dolphin/Source/Plugins/Plugin_VideoDX9/Src
2009-02-27 03:56:34 +00:00
..
W32Util Consolidate the three implementations of Decode5A3 found in Core into one. Fix some warnings. 2009-02-22 12:43:25 +00:00
bmp_io.cpp set svn:eol-style=native for Plugins/**.cpp 2008-12-08 05:25:12 +00:00
bmp_io.h set svn:eol-style=native for **.h 2008-12-08 04:46:09 +00:00
BPStructs.cpp fog is done in pixel shader but needs to factor x adjustment 2009-02-19 04:41:58 +00:00
BPStructs.h moar cleanup 2008-12-26 17:02:46 +00:00
Config.cpp moar cleanup 2008-12-26 17:02:46 +00:00
Config.h moar cleanup 2008-12-26 17:02:46 +00:00
CPStructs.cpp set svn:eol-style=native for Plugins/**.cpp 2008-12-08 05:25:12 +00:00
CPStructs.h set svn:eol-style=native for **.h 2008-12-08 04:46:09 +00:00
D3DBase.cpp rename some files 2008-12-26 17:26:18 +00:00
D3DBase.h set svn:eol-style=native for **.h 2008-12-08 04:46:09 +00:00
D3DPostprocess.cpp set svn:eol-style=native for Plugins/**.cpp 2008-12-08 05:25:12 +00:00
D3DPostprocess.h set svn:eol-style=native for **.h 2008-12-08 04:46:09 +00:00
D3DShader.cpp moar cleanup 2008-12-26 17:02:46 +00:00
D3DShader.h set svn:eol-style=native for **.h 2008-12-08 04:46:09 +00:00
D3DTexture.cpp New compact texture type for OGL/D3D: IA4. Thanks for the IA4->IA8 unpacker hyperiris! Too bad that D3D supports IA4 natively while OGL is a bit buggy (treats LUM4_ALPHA4 as LUM8_ALPHA8). 2009-02-14 09:04:40 +00:00
D3DTexture.h set svn:eol-style=native for **.h 2008-12-08 04:46:09 +00:00
D3DUtil.cpp moar cleanup 2008-12-26 17:02:46 +00:00
D3DUtil.h set svn:eol-style=native for **.h 2008-12-08 04:46:09 +00:00
DecodedVArray.cpp set svn:eol-style=native for Plugins/**.cpp 2008-12-08 05:25:12 +00:00
DecodedVArray.h set svn:eol-style=native for **.h 2008-12-08 04:46:09 +00:00
DLCompiler.cpp set svn:eol-style=native for Plugins/**.cpp 2008-12-08 05:25:12 +00:00
DLCompiler.h set svn:eol-style=native for **.h 2008-12-08 04:46:09 +00:00
DlgSettings.cpp moar cleanup 2008-12-26 17:02:46 +00:00
DlgSettings.h set svn:eol-style=native for **.h 2008-12-08 04:46:09 +00:00
EmuWindow.cpp Clean up access to PowerPC::state. Some warning fixes. Restore hold-tab-to-release-throttle on Windows. Fix some project settings. 2009-02-17 22:48:16 +00:00
EmuWindow.h set svn:eol-style=native for **.h 2008-12-08 04:46:09 +00:00
main.cpp Working screenshots for everyone! This may not be the 'best' way to implement it but it's the most compatible, working and least mutually exclusive as possible (works with DC too). More coming soon. 2009-02-27 03:56:34 +00:00
main.h set svn:eol-style=native for **.h 2008-12-08 04:46:09 +00:00
NativeVertexFormat.cpp Update svn:eol-style=native ( r1442 ) for Source/*.cpp 2009-02-23 06:15:48 +00:00
PixelShader.cpp Just a few spelling mistakes in both the DX9 and GL shader, probably won't change anything for games, but it's best to be correct in the code 2008-12-16 03:34:06 +00:00
PixelShader.h moar cleanup 2008-12-26 17:02:46 +00:00
