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![]() Removed useless locks to DeviceContainer::m_devices_mutex, as they were all already protected by m_devices_population_mutex. We have no interest in blocking other threads that were potentially reading devices at the same time so this seems fine. This simplifies the code, and I've adjusted a few comments which mentioned possible deadlock that should now be totally gone. The deadlock could have happen if a thread directly called EmulatedController::UpdateReferences(), while another another thread also reached EmulatedController::UpdateReferences() within a call to ControllerInterface::UpdateDevices(), as the mentioned function locked both the DeviceContainer::m_devices_mutex and s_get_state_mutex at the same time. The deadlock was frequent on game emulation startup on Android, due to the UpdateReferences() call in InputConfig::LoadConfig() and the UI thread triggering calls to ControllerInterface::UpdateDevices(). It could also have happened on Desktop if a user pressed "Refresh Devices" manually in the UI while the input config was loading. Also brought some UpdateReferences() comments and thread safety fixes from https://github.com/dolphin-emu/dolphin/pull/9489 |
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Android | ||
DInput | ||
DualShockUDPClient | ||
evdev | ||
ForceFeedback | ||
OSX | ||
Pipes | ||
Quartz | ||
SDL | ||
Touch | ||
Wiimote | ||
Win32 | ||
XInput | ||
Xlib | ||
ControllerInterface.cpp | ||
ControllerInterface.h | ||
CoreDevice.cpp | ||
CoreDevice.h |