dolphin/Source/Core/VideoCommon/Src
NeoBrainX 9938f806f1 Guess what, more ClearScreen fixes.
Additionally a small cleanup.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6656 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-25 00:25:15 +00:00
..
OpenCL Avoid shadowing variables. 2010-12-19 16:03:39 +00:00
AVIDump.cpp Encode framedumps in AVI format on linux as on windows. This adds the additional dependency of libavformat-dev. Remember if you want raw framedumps as before add -DENCODE_FRAMEDUMPS=OFF to the cmake command line. 2010-11-18 16:46:17 +00:00
AVIDump.h On linux encode frame dumps in MPG format instead of writing raw frames. To enable this portion of the code you must have libavcodec-dev and libswscale-dev installed (package names for Ubuntu). 2010-11-14 21:14:26 +00:00
BPFunctions.cpp Guess what, more ClearScreen fixes. 2010-12-25 00:25:15 +00:00
BPFunctions.h
BPMemory.cpp
BPMemory.h **Changes** 2010-12-18 18:23:22 +00:00
BPStructs.cpp **Changes** 2010-12-18 18:23:22 +00:00
BPStructs.h
CommandProcessor.cpp - I've implemented cache of interrupt states for PEFINISH and PETOKEN 2010-12-13 07:56:54 +00:00
CommandProcessor.h - I've implemented cache of interrupt states for PEFINISH and PETOKEN 2010-12-13 07:56:54 +00:00
CPMemory.cpp
CPMemory.h Some more cleanup which should've been in r6232. Thanks Billiard. 2010-09-27 05:16:11 +00:00
DataReader.h
Debugger.cpp reduced frequency of dx9 ps_2_0 pixel generation errors, and made dx9 efb depth peek of 16-bit depth buffer not use 24-bit adjustment factor. shouldn't affect other the plugins. 2010-12-19 20:59:23 +00:00
Debugger.h We effectively only have a single namespace for private header files, 2010-12-05 15:28:31 +00:00
DLCache.cpp two fixes in this commit: 2010-12-04 17:58:33 +00:00
DLCache.h fully implemented display list cache with vertex data included and added in all the plugins. 2010-08-29 23:08:56 +00:00
EmuWindow.cpp Win32-only: 2010-12-19 19:43:18 +00:00
EmuWindow.h Win32-only: 2010-12-19 19:43:18 +00:00
Fifo.cpp BIG FIFO Commit PART 1! Sometimes you need to write everything from 0, so 10 days later Ive rewrited some parts of the FIFO in Dual Core mode. Is pending use the same code for SC mode. 2010-12-11 12:42:55 +00:00
Fifo.h BIG FIFO Commit PART 1! Sometimes you need to write everything from 0, so 10 days later Ive rewrited some parts of the FIFO in Dual Core mode. Is pending use the same code for SC mode. 2010-12-11 12:42:55 +00:00
FramebufferManagerBase.cpp Move some shared gfx plugin code into VideoCommon. Changed "Renderer" class to use virtual functions. (setting stuff up for video plugin merging) 2010-11-18 02:21:26 +00:00
FramebufferManagerBase.h Move some shared gfx plugin code into VideoCommon. Changed "Renderer" class to use virtual functions. (setting stuff up for video plugin merging) 2010-11-18 02:21:26 +00:00
HiresTextures.cpp allow gcc to check the format of args being passed to MsgAlert and GenericLog. Fixed nearly all warnings that arose from this, as well as some preexisting ones (some were actually crashes and/or bugs...) 2010-12-05 09:04:34 +00:00
HiresTextures.h Merged common texture cache code from video plugins into VideoCommon. (DX11 native mipmaps currently broken, disabled) Hopefully everything else should still be working. 2010-10-19 22:24:27 +00:00
ImageWrite.cpp
ImageWrite.h
IndexGenerator.cpp Related to Texture's glitches: 2010-11-25 20:39:54 +00:00
IndexGenerator.h
LookUpTables.h
MainBase.cpp Lock emulation while saving state on all platforms. 2010-12-19 16:07:05 +00:00
MainBase.h Build missing BPFunctions.cpp with SCons. 2010-11-18 23:25:40 +00:00
memcpy_amd.cpp
NativeVertexFormat.h Minor change to ease video plugin merging. Made static NativeVertexFormat::Create function into a virtual function of VertexManager. I believe this is the last bit of code which is only declared in VideoCommon and defined in each of the plugins. 2010-11-26 09:25:08 +00:00
OnScreenDisplay.cpp Move some shared gfx plugin code into VideoCommon. Changed "Renderer" class to use virtual functions. (setting stuff up for video plugin merging) 2010-11-18 02:21:26 +00:00
OnScreenDisplay.h
OpcodeDecoding.cpp
OpcodeDecoding.h
PixelEngine.cpp More FIFO works, Hopefully this commit can fix randoms hangs in Wii Music, Wii Sports, maybe in Wii Resort, etc. Please test your games now. This commit is not related with FIFO Overflown and Fifo linked desync. 2010-12-21 04:39:39 +00:00
PixelEngine.h Properly emulate the alpha read pixel engine register function (used for EFB peeks). 2010-10-24 19:52:52 +00:00
PixelShaderGen.cpp fix Issue 3539 2010-12-19 22:24:19 +00:00
PixelShaderGen.h this probably doesn't fix anything noticeable, but, it seems like a bug that C_COLORMATRIX+4 overlapped with C_PLIGHTS 2010-12-19 21:09:29 +00:00
