..
OS
Fixed RealXFB being enabled when XFB box is unchecked. Moved some shared code into VideoCommon. Renamed EFBCopyDisable setting to EFBCopy"Enable" in the code and inifile. Fix DX11 settings not loading. Fixed Issue 3378.(graphics settings dialog displaying gameini settings in game)
2010-11-18 03:50:50 +00:00
cocoaGL.h
Revert parts of r5576 and r5598 for Sonicadvance1's sake.
2010-06-04 04:59:07 +00:00
cocoaGL.m
Remove NSAutoreleasePools that are no longer necessary now that pools
2010-07-09 22:31:04 +00:00
FramebufferManager.cpp
Move some shared gfx plugin code into VideoCommon. Changed "Renderer" class to use virtual functions. (setting stuff up for video plugin merging)
2010-11-18 02:21:26 +00:00
FramebufferManager.h
Merged some FramebufferManager code into VideoCommon.
2010-11-14 23:31:53 +00:00
Globals.h
Remove unnecessary shadow variables and signed/unsigned comparisons.
2010-10-01 12:38:31 +00:00
GLUtil.cpp
Fix an omission from the last commit.
2010-12-16 18:39:57 +00:00
GLUtil.h
OpenGL plugin: Should fix building with earlier versions of GLEW. You'll still need the latest GLEW if you want to try dual-source blending.
2010-10-24 18:26:28 +00:00
GLWindow.h
Config.h should never be included directly, but rather through Common.h
2010-06-26 13:11:34 +00:00
main.cpp
Merge some state loading stuff to VideoCommon and fixed a crash on Linux system when trying to save a state.
2010-12-16 18:21:14 +00:00
main.h
Move some shared gfx plugin code into VideoCommon. Changed "Renderer" class to use virtual functions. (setting stuff up for video plugin merging)
2010-11-18 02:21:26 +00:00
NativeVertexFormat.cpp
Minor change to ease video plugin merging. Made static NativeVertexFormat::Create function into a virtual function of VertexManager. I believe this is the last bit of code which is only declared in VideoCommon and defined in each of the plugins.
2010-11-26 09:25:08 +00:00
PixelShaderCache.cpp
Merged the D3D9 debugger into VideoCommon/VideoUICommon:
2010-12-05 14:15:36 +00:00
PixelShaderCache.h
Put infrastructure in place so that other plugins may support dual-source blending.
2010-10-21 05:22:18 +00:00
PostProcessing.cpp
HUGE commit :)
2010-06-05 00:01:18 +00:00
PostProcessing.h
Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
2009-07-28 21:32:10 +00:00
RasterFont.cpp
VSW: Copied rasterfont from ogl to prevent inter plugin dependencies
2009-10-13 06:12:58 +00:00
RasterFont.h
VSW: Copied rasterfont from ogl to prevent inter plugin dependencies
2009-10-13 06:12:58 +00:00
Render.cpp
**Changes**
2010-12-18 18:23:22 +00:00
Render.h
**Changes**
2010-12-18 18:23:22 +00:00
SConscript
Merged the D3D9 debugger into VideoCommon/VideoUICommon:
2010-12-05 14:15:36 +00:00
stdafx.cpp
Minor code formatting:
2010-09-28 02:15:02 +00:00
stdafx.h
Minor code formatting:
2010-09-28 02:15:02 +00:00
TextureCache.cpp
VideoCommon: Use integer arithmetic instead of floating point arithmetic when dealing with EFB scales.
2010-12-10 15:54:14 +00:00
TextureCache.h
DX11: Fix mipmaps. Someone forgot creating them at the proper time ;P
2010-11-24 19:13:19 +00:00
TextureConverter.cpp
VideoCommon: Use integer arithmetic instead of floating point arithmetic when dealing with EFB scales.
2010-12-10 15:54:14 +00:00
TextureConverter.h
VideoCommon: Use integer arithmetic instead of floating point arithmetic when dealing with EFB scales.
2010-12-10 15:54:14 +00:00
VertexManager.cpp
Merged the D3D9 debugger into VideoCommon/VideoUICommon:
2010-12-05 14:15:36 +00:00
VertexManager.h
Minor change to ease video plugin merging. Made static NativeVertexFormat::Create function into a virtual function of VertexManager. I believe this is the last bit of code which is only declared in VideoCommon and defined in each of the plugins.
2010-11-26 09:25:08 +00:00
VertexShaderCache.cpp
Merged the D3D9 debugger into VideoCommon/VideoUICommon:
2010-12-05 14:15:36 +00:00
VertexShaderCache.h
Minor code formatting:
2010-09-28 02:15:02 +00:00