dolphin/Source
Pokechu22 90d05fe37e VideoCommon/FramebufferManager: Always update frame access mask on depth peeks
0e02ddcf52 removed separate logic for tiled versus non-tiled EFB peek caches, and as part of that made it so that color peeks updated the frame access mask even when a non-tiled cache is in use. However, the same change was not made for depth peeks. I'm not sure if this affected anything in practice.
2022-11-15 15:34:03 -08:00
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Android Merge pull request #11255 from JosJuice/disable-sd-convert 2022-11-15 03:44:49 +01:00
Core VideoCommon/FramebufferManager: Always update frame access mask on depth peeks 2022-11-15 15:34:03 -08:00
DSPSpy DSPSpy: Add st3 BLOOP{,I} tests. 2022-09-30 11:07:41 +00:00
DSPTool Remove most uses of StringFromFormat in favor of fmt 2022-10-12 16:50:47 -07:00
PCH msbuild: refactor to reduce rebuild events 2022-08-02 22:24:22 -07:00
UnitTests VertexLoaderTest: Add NormalAll 2022-09-18 23:33:23 -07:00
VSProps Merge pull request #11015 from TryTwo/Conditional_Breakpoints 2022-11-13 01:06:52 +01:00
.clang-format Replace Cpp11 (A Deprecated alias for Latest) in .clang-format 2022-06-22 08:57:32 +10:00
CMakeLists.txt Revert "Android: Don't hold gameFileCache lock during updateAdditionalMetadata" 2022-09-27 19:06:05 +02:00
dolphin-emu.sln replace libpng with libspng 2022-07-25 18:32:16 -07:00