.. |
W32Util
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Consolidate the three implementations of Decode5A3 found in Core into one. Fix some warnings.
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2009-02-22 12:43:25 +00:00 |
bmp_io.cpp
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set svn:eol-style=native for Plugins/**.cpp
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2008-12-08 05:25:12 +00:00 |
bmp_io.h
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set svn:eol-style=native for **.h
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2008-12-08 04:46:09 +00:00 |
BPStructs.cpp
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fog is done in pixel shader but needs to factor x adjustment
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2009-02-19 04:41:58 +00:00 |
BPStructs.h
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moar cleanup
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2008-12-26 17:02:46 +00:00 |
Config.cpp
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moar cleanup
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2008-12-26 17:02:46 +00:00 |
Config.h
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moar cleanup
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2008-12-26 17:02:46 +00:00 |
CPStructs.cpp
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set svn:eol-style=native for Plugins/**.cpp
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2008-12-08 05:25:12 +00:00 |
CPStructs.h
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set svn:eol-style=native for **.h
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2008-12-08 04:46:09 +00:00 |
D3DBase.cpp
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rename some files
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2008-12-26 17:26:18 +00:00 |
D3DBase.h
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set svn:eol-style=native for **.h
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2008-12-08 04:46:09 +00:00 |
D3DPostprocess.cpp
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set svn:eol-style=native for Plugins/**.cpp
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2008-12-08 05:25:12 +00:00 |
D3DPostprocess.h
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set svn:eol-style=native for **.h
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2008-12-08 04:46:09 +00:00 |
D3DShader.cpp
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moar cleanup
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2008-12-26 17:02:46 +00:00 |
D3DShader.h
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set svn:eol-style=native for **.h
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2008-12-08 04:46:09 +00:00 |
D3DTexture.cpp
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New compact texture type for OGL/D3D: IA4. Thanks for the IA4->IA8 unpacker hyperiris! Too bad that D3D supports IA4 natively while OGL is a bit buggy (treats LUM4_ALPHA4 as LUM8_ALPHA8).
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2009-02-14 09:04:40 +00:00 |
D3DTexture.h
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set svn:eol-style=native for **.h
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2008-12-08 04:46:09 +00:00 |
D3DUtil.cpp
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moar cleanup
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2008-12-26 17:02:46 +00:00 |
D3DUtil.h
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set svn:eol-style=native for **.h
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2008-12-08 04:46:09 +00:00 |
DecodedVArray.cpp
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set svn:eol-style=native for Plugins/**.cpp
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2008-12-08 05:25:12 +00:00 |
DecodedVArray.h
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set svn:eol-style=native for **.h
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2008-12-08 04:46:09 +00:00 |
DLCompiler.cpp
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set svn:eol-style=native for Plugins/**.cpp
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2008-12-08 05:25:12 +00:00 |
DLCompiler.h
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set svn:eol-style=native for **.h
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2008-12-08 04:46:09 +00:00 |
DlgSettings.cpp
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moar cleanup
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2008-12-26 17:02:46 +00:00 |
DlgSettings.h
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set svn:eol-style=native for **.h
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2008-12-08 04:46:09 +00:00 |
EmuWindow.cpp
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Clean up access to PowerPC::state. Some warning fixes. Restore hold-tab-to-release-throttle on Windows. Fix some project settings.
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2009-02-17 22:48:16 +00:00 |
EmuWindow.h
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set svn:eol-style=native for **.h
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2008-12-08 04:46:09 +00:00 |
main.cpp
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Working screenshots for everyone! This may not be the 'best' way to implement it but it's the most compatible, working and least mutually exclusive as possible (works with DC too). More coming soon.
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2009-02-27 03:56:34 +00:00 |
main.h
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set svn:eol-style=native for **.h
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2008-12-08 04:46:09 +00:00 |
NativeVertexFormat.cpp
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Update svn:eol-style=native ( r1442 ) for Source/*.cpp
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2009-02-23 06:15:48 +00:00 |
PixelShader.cpp
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Just a few spelling mistakes in both the DX9 and GL shader, probably won't change anything for games, but it's best to be correct in the code
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2008-12-16 03:34:06 +00:00 |
PixelShader.h
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moar cleanup
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2008-12-26 17:02:46 +00:00 |
PixelShaderCache.cpp
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Update svn:eol-style=native ( r1442 ) for Source/*.cpp
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2009-02-23 06:15:48 +00:00 |
PixelShaderCache.h
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UUpdate svn:eol-style=native ( r1438 ) for Source/*.h
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2009-02-23 06:17:57 +00:00 |
Render.cpp
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naming conventions...
