dolphin/Source/Core/DiscIO/Src
hyperiris 8f4d58e082 UI: makes dolphin displays japanese region games' names and their descriptions.
only work on windows and asian language support installed.
(without fonts and codepages, we can not display text, I'm sure).
BTW, I only test on GC games, I've no Wii games now, 
and .\User\Cache directory must be cleared to work (delete all cached files)

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1972 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-01-21 16:31:44 +00:00
..
AES More PadSimple config dialog work. Added short function to avoid code repetition and easy code reading. Also fixed some C99 infinite loop declarations. 2008-09-24 20:21:17 +00:00
BannerLoader.cpp UI: makes dolphin displays japanese region games' names and their descriptions. 2009-01-21 16:31:44 +00:00
BannerLoader.h UI: makes dolphin displays japanese region games' names and their descriptions. 2009-01-21 16:31:44 +00:00
BannerLoaderGC.cpp UI: makes dolphin displays japanese region games' names and their descriptions. 2009-01-21 16:31:44 +00:00
BannerLoaderGC.h UI: makes dolphin displays japanese region games' names and their descriptions. 2009-01-21 16:31:44 +00:00
BannerLoaderWii.cpp UI: makes dolphin displays japanese region games' names and their descriptions. 2009-01-21 16:31:44 +00:00
BannerLoaderWii.h UI: makes dolphin displays japanese region games' names and their descriptions. 2009-01-21 16:31:44 +00:00
Blob.cpp set svn:eol-style=native for **.cpp 2008-12-08 05:30:24 +00:00
Blob.h set svn:eol-style=native for **.h 2008-12-08 04:46:09 +00:00
CompressedBlob.cpp Revert r1861 2009-01-16 02:58:34 +00:00
CompressedBlob.h set svn:eol-style=native for **.h 2008-12-08 04:46:09 +00:00
DriveBlob.cpp set svn:eol-style=native for **.cpp 2008-12-08 05:30:24 +00:00
DriveBlob.h set svn:eol-style=native for **.h 2008-12-08 04:46:09 +00:00
FileBlob.cpp MusicMod: A couple of fixes, more to come (when I find what is the I/O interrupt we have to trap to only get music, and in the correct time) 2009-01-03 18:50:01 +00:00
FileBlob.h set svn:eol-style=native for **.h 2008-12-08 04:46:09 +00:00
FileHandlerARC.cpp - Janitorial tasks 2008-12-20 18:46:49 +00:00
FileHandlerARC.h set svn:eol-style=native for **.h 2008-12-08 04:46:09 +00:00
Filesystem.cpp set svn:eol-style=native for **.cpp 2008-12-08 05:30:24 +00:00
Filesystem.h set svn:eol-style=native for **.h 2008-12-08 04:46:09 +00:00
FileSystemGCWii.cpp - Janitorial tasks 2008-12-20 18:46:49 +00:00
FileSystemGCWii.h MusicMod: Added music modification, it currently only works in Windows 2009-01-03 01:38:44 +00:00
SConscript nakee's work on dolphin events. Also get wxw out of logmanager. This commit wants your comments 2009-01-15 06:48:15 +00:00
stdafx.cpp set svn:eol-style=native for **.cpp 2008-12-08 05:30:24 +00:00
stdafx.h - Janitorial tasks 2008-12-20 18:46:49 +00:00
Volume.h set svn:eol-style=native for **.h 2008-12-08 04:46:09 +00:00
VolumeCreator.cpp - Janitorial tasks 2008-12-20 18:46:49 +00:00
VolumeCreator.h set svn:eol-style=native for **.h 2008-12-08 04:46:09 +00:00
VolumeDirectory.cpp added an option to copy textures from the EFB to system memory. this is slower but shouldn't cause the compatibility issues the previous method of copying them directly to a GL texture has. the new method can be tested by disabling "copy EFB to texture" in the hacks section. the new method still needs some tweaks. 2009-01-11 22:25:57 +00:00
VolumeDirectory.h set svn:eol-style=native for **.h 2008-12-08 04:46:09 +00:00
VolumeGC.cpp MusicMod: Attached it to Wii games 2009-01-06 01:52:16 +00:00
VolumeGC.h set svn:eol-style=native for **.h 2008-12-08 04:46:09 +00:00
VolumeWiiCrypted.cpp set svn:eol-style=native for **.cpp 2008-12-08 05:30:24 +00:00
VolumeWiiCrypted.h set svn:eol-style=native for **.h 2008-12-08 04:46:09 +00:00