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OpenCL
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fix windows (vs2010) build
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2011-01-31 06:08:46 +00:00 |
AVIDump.cpp
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Remove PluginSpecs.h. Merge the few needed enums from that file into Common.h for now. I am up for suggestions on a better place for those.
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2011-02-02 04:40:27 +00:00 |
AVIDump.h
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On linux encode frame dumps in MPG format instead of writing raw frames. To enable this portion of the code you must have libavcodec-dev and libswscale-dev installed (package names for Ubuntu).
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2010-11-14 21:14:26 +00:00 |
BPFunctions.cpp
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Remove the global namespace a bit and remove some dead code.
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2011-02-02 18:21:20 +00:00 |
BPFunctions.h
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Fixed the black (alpha) textures in the 8ing games like Tatsunoko vs Capcom and the Naruto series when using the OpenGL plug-in. Thanks to jim.lee for the tip.
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2011-01-27 10:17:13 +00:00 |
BPMemory.cpp
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BPMemory.h
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initial implementation of fog range adjust, I don't think is correct or work right but is a start.
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2011-01-29 04:31:56 +00:00 |
BPStructs.cpp
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Remove PluginSpecs.h. Merge the few needed enums from that file into Common.h for now. I am up for suggestions on a better place for those.
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2011-02-02 04:40:27 +00:00 |
BPStructs.h
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CommandProcessor.cpp
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Eliminated the plugin interface. Merged DX9/DX11/OGL video plugins into Dolphin. It could still use a lot of cleanup. Lots of things are still named "plugin". Software renderer is temporarily disabled until it gets some namespaces. I only updated vs08/10, Linux/OSX builds are broken.
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2011-01-31 01:28:32 +00:00 |
CommandProcessor.h
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Eliminated the plugin interface. Merged DX9/DX11/OGL video plugins into Dolphin. It could still use a lot of cleanup. Lots of things are still named "plugin". Software renderer is temporarily disabled until it gets some namespaces. I only updated vs08/10, Linux/OSX builds are broken.
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2011-01-31 01:28:32 +00:00 |
CPMemory.cpp
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CPMemory.h
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DataReader.h
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Simplify the SSSE3 code for better understanding.
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2011-01-11 07:25:36 +00:00 |
Debugger.cpp
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Fix *BSD build.
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2011-01-31 03:58:18 +00:00 |
Debugger.h
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Virtual base classes should have a virtual destructor.
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2011-01-30 01:58:54 +00:00 |
DLCache.cpp
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Eliminated the plugin interface. Merged DX9/DX11/OGL video plugins into Dolphin. It could still use a lot of cleanup. Lots of things are still named "plugin". Software renderer is temporarily disabled until it gets some namespaces. I only updated vs08/10, Linux/OSX builds are broken.
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2011-01-31 01:28:32 +00:00 |
DLCache.h
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EmuWindow.cpp
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D3D11: Implement EFB format reinterpretation.
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2011-02-04 17:00:34 +00:00 |
EmuWindow.h
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Win32-only:
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2010-12-19 19:43:18 +00:00 |
Fifo.cpp
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Remove the global namespace a bit and remove some dead code.
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2011-02-02 18:21:20 +00:00 |
Fifo.h
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Remove the global namespace a bit and remove some dead code.
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2011-02-02 18:21:20 +00:00 |
FramebufferManagerBase.cpp
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Second Experimental commit:
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2010-12-27 03:18:01 +00:00 |
FramebufferManagerBase.h
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Second Experimental commit:
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2010-12-27 03:18:01 +00:00 |
HiresTextures.cpp
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allow gcc to check the format of args being passed to MsgAlert and GenericLog. Fixed nearly all warnings that arose from this, as well as some preexisting ones (some were actually crashes and/or bugs...)
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2010-12-05 09:04:34 +00:00 |
HiresTextures.h
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ImageWrite.cpp
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ImageWrite.h
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IndexGenerator.cpp
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Related to Texture's glitches:
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2010-11-25 20:39:54 +00:00 |
IndexGenerator.h
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LookUpTables.h
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MainBase.cpp
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Remove PluginSpecs.h. Merge the few needed enums from that file into Common.h for now. I am up for suggestions on a better place for those.
