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![]() Much of our native code assumes that UICommon::Init has been called (for reasons such as wanting to access the user's settings), so not calling it until emulation start heavily limits what native code we can use in the Android GUI (except during emulation). |
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.. | ||
AndroidCommon | ||
GameList | ||
ButtonManager.cpp | ||
ButtonManager.h | ||
CMakeLists.txt | ||
MainAndroid.cpp |