values in the viewport.
2009-11-02 21:09:48 +00:00
FramebufferManager.h
Globals.h
Rename Config.cpp/h to VideoConfig.cpp/h.
2009-09-13 09:23:30 +00:00
GLUtil.cpp
SW plugin: compile on linux
2009-10-12 20:33:01 +00:00
GLUtil.h
Rename Config.cpp/h to VideoConfig.cpp/h.
2009-09-13 09:23:30 +00:00
GLWindow.h
main.cpp
Fix a small misspell in OGL config, Fix the toggle fullscreen button when rendering to separate window + a weird issue related to rendering to main.
2009-10-24 00:18:21 +00:00
main.h
NativeVertexFormat.cpp
Lots of code and warning cleanup. OGL/D3D: Moved to a shared config class in VideoCommon. This lets VideoCommon code read the config without ugly hacks. Fixed various config race conditions by keeping a copy (g_ActiveConfig) of the g_Config struct which is updated once per frame.
2009-09-13 08:21:35 +00:00
PixelShaderCache.cpp
This is a "Try to fix" commit, reverted all the changes made by my first commit that could affect texturing, so please everyone with texture problems please test this, also in opengl let the viewport calculations the way they where, opengl can handle any values in the viewport.
2009-11-02 21:09:48 +00:00
PixelShaderCache.h
OpenGL: commit rodolfoosvaldobogado's (what a name!) speedup patches.
2009-09-26 12:39:12 +00:00
PostProcessing.cpp
OpenGL: commit rodolfoosvaldobogado's (what a name!) speedup patches.
2009-09-26 12:39:12 +00:00
PostProcessing.h
RasterFont.cpp
VSW: Copied rasterfont from ogl to prevent inter plugin dependencies
2009-10-13 06:12:58 +00:00
RasterFont.h
VSW: Copied rasterfont from ogl to prevent inter plugin dependencies
2009-10-13 06:12:58 +00:00
Render.cpp
This is a "Try to fix" commit, reverted all the changes made by my first commit that could affect texturing, so please everyone with texture problems please test this, also in opengl let the viewport calculations the way they where, opengl can handle any values in the viewport.
2009-11-02 21:09:48 +00:00
SConscript
VSW: Copied rasterfont from ogl to prevent inter plugin dependencies
2009-10-13 06:12:58 +00:00
stdafx.cpp
stdafx.h
TextureConverter.cpp
small code cleanup, and little fixing of errors introduced by mi in my first commit :(
2009-10-30 04:14:43 +00:00
TextureConverter.h
TextureMngr.cpp
Some errors in the values passed to e pixel shader caused the menu error, no they are fixed, thanks to LordMark for help me with the testing.
2009-10-31 13:40:53 +00:00
TextureMngr.h
D3D various: "Safe texture cache" option, texture replace instead of destroy/create when possible, a commented out "optimization" that didn't speed things up (use DrawPrimitive instead of DrawIndexedPrimitive when possible), reduce code duplication in Flush(), don't periodically clean out the shader caches since it's not really beneficial - shaders are cheap to keep. some code cleanup.
2009-09-19 13:14:55 +00:00
VertexLoaderManager.cpp
VertexManager.cpp
Sps fixed in all the games tested, code cleanup and reordering
2009-10-06 14:24:10 +00:00
VertexManager.h
Sps fixed in all the games tested, code cleanup and reordering
2009-10-06 14:24:10 +00:00
VertexShaderCache.cpp
This is a "Try to fix" commit, reverted all the changes made by my first commit that could affect texturing, so please everyone with texture problems please test this, also in opengl let the viewport calculations the way they where, opengl can handle any values in the viewport.
2009-11-02 21:09:48 +00:00
VertexShaderCache.h
OpenGL: commit rodolfoosvaldobogado's (what a name!) speedup patches.
2009-09-26 12:39:12 +00:00
XFB.cpp
XFB.h