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8ee5253c5b
Wii.Widescreen is a setting that cannot be changed on the fly after emulation has started, so anything booted after the initial title will have an unexpected aspect ratio. We can just set Video_Settings.AspectRatio instead, which *can* be live changed, since it doesn't involve messing with the SYSCONF at any time. This is also much closer to the behaviour of the Wii U, which configures the DMCU to force 4:3 transparently, instead of doing it the intrusive way (touching the SYSCONF).
17 lines
397 B
INI
17 lines
397 B
INI
# Pxxxxx - All TurboGrafx 16 Virtual Console games
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# Note: there are a few weird GameCube games (mostly bonus disks) which also use this code.
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[Core]
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# Values set here will override the main Dolphin settings.
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[EmuState]
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# The Emulation State. 1 is worst, 5 is best, 0 is not set.
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EmulationStateId = 4
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EmulationIssues =
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[Video]
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[Video_Settings]
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AspectRatio = 2
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SafeTextureCacheColorSamples = 0
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