dolphin/Source/Plugins/Plugin_VideoSoftware/Src
Shawn Hoffman 4a0c8fc0c9 Hg:
enable newline normalization
get revision number via `hg svn info` for svnrev.h
ignore incremental/generated binary files (windows/VS at least)
leave a comment if some files need native eol set in svnprops

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5637 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-09 01:37:08 +00:00
..
BPMemLoader.cpp Hg: 2010-06-09 01:37:08 +00:00
BPMemLoader.h STAND BACK - NEWLINE POLICE 2009-11-15 22:26:39 +00:00
Clipper.cpp Hg: 2010-06-09 01:37:08 +00:00
Clipper.h Texture coordinates are stored in fixed point format in TEV which allows overflows to be emulated correctly. Added logic to calculated texture LOD and use the correct mip. Dumping textures will now dump all mip levels. Added line rendering. Changed data stored in vertex from float arrays to vectors for cleaner math. 2010-03-09 04:38:07 +00:00
cocoaGL.h Revert parts of r5576 and r5598 for Sonicadvance1's sake. 2010-06-04 05:00:37 +00:00
cocoaGL.m Revert parts of r5576 and r5598 for Sonicadvance1's sake. 2010-06-04 05:00:37 +00:00
CommandProcessor.cpp Hg: 2010-06-09 01:37:08 +00:00
CommandProcessor.h Hg: 2010-06-09 01:37:08 +00:00
CPMemLoader.cpp Hg: 2010-06-09 01:37:08 +00:00
CPMemLoader.h STAND BACK - NEWLINE POLICE 2009-11-15 22:26:39 +00:00
DebugUtil.cpp Hg: 2010-06-09 01:37:08 +00:00
DebugUtil.h Texture coordinates are stored in fixed point format in TEV which allows overflows to be emulated correctly. Added logic to calculated texture LOD and use the correct mip. Dumping textures will now dump all mip levels. Added line rendering. Changed data stored in vertex from float arrays to vectors for cleaner math. 2010-03-09 04:38:07 +00:00
EfbCopy.cpp Hg: 2010-06-09 01:37:08 +00:00
EfbCopy.h STAND BACK - NEWLINE POLICE 2009-11-15 22:26:39 +00:00
EfbInterface.cpp Hg: 2010-06-09 01:37:08 +00:00
EfbInterface.h Hg: 2010-06-09 01:37:08 +00:00
GLUtil.cpp Make wxgl mandatory on OS X. 2010-06-03 01:24:26 +00:00
GLUtil.h Deprecate nowx on OS X (but keep it building for sanity checking). 2010-06-04 02:58:35 +00:00
HwRasterizer.cpp Hg: 2010-06-09 01:37:08 +00:00
HwRasterizer.h Hg: 2010-06-09 01:37:08 +00:00
main.cpp Hg: 2010-06-09 01:37:08 +00:00
main.h Hg: 2010-06-09 01:37:08 +00:00
NativeVertexFormat.h Hg: 2010-06-09 01:37:08 +00:00
NativeVertexWriter.h Hg: 2010-06-09 01:37:08 +00:00
OpcodeDecoder.cpp Hg: 2010-06-09 01:37:08 +00:00
OpcodeDecoder.h Hg: 2010-06-09 01:37:08 +00:00
PixelEngine.cpp Hg: 2010-06-09 01:37:08 +00:00
PixelEngine.h Hg: 2010-06-09 01:37:08 +00:00
RasterFont.cpp VSW: Copied rasterfont from ogl to prevent inter plugin dependencies 2009-10-13 06:12:58 +00:00
RasterFont.h VSW: Copied rasterfont from ogl to prevent inter plugin dependencies 2009-10-13 06:12:58 +00:00
Rasterizer.cpp Hg: 2010-06-09 01:37:08 +00:00
Rasterizer.h Hg: 2010-06-09 01:37:08 +00:00
Renderer.cpp Hg: 2010-06-09 01:37:08 +00:00
Renderer.h Hg: 2010-06-09 01:37:08 +00:00
SConscript Revert parts of r5576 and r5598 for Sonicadvance1's sake. 2010-06-04 04:59:07 +00:00
SetupUnit.cpp Hg: 2010-06-09 01:37:08 +00:00
SetupUnit.h STAND BACK - NEWLINE POLICE 2009-11-15 22:26:39 +00:00
Statistics.cpp Hg: 2010-06-09 01:37:08 +00:00
Statistics.h Hg: 2010-06-09 01:37:08 +00:00
stdafx.cpp Hg: 2010-06-09 01:37:08 +00:00
stdafx.h Hg: 2010-06-09 01:37:08 +00:00
Tev.cpp Hg: 2010-06-09 01:37:08 +00:00
Tev.h Hg: 2010-06-09 01:37:08 +00:00
TextureEncoder.cpp Hg: 2010-06-09 01:37:08 +00:00
TextureEncoder.h STAND BACK - NEWLINE POLICE 2009-11-15 22:26:39 +00:00
TextureSampler.cpp Hg: 2010-06-09 01:37:08 +00:00
TextureSampler.h Texture coordinates are stored in fixed point format in TEV which allows overflows to be emulated correctly. Added logic to calculated texture LOD and use the correct mip. Dumping textures will now dump all mip levels. Added line rendering. Changed data stored in vertex from float arrays to vectors for cleaner math. 2010-03-09 04:38:07 +00:00
TransformUnit.cpp If the format is not one of the expected ones, just return rather than 2010-05-26 21:03:42 +00:00
TransformUnit.h Do special handling of texture coordinate generation if there is only a position and texture coordinate present. 2010-01-11 00:44:40 +00:00
VertexFormatConverter.cpp Texture coordinates are stored in fixed point format in TEV which allows overflows to be emulated correctly. Added logic to calculated texture LOD and use the correct mip. Dumping textures will now dump all mip levels. Added line rendering. Changed data stored in vertex from float arrays to vectors for cleaner math. 2010-03-09 04:38:07 +00:00
VertexFormatConverter.h STAND BACK - NEWLINE POLICE 2009-11-15 22:26:39 +00:00
VertexLoader_Position.h STAND BACK - NEWLINE POLICE 2009-11-15 22:26:39 +00:00
VertexLoader.cpp Hg: 2010-06-09 01:37:08 +00:00
VertexLoader.h Do special handling of texture coordinate generation if there is only a position and texture coordinate present. 2010-01-11 00:44:40 +00:00
VideoConfig.cpp Hg: 2010-06-09 01:37:08 +00:00
VideoConfig.h Hg: 2010-06-09 01:37:08 +00:00
Win32.cpp Hg: 2010-06-09 01:37:08 +00:00
Win32.h Hg: 2010-06-09 01:37:08 +00:00
XFMemLoader.cpp Hg: 2010-06-09 01:37:08 +00:00
XFMemLoader.h STAND BACK - NEWLINE POLICE 2009-11-15 22:26:39 +00:00