dolphin/Source/Core/InputCommon
Léo Lam 9a3705f82d evdev: Fix select() call
It's not guaranteed that the eventfd is smaller than the monitor fd,
because fds are not always monotonically allocated. To select()
correctly in all cases, use the max between the monitor fd and eventfd.
2018-02-04 22:45:28 +01:00
..
ControllerEmu Rename constructor parameters to avoid shadowing members 2017-12-19 12:05:06 +01:00
ControllerInterface evdev: Fix select() call 2018-02-04 22:45:28 +01:00
ControlReference ExpressionParser: std::move() tokens vector to parser 2017-09-14 12:53:36 -07:00
CMakeLists.txt Depreciate old OSX Keyboard and Mouse 2017-08-21 01:44:03 -04:00
GCAdapter_Android.cpp Add Core::State::Starting 2017-09-13 17:30:18 -07:00
GCAdapter.cpp Add Core::State::Starting 2017-09-13 17:30:18 -07:00
GCAdapter.h GCAdapter: Return input state by value 2016-08-01 21:27:51 -04:00
GCPadStatus.h Add GCPadStatus.isConnected boolean 2017-11-19 16:01:08 +01:00
InputCommon.vcxproj upgrade to Windows SDK 10.0.15063.0 2017-05-28 13:37:31 +02:00
InputCommon.vcxproj.filters might as well update yet some more pointless version numbers.. 2017-06-03 18:20:40 -07:00
InputConfig.cpp EmulatedController: encapsulate default device behind getters/setters 2017-11-04 17:08:55 -07:00
InputConfig.h ControllerEmu: Separate ControlGroup from ControllerEmu 2017-02-09 18:18:52 -05:00
KeyboardStatus.h Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00