PixelShaderCache.cpp Update svn:eol-style=native ( r1442 ) for Source/*.cpp 2009-02-23 06:15:48 +00:00
PixelShaderCache.h UUpdate svn:eol-style=native ( r1438 ) for Source/*.h 2009-02-23 06:17:57 +00:00
Render.cpp naming conventions... 2009-02-22 03:49:50 +00:00
Render.h moar cleanup 2008-12-26 17:02:46 +00:00
resource.h Remove dependency of ATLMFC from direct 3d9 plugin and main dolphin app, dependency still exists in DSP_HLE and DSP_LLE 2009-01-14 05:07:53 +00:00
resource.rc Remove dependency of ATLMFC from direct 3d9 plugin and main dolphin app, dependency still exists in DSP_HLE and DSP_LLE 2009-01-14 05:07:53 +00:00
RGBAFloat.h set svn:eol-style=native for **.h 2008-12-08 04:46:09 +00:00
stdafx.cpp set svn:eol-style=native for Plugins/**.cpp 2008-12-08 05:25:12 +00:00
stdafx.h set svn:eol-style=native for **.h 2008-12-08 04:46:09 +00:00
TextureCache.cpp Added a comment about A8P8 and groundwork for DXT1 textures 2009-02-16 23:01:37 +00:00
TextureCache.h set svn:eol-style=native for **.h 2008-12-08 04:46:09 +00:00
TransformEngine.cpp set svn:eol-style=native for Plugins/**.cpp 2008-12-08 05:25:12 +00:00
TransformEngine.h set svn:eol-style=native for **.h 2008-12-08 04:46:09 +00:00
Utils.cpp set svn:eol-style=native for Plugins/**.cpp 2008-12-08 05:25:12 +00:00
Utils.h Some gfx code reorg, make the two OpcodeDecoding.cpp identical - next change will move them to videocommon 2008-12-25 20:07:13 +00:00
Vec3.h set svn:eol-style=native for **.h 2008-12-08 04:46:09 +00:00
VertexLoader_Color.h set svn:eol-style=native for **.h 2008-12-08 04:46:09 +00:00
VertexLoader_MtxIndex.h set svn:eol-style=native for **.h 2008-12-08 04:46:09 +00:00
VertexLoader_Normal.cpp set svn:eol-style=native for Plugins/**.cpp 2008-12-08 05:25:12 +00:00
VertexLoader_Normal.h set svn:eol-style=native for **.h 2008-12-08 04:46:09 +00:00
VertexLoader_Position.h set svn:eol-style=native for **.h 2008-12-08 04:46:09 +00:00
VertexLoader_TextCoord.h set svn:eol-style=native for **.h 2008-12-08 04:46:09 +00:00
VertexLoader.cpp moar cleanup 2008-12-26 17:02:46 +00:00
VertexLoader.h Some gfx code reorg, make the two OpcodeDecoding.cpp identical - next change will move them to videocommon 2008-12-25 20:07:13 +00:00
VertexLoaderManager.cpp Update svn:eol-style=native ( r1442 ) for Source/*.cpp 2009-02-23 06:15:48 +00:00
VertexManager.cpp Compile fix, remove PanicAlert from nJoy SDL 2008-12-26 19:39:12 +00:00
VertexManager.h moar cleanup 2008-12-26 17:02:46 +00:00
VertexShader.cpp Vertex Shading / Projection Matrix done right (D3D) 2009-02-21 17:17:24 +00:00
VertexShader.h set svn:eol-style=native for **.h 2008-12-08 04:46:09 +00:00
VertexShaderCache.cpp Update svn:eol-style=native ( r1442 ) for Source/*.cpp 2009-02-23 06:15:48 +00:00
VertexShaderCache.h UUpdate svn:eol-style=native ( r1438 ) for Source/*.h 2009-02-23 06:17:57 +00:00
XFStructs.cpp set svn:eol-style=native for Plugins/**.cpp 2008-12-08 05:25:12 +00:00
XFStructs.h set svn:eol-style=native for **.h 2008-12-08 04:46:09 +00:00