.. |
FramebufferManager.cpp
|
Eliminated the plugin interface. Merged DX9/DX11/OGL video plugins into Dolphin. It could still use a lot of cleanup. Lots of things are still named "plugin". Software renderer is temporarily disabled until it gets some namespaces. I only updated vs08/10, Linux/OSX builds are broken.
|
2011-01-31 01:28:32 +00:00 |
FramebufferManager.h
|
Put some stuff in the gfx plugins into namespaces, so that the symbols won't collide if someone decides to merge the gfx plugins into dolphin too. still more things left to do though.
|
2011-01-29 20:16:51 +00:00 |
Globals.h
|
Eliminated the plugin interface. Merged DX9/DX11/OGL video plugins into Dolphin. It could still use a lot of cleanup. Lots of things are still named "plugin". Software renderer is temporarily disabled until it gets some namespaces. I only updated vs08/10, Linux/OSX builds are broken.
|
2011-01-31 01:28:32 +00:00 |
GLUtil.cpp
|
Remove "Disable Lighting".
|
2012-06-11 23:30:20 +02:00 |
GLUtil.h
|
Initial removal of Nvidia CG. Still some more cleanup to go
|
2012-12-24 11:09:52 -06:00 |
main.cpp
|
More coding style fixes because I suck at sed
|
2012-10-09 23:41:48 -05:00 |
main.h
|
Eliminated the plugin interface. Merged DX9/DX11/OGL video plugins into Dolphin. It could still use a lot of cleanup. Lots of things are still named "plugin". Software renderer is temporarily disabled until it gets some namespaces. I only updated vs08/10, Linux/OSX builds are broken.
|
2011-01-31 01:28:32 +00:00 |
NativeVertexFormat.cpp
|
Instead of querying the vertex attribute location. Let's bind it to where CG expects it to be as well. Was causing problems when we were trying to activate the components below and they weren't available. This fixes cubivore with GLSL shader. Also any other game that uses 3 normal pointers.
|
2012-10-09 23:41:48 -05:00 |
PixelShaderCache.cpp
|
Initial removal of Nvidia CG. Still some more cleanup to go
|
2012-12-24 11:09:52 -06:00 |
PixelShaderCache.h
|
Initial removal of Nvidia CG. Still some more cleanup to go
|
2012-12-24 11:09:52 -06:00 |
PostProcessing.cpp
|
Initial removal of Nvidia CG. Still some more cleanup to go
|
2012-12-24 11:09:52 -06:00 |
PostProcessing.h
|
Put some stuff in the gfx plugins into namespaces, so that the symbols won't collide if someone decides to merge the gfx plugins into dolphin too. still more things left to do though.
|
2011-01-29 20:16:51 +00:00 |
ProgramShaderCache.cpp
|
set ProgramShaderCache program format correctly.
|
2012-10-09 23:56:00 -05:00 |
ProgramShaderCache.h
|
set ProgramShaderCache program format correctly.
|
2012-10-09 23:56:00 -05:00 |
RasterFont.cpp
|
VideoOGL: reinitialize some more global variables,
|
2011-02-13 19:05:24 +00:00 |
RasterFont.h
|
|
|
Render.cpp
|
Initial removal of Nvidia CG. Still some more cleanup to go
|
2012-12-24 11:09:52 -06:00 |
Render.h
|
Revert the recent zcomploc changes including the Graphic_Fixes merge.
|
2012-08-10 20:12:02 +02:00 |
stdafx.cpp
|
|
|
stdafx.h
|
|
|
TextureCache.cpp
|
Initial removal of Nvidia CG. Still some more cleanup to go
|
2012-12-24 11:09:52 -06:00 |
TextureCache.h
|
TextureCacheBase: Support dumping individual mipmaps.
|
2012-05-13 17:41:04 +02:00 |
TextureConverter.cpp
|
Initial removal of Nvidia CG. Still some more cleanup to go
|
2012-12-24 11:09:52 -06:00 |
TextureConverter.h
|
TextureCache: Move EFB copy cache code from TextureConverter to TextureCache
|
2012-01-31 19:51:32 +01:00 |
VertexManager.cpp
|
Initial removal of Nvidia CG. Still some more cleanup to go
|
2012-12-24 11:09:52 -06:00 |
VertexManager.h
|
|
|
VertexShaderCache.cpp
|
Initial removal of Nvidia CG. Still some more cleanup to go
|
2012-12-24 11:09:52 -06:00 |
VertexShaderCache.h
|
Initial removal of Nvidia CG. Still some more cleanup to go
|
2012-12-24 11:09:52 -06:00 |
VideoBackend.h
|
* GUI Video-Settings changes:
|
2011-03-21 19:57:31 +00:00 |