dolphin/Source/Core/VideoBackends/D3D
2017-04-09 15:11:59 -04:00
..
BoundingBox.cpp
BoundingBox.h
CMakeLists.txt D3D: Drop redundant interface TextureEncoder 2017-04-04 22:57:23 +10:00
D3D.vcxproj D3D: Drop redundant interface TextureEncoder 2017-04-04 22:57:23 +10:00
D3D.vcxproj.filters D3D: Drop redundant interface TextureEncoder 2017-04-04 22:57:23 +10:00
D3DBase.cpp D3D11: Fix error on startup with >2.5xIR selected 2017-03-10 23:41:20 +10:00
D3DBase.h D3D11: Fix error on startup with >2.5xIR selected 2017-03-10 23:41:20 +10:00
D3DBlob.cpp
D3DBlob.h
D3DShader.cpp
D3DShader.h
D3DState.cpp
D3DState.h
D3DTexture.cpp D3D11: Drop unused method ReplaceRGBATexture2D 2017-03-04 22:37:10 +10:00
D3DTexture.h D3D11: Drop unused method ReplaceRGBATexture2D 2017-03-04 22:37:10 +10:00
D3DUtil.cpp
D3DUtil.h
FramebufferManager.cpp VideoCommon: Move some common initialization logic to RenderBase 2017-03-04 16:42:16 +10:00
FramebufferManager.h VideoCommon: Move some common initialization logic to RenderBase 2017-03-04 16:42:16 +10:00
GeometryShaderCache.cpp Unify the way of setting game ID, title ID, revision 2017-03-09 15:34:14 +01:00
GeometryShaderCache.h C++ conformance fixes (MSVC /permissive-) 2017-02-15 20:37:04 -08:00
main.cpp VideoBackends: Add configuration field for GPU texture decoding 2017-04-01 12:32:05 +10:00
NativeVertexFormat.cpp VertexManagerBase: Make CreateNativeVertexFormat return a unique_ptr 2017-02-18 03:16:24 -05:00
PerfQuery.cpp
PerfQuery.h
PixelShaderCache.cpp Unify the way of setting game ID, title ID, revision 2017-03-09 15:34:14 +01:00
PixelShaderCache.h
PSTextureEncoder.cpp VideoCommon: Eliminate static state in Renderer 2017-03-04 16:39:50 +10:00
PSTextureEncoder.h D3D: Drop redundant interface TextureEncoder 2017-04-04 22:57:23 +10:00
Render.cpp RenderBase: Return a tuple from ConvertStereoRectangle instead of using out parameters 2017-04-09 15:11:59 -04:00
Render.h VideoBackends: Move max texture size to VideoConfig 2017-03-10 00:04:13 +10:00
Television.cpp
Television.h
TextureCache.cpp D3D: Drop redundant interface TextureEncoder 2017-04-04 22:57:23 +10:00
TextureCache.h D3D11: Use D3D11_USAGE_DEFAULT for all TextureCache textures 2017-03-04 22:36:33 +10:00
VertexManager.cpp
VertexManager.h VertexManagerBase: Make CreateNativeVertexFormat return a unique_ptr 2017-02-18 03:16:24 -05:00
VertexShaderCache.cpp Unify the way of setting game ID, title ID, revision 2017-03-09 15:34:14 +01:00
VertexShaderCache.h C++ conformance fixes (MSVC /permissive-) 2017-02-15 20:37:04 -08:00
VideoBackend.h
XFBEncoder.cpp
XFBEncoder.h