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2011-02-02 04:40:27 +00:00 |
MainBase.h
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Build missing BPFunctions.cpp with SCons.
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2010-11-18 23:25:40 +00:00 |
memcpy_amd.cpp
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NativeVertexFormat.h
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Remove PluginSpecs.h. Merge the few needed enums from that file into Common.h for now. I am up for suggestions on a better place for those.
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2011-02-02 04:40:27 +00:00 |
OnScreenDisplay.cpp
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Remove PluginSpecs.h. Merge the few needed enums from that file into Common.h for now. I am up for suggestions on a better place for those.
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2011-02-02 04:40:27 +00:00 |
OnScreenDisplay.h
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Remove PluginSpecs.h. Merge the few needed enums from that file into Common.h for now. I am up for suggestions on a better place for those.
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2011-02-02 04:40:27 +00:00 |
OpcodeDecoding.cpp
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Remove the global namespace a bit and remove some dead code.
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2011-02-02 18:21:20 +00:00 |
OpcodeDecoding.h
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OpenCL.cpp
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Fix *BSD build.
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2011-01-31 03:02:23 +00:00 |
OpenCL.h
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Fix *BSD build.
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2011-01-31 03:02:23 +00:00 |
PixelEngine.cpp
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Eliminated the plugin interface. Merged DX9/DX11/OGL video plugins into Dolphin. It could still use a lot of cleanup. Lots of things are still named "plugin". Software renderer is temporarily disabled until it gets some namespaces. I only updated vs08/10, Linux/OSX builds are broken.
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2011-01-31 01:28:32 +00:00 |
PixelEngine.h
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Fix alpha reads (hurray for the ZWW Pictograph quest and Killer 7)
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2011-01-07 19:51:28 +00:00 |
PixelShaderGen.cpp
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If perspective divide is enabled and texture coordinate Z is 0 then leave texture coordinates alone. Fixes issue 3676.
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2011-01-29 08:34:57 +00:00 |
PixelShaderGen.h
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initial implementation of fog range adjust, I don't think is correct or work right but is a start.
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2011-01-29 04:31:56 +00:00 |
PixelShaderManager.cpp
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Eliminated the plugin interface. Merged DX9/DX11/OGL video plugins into Dolphin. It could still use a lot of cleanup. Lots of things are still named "plugin". Software renderer is temporarily disabled until it gets some namespaces. I only updated vs08/10, Linux/OSX builds are broken.
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2011-01-31 01:28:32 +00:00 |
PixelShaderManager.h
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Eliminated the plugin interface. Merged DX9/DX11/OGL video plugins into Dolphin. It could still use a lot of cleanup. Lots of things are still named "plugin". Software renderer is temporarily disabled until it gets some namespaces. I only updated vs08/10, Linux/OSX builds are broken.
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2011-01-31 01:28:32 +00:00 |
RenderBase.cpp
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Remove PluginSpecs.h. Merge the few needed enums from that file into Common.h for now. I am up for suggestions on a better place for those.
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2011-02-02 04:40:27 +00:00 |
RenderBase.h
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Eliminated the plugin interface. Merged DX9/DX11/OGL video plugins into Dolphin. It could still use a lot of cleanup. Lots of things are still named "plugin". Software renderer is temporarily disabled until it gets some namespaces. I only updated vs08/10, Linux/OSX builds are broken.
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2011-01-31 01:28:32 +00:00 |
SConscript
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In the SCons build, skip the generation of static libraries
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2011-02-04 00:46:56 +00:00 |
Statistics.cpp
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Statistics.h
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TextureCacheBase.cpp
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Remove PluginSpecs.h. Merge the few needed enums from that file into Common.h for now. I am up for suggestions on a better place for those.
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2011-02-02 04:40:27 +00:00 |
TextureCacheBase.h
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DX11 code maintenance, part 7:
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2011-01-25 16:43:08 +00:00 |
TextureConversionShader.cpp
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Eliminated the plugin interface. Merged DX9/DX11/OGL video plugins into Dolphin. It could still use a lot of cleanup. Lots of things are still named "plugin". Software renderer is temporarily disabled until it gets some namespaces. I only updated vs08/10, Linux/OSX builds are broken.
