dolphin/Source/Plugins/Plugin_VideoOGL/Src
2012-12-24 11:09:52 -06:00
..
FramebufferManager.cpp Eliminated the plugin interface. Merged DX9/DX11/OGL video plugins into Dolphin. It could still use a lot of cleanup. Lots of things are still named "plugin". Software renderer is temporarily disabled until it gets some namespaces. I only updated vs08/10, Linux/OSX builds are broken. 2011-01-31 01:28:32 +00:00
FramebufferManager.h Put some stuff in the gfx plugins into namespaces, so that the symbols won't collide if someone decides to merge the gfx plugins into dolphin too. still more things left to do though. 2011-01-29 20:16:51 +00:00
Globals.h Eliminated the plugin interface. Merged DX9/DX11/OGL video plugins into Dolphin. It could still use a lot of cleanup. Lots of things are still named "plugin". Software renderer is temporarily disabled until it gets some namespaces. I only updated vs08/10, Linux/OSX builds are broken. 2011-01-31 01:28:32 +00:00
GLUtil.cpp Remove "Disable Lighting". 2012-06-11 23:30:20 +02:00
GLUtil.h Initial removal of Nvidia CG. Still some more cleanup to go 2012-12-24 11:09:52 -06:00
main.cpp More coding style fixes because I suck at sed 2012-10-09 23:41:48 -05:00
main.h Eliminated the plugin interface. Merged DX9/DX11/OGL video plugins into Dolphin. It could still use a lot of cleanup. Lots of things are still named "plugin". Software renderer is temporarily disabled until it gets some namespaces. I only updated vs08/10, Linux/OSX builds are broken. 2011-01-31 01:28:32 +00:00
NativeVertexFormat.cpp Instead of querying the vertex attribute location. Let's bind it to where CG expects it to be as well. Was causing problems when we were trying to activate the components below and they weren't available. This fixes cubivore with GLSL shader. Also any other game that uses 3 normal pointers. 2012-10-09 23:41:48 -05:00
PixelShaderCache.cpp Initial removal of Nvidia CG. Still some more cleanup to go 2012-12-24 11:09:52 -06:00
PixelShaderCache.h Initial removal of Nvidia CG. Still some more cleanup to go 2012-12-24 11:09:52 -06:00
PostProcessing.cpp Initial removal of Nvidia CG. Still some more cleanup to go 2012-12-24 11:09:52 -06:00
PostProcessing.h Put some stuff in the gfx plugins into namespaces, so that the symbols won't collide if someone decides to merge the gfx plugins into dolphin too. still more things left to do though. 2011-01-29 20:16:51 +00:00
ProgramShaderCache.cpp set ProgramShaderCache program format correctly. 2012-10-09 23:56:00 -05:00
ProgramShaderCache.h set ProgramShaderCache program format correctly. 2012-10-09 23:56:00 -05:00
RasterFont.cpp VideoOGL: reinitialize some more global variables, 2011-02-13 19:05:24 +00:00
RasterFont.h
Render.cpp Initial removal of Nvidia CG. Still some more cleanup to go 2012-12-24 11:09:52 -06:00
Render.h Revert the recent zcomploc changes including the Graphic_Fixes merge. 2012-08-10 20:12:02 +02:00
stdafx.cpp
stdafx.h
TextureCache.cpp Initial removal of Nvidia CG. Still some more cleanup to go 2012-12-24 11:09:52 -06:00
TextureCache.h TextureCacheBase: Support dumping individual mipmaps. 2012-05-13 17:41:04 +02:00
TextureConverter.cpp Initial removal of Nvidia CG. Still some more cleanup to go 2012-12-24 11:09:52 -06:00
TextureConverter.h TextureCache: Move EFB copy cache code from TextureConverter to TextureCache 2012-01-31 19:51:32 +01:00
VertexManager.cpp Initial removal of Nvidia CG. Still some more cleanup to go 2012-12-24 11:09:52 -06:00
VertexManager.h
VertexShaderCache.cpp Initial removal of Nvidia CG. Still some more cleanup to go 2012-12-24 11:09:52 -06:00
VertexShaderCache.h Initial removal of Nvidia CG. Still some more cleanup to go 2012-12-24 11:09:52 -06:00
VideoBackend.h * GUI Video-Settings changes: 2011-03-21 19:57:31 +00:00