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882d1c1256
Depending on which constructor is invoked, m_id or m_compute_program_id can end up in an uninitialized state. We should ensure that the object is completely initialized to something deterministic regardless of the constructor taken. |
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.. | ||
BoundingBox.cpp | ||
BoundingBox.h | ||
CMakeLists.txt | ||
FramebufferManager.cpp | ||
FramebufferManager.h | ||
GPUTimer.h | ||
main.cpp | ||
NativeVertexFormat.cpp | ||
OGL.vcxproj | ||
OGL.vcxproj.filters | ||
OGLPipeline.cpp | ||
OGLPipeline.h | ||
OGLShader.cpp | ||
OGLShader.h | ||
OGLTexture.cpp | ||
OGLTexture.h | ||
PerfQuery.cpp | ||
PerfQuery.h | ||
PostProcessing.cpp | ||
PostProcessing.h | ||
ProgramShaderCache.cpp | ||
ProgramShaderCache.h | ||
RasterFont.cpp | ||
RasterFont.h | ||
Render.cpp | ||
Render.h | ||
SamplerCache.cpp | ||
SamplerCache.h | ||
StreamBuffer.cpp | ||
StreamBuffer.h | ||
TextureCache.cpp | ||
TextureCache.h | ||
TextureConverter.cpp | ||
TextureConverter.h | ||
VertexManager.cpp | ||
VertexManager.h | ||
VideoBackend.h |