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2011-01-31 01:28:32 +00:00 |
TextureConversionShader.h
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TextureDecoder.cpp
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Remove the global namespace a bit and remove some dead code.
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2011-02-02 18:21:20 +00:00 |
TextureDecoder.h
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VertexLoader_Color.cpp
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little fix for one piece unlimited cruise 2 and ju-on the grudge
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2011-01-26 17:22:09 +00:00 |
VertexLoader_Color.h
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VertexLoader_Normal.cpp
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2 fixes one for dx9 and one for software plugin.
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2011-01-23 15:29:57 +00:00 |
VertexLoader_Normal.h
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rework the normal loading now it should be a accurate as real hardware.
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2011-01-19 13:57:15 +00:00 |
VertexLoader_Position.cpp
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Use SSSE3 shuffle for DataReader's DataReadU32xN in VideoCommon. The function is used for reading up to 16 u32's at a time (512-bits) and then converting endianness.
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2011-01-10 13:14:56 +00:00 |
VertexLoader_Position.h
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VertexLoader_TextCoord.cpp
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VertexLoader_TextCoord.h
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VertexLoader.cpp
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Eliminated the plugin interface. Merged DX9/DX11/OGL video plugins into Dolphin. It could still use a lot of cleanup. Lots of things are still named "plugin". Software renderer is temporarily disabled until it gets some namespaces. I only updated vs08/10, Linux/OSX builds are broken.
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2011-01-31 01:28:32 +00:00 |
VertexLoader.h
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Changed macro for disallowing copy-ctor and =operator into an inheritable class. Removed IrPointer.ini (no longer used)
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2010-11-15 05:29:10 +00:00 |
VertexLoaderManager.cpp
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Eliminated the plugin interface. Merged DX9/DX11/OGL video plugins into Dolphin. It could still use a lot of cleanup. Lots of things are still named "plugin". Software renderer is temporarily disabled until it gets some namespaces. I only updated vs08/10, Linux/OSX builds are broken.
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2011-01-31 01:28:32 +00:00 |
VertexLoaderManager.h
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VertexManagerBase.cpp
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Clean out the long since bit-rotted video profiling code.
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2011-01-27 21:57:36 +00:00 |
VertexManagerBase.h
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DX9 debugger improvements:
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2010-11-29 16:16:48 +00:00 |
VertexShaderGen.cpp
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Create valid vertex shader when using emboss mapping and binormals and tangents are missing. Fixes issue 2867.
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2011-01-28 04:13:46 +00:00 |
VertexShaderGen.h
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VertexShaderManager.cpp
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* Changes about recent Custom PHack implementation
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2011-01-31 20:30:25 +00:00 |
VertexShaderManager.h
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Eliminated the plugin interface. Merged DX9/DX11/OGL video plugins into Dolphin. It could still use a lot of cleanup. Lots of things are still named "plugin". Software renderer is temporarily disabled until it gets some namespaces. I only updated vs08/10, Linux/OSX builds are broken.
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2011-01-31 01:28:32 +00:00 |
VideoCommon.h
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Remove PluginSpecs.h. Merge the few needed enums from that file into Common.h for now. I am up for suggestions on a better place for those.
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2011-02-02 04:40:27 +00:00 |
VideoConfig.cpp
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Eliminated the plugin interface. Merged DX9/DX11/OGL video plugins into Dolphin. It could still use a lot of cleanup. Lots of things are still named "plugin". Software renderer is temporarily disabled until it gets some namespaces. I only updated vs08/10, Linux/OSX builds are broken.
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2011-01-31 01:28:32 +00:00 |
VideoConfig.h
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* Changed the Projection Hack option in game properties to "Custom Projection Hack"
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2011-01-29 21:13:56 +00:00 |
VideoState.cpp
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VideoState.h
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XFMemory.cpp
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XFMemory.h
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XFStructs.cpp
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Eliminated the plugin interface. Merged DX9/DX11/OGL video plugins into Dolphin. It could still use a lot of cleanup. Lots of things are still named "plugin". Software renderer is temporarily disabled until it gets some namespaces. I only updated vs08/10, Linux/OSX builds are broken.
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2011-01-31 01:28:32 +00:00 |
XFStructs.h
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