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2009-02-22 03:49:50 +00:00 |
Render.h
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moar cleanup
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2008-12-26 17:02:46 +00:00 |
resource.h
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Remove dependency of ATLMFC from direct 3d9 plugin and main dolphin app, dependency still exists in DSP_HLE and DSP_LLE
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2009-01-14 05:07:53 +00:00 |
resource.rc
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Remove dependency of ATLMFC from direct 3d9 plugin and main dolphin app, dependency still exists in DSP_HLE and DSP_LLE
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2009-01-14 05:07:53 +00:00 |
RGBAFloat.h
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set svn:eol-style=native for **.h
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2008-12-08 04:46:09 +00:00 |
stdafx.cpp
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set svn:eol-style=native for Plugins/**.cpp
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2008-12-08 05:25:12 +00:00 |
stdafx.h
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set svn:eol-style=native for **.h
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2008-12-08 04:46:09 +00:00 |
TextureCache.cpp
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Added a comment about A8P8 and groundwork for DXT1 textures
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2009-02-16 23:01:37 +00:00 |
TextureCache.h
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set svn:eol-style=native for **.h
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2008-12-08 04:46:09 +00:00 |
TransformEngine.cpp
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set svn:eol-style=native for Plugins/**.cpp
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2008-12-08 05:25:12 +00:00 |
TransformEngine.h
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set svn:eol-style=native for **.h
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2008-12-08 04:46:09 +00:00 |
Utils.cpp
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set svn:eol-style=native for Plugins/**.cpp
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2008-12-08 05:25:12 +00:00 |
Utils.h
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Some gfx code reorg, make the two OpcodeDecoding.cpp identical - next change will move them to videocommon
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2008-12-25 20:07:13 +00:00 |
Vec3.h
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set svn:eol-style=native for **.h
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2008-12-08 04:46:09 +00:00 |
VertexLoader_Color.h
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set svn:eol-style=native for **.h
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2008-12-08 04:46:09 +00:00 |
VertexLoader_MtxIndex.h
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set svn:eol-style=native for **.h
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2008-12-08 04:46:09 +00:00 |
VertexLoader_Normal.cpp
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set svn:eol-style=native for Plugins/**.cpp
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2008-12-08 05:25:12 +00:00 |
VertexLoader_Normal.h
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set svn:eol-style=native for **.h
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2008-12-08 04:46:09 +00:00 |
VertexLoader_Position.h
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set svn:eol-style=native for **.h
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2008-12-08 04:46:09 +00:00 |
VertexLoader_TextCoord.h
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set svn:eol-style=native for **.h
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2008-12-08 04:46:09 +00:00 |
VertexLoader.cpp
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moar cleanup
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2008-12-26 17:02:46 +00:00 |
VertexLoader.h
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Some gfx code reorg, make the two OpcodeDecoding.cpp identical - next change will move them to videocommon
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2008-12-25 20:07:13 +00:00 |
VertexLoaderManager.cpp
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Update svn:eol-style=native ( r1442 ) for Source/*.cpp
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2009-02-23 06:15:48 +00:00 |
VertexManager.cpp
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Compile fix, remove PanicAlert from nJoy SDL
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2008-12-26 19:39:12 +00:00 |
VertexManager.h
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moar cleanup
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2008-12-26 17:02:46 +00:00 |
VertexShader.cpp
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Vertex Shading / Projection Matrix done right (D3D)
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2009-02-21 17:17:24 +00:00 |
VertexShader.h
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set svn:eol-style=native for **.h
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2008-12-08 04:46:09 +00:00 |
VertexShaderCache.cpp
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Update svn:eol-style=native ( r1442 ) for Source/*.cpp
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2009-02-23 06:15:48 +00:00 |
VertexShaderCache.h
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UUpdate svn:eol-style=native ( r1438 ) for Source/*.h
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2009-02-23 06:17:57 +00:00 |
XFStructs.cpp
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set svn:eol-style=native for Plugins/**.cpp
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2008-12-08 05:25:12 +00:00 |
XFStructs.h
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set svn:eol-style=native for **.h
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2008-12-08 04:46:09 +00:00 |