PixelShaderManager.cpp reduced frequency of dx9 ps_2_0 pixel generation errors, and made dx9 efb depth peek of 16-bit depth buffer not use 24-bit adjustment factor. shouldn't affect other the plugins. 2010-12-19 20:59:23 +00:00
PixelShaderManager.h i know still a lot to fix and much work to do but sometimes experiments are fun :) 2010-09-23 02:17:48 +00:00
Profiler.cpp
Profiler.h
RenderBase.cpp added/changed some graphics plugin tooltips, added some low-res framebuffer options for getting a speedup (in pixel-shader-limited situations) at the cost of quality but without needing to make the window tiny, and fixed a little crash with closing the dx9 settings window at a bad time 2010-12-20 09:17:21 +00:00
RenderBase.h Guess what, more ClearScreen fixes. 2010-12-25 00:25:15 +00:00
SConscript We effectively only have a single namespace for private header files, 2010-12-05 15:28:31 +00:00
Statistics.cpp
Statistics.h
TextureCacheBase.cpp **Changes** 2010-12-18 18:23:22 +00:00
TextureCacheBase.h DX11: Fix mipmaps. Someone forgot creating them at the proper time ;P 2010-11-24 19:13:19 +00:00
TextureConversionShader.cpp made texture conversion shaders use less instructions 2010-12-19 21:05:41 +00:00
TextureConversionShader.h
TextureDecoder.cpp CMPR texel blocks are 8x8 in hardware, even though the source format says 4x4. 2010-12-24 11:15:51 +00:00
TextureDecoder.h Include "Hash.h" rather than "hash.h" for case-sensitive file systems. 2010-08-28 15:53:01 +00:00
VertexLoader_Color.cpp Merged identical VertexManager code from DX9/DX11/OGL plugins into VideoCommon. Still need to merge VertexManager::Flush (will be easier after TextureCache is merged). Purposely using a class/virtualfuncs rather than a namespace so multiple VertexManager can be in one plugin (VideoMergeNew? :p). 2010-10-03 00:41:06 +00:00
VertexLoader_Color.h
VertexLoader_Normal.cpp Merged identical VertexManager code from DX9/DX11/OGL plugins into VideoCommon. Still need to merge VertexManager::Flush (will be easier after TextureCache is merged). Purposely using a class/virtualfuncs rather than a namespace so multiple VertexManager can be in one plugin (VideoMergeNew? :p). 2010-10-03 00:41:06 +00:00
VertexLoader_Normal.h
VertexLoader_Position.cpp more work on dlist caching now should be a little faster 2010-11-14 14:42:11 +00:00
VertexLoader_Position.h
VertexLoader_TextCoord.cpp Merged identical VertexManager code from DX9/DX11/OGL plugins into VideoCommon. Still need to merge VertexManager::Flush (will be easier after TextureCache is merged). Purposely using a class/virtualfuncs rather than a namespace so multiple VertexManager can be in one plugin (VideoMergeNew? :p). 2010-10-03 00:41:06 +00:00
VertexLoader_TextCoord.h
VertexLoader.cpp Fix VideoCommon build configuration for DebugFast/x64. 2010-12-05 14:31:00 +00:00
VertexLoader.h Changed macro for disallowing copy-ctor and =operator into an inheritable class. Removed IrPointer.ini (no longer used) 2010-11-15 05:29:10 +00:00
VertexLoaderManager.cpp fully implemented display list cache with vertex data included and added in all the plugins. 2010-08-29 23:08:56 +00:00
VertexLoaderManager.h fully implemented display list cache with vertex data included and added in all the plugins. 2010-08-29 23:08:56 +00:00
VertexManagerBase.cpp Move some shared gfx plugin code into VideoCommon. Changed "Renderer" class to use virtual functions. (setting stuff up for video plugin merging) 2010-11-18 02:21:26 +00:00
VertexManagerBase.h DX9 debugger improvements: 2010-11-29 16:16:48 +00:00
VertexShaderGen.cpp Change comparison in specular light function. Fixes issue 1258. 2010-12-01 04:50:25 +00:00
VertexShaderGen.h
VertexShaderManager.cpp Added a projection hack for Metroid: Other M. This fixes the black screens that occur in cut-scenes. Patch by Trevor002. 2010-11-11 09:22:19 +00:00
VertexShaderManager.h Added a projection hack for Metroid: Other M. This fixes the black screens that occur in cut-scenes. Patch by Trevor002. 2010-11-11 09:22:19 +00:00
VideoCommon.h DX11: 2010-11-27 11:11:05 +00:00
VideoConfig.cpp some better default settings: 2010-12-23 06:00:17 +00:00
VideoConfig.h Add an option to toggle caching EFB->RAM copies. 2010-12-20 14:48:46 +00:00
VideoState.cpp
VideoState.h
XFBConvert.cpp
XFBConvert.h
XFMemory.cpp
XFMemory.h Replace all bitfields which were only declared with "(un)signed" with their actual types. Let me know if I missed any. It would also be a good idea to test this commit in both x64 and x86. 2010-09-27 04:29:51 +00:00
XFStructs.cpp Merged identical VertexManager code from DX9/DX11/OGL plugins into VideoCommon. Still need to merge VertexManager::Flush (will be easier after TextureCache is merged). Purposely using a class/virtualfuncs rather than a namespace so multiple VertexManager can be in one plugin (VideoMergeNew? :p). 2010-10-03 00:41:06 +00:00
XFStructs.h