dolphin/Source/Plugins/Plugin_VideoOGL/Src
Rodolfo Osvaldo Bogado 9b0357b5e2 sometimes to advance you have to make a step back.
use plain vertex arrays instead of VBOs to render in Opengl plugin as the nature of the data make VBOs slower. This must bring, depending on the implementation, a good speedup in opengl.
in my system now opengl and d3d9 have a difference of 1 to 5 fps depending of the game.
some cleanup and a little work pointing to future improvements in the way of rendering.
please test and check for any errors.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6139 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-08-28 15:09:42 +00:00
..
Debugger Lots more work on making the frame aui stuff functional. 2010-07-22 02:05:28 +00:00
GUI Move the ZTP hack to the game properties (reverted all changes from r6057 to the video plugins) due to some obvious reasons. Also some fixes to the coding style. 2010-08-05 18:41:02 +00:00
OS Take care of some compiler warnings from unused variables, and a little code cleanup. 2010-08-10 01:08:22 +00:00
BPFunctions.cpp hopefully fixed zww issue with new efb to ram. 2010-07-12 19:30:25 +00:00
cocoaGL.h Revert parts of r5576 and r5598 for Sonicadvance1's sake. 2010-06-04 04:59:07 +00:00
cocoaGL.m Remove NSAutoreleasePools that are no longer necessary now that pools 2010-07-09 22:31:04 +00:00
DLCache.cpp sometimes to advance you have to make a step back. 2010-08-28 15:09:42 +00:00
DLCache.h Hg: 2010-06-09 01:37:08 +00:00
FramebufferManager.cpp Improve iterator usage. 2010-05-28 23:14:16 +00:00
FramebufferManager.h
Globals.h Some work on cleaning up the FrameAui code. Primarily this fixes the debugger windows for the audio and video plugins. They are now all subclasses of a wxPanel, instead of a mix of wxFrames and wxDialogs. This makes them work correctly in linux, windows (they really didn't before), and most likely on MacOSX too! 2010-07-19 02:09:34 +00:00
GLUtil.cpp Several little things: 2010-08-08 00:13:05 +00:00
GLUtil.h Several little things: 2010-08-08 00:13:05 +00:00
GLWindow.h Config.h should never be included directly, but rather through Common.h 2010-06-26 13:11:34 +00:00
main.cpp Add Common::AtomicDecrement for gcc to match win32. 2010-08-10 08:29:15 +00:00
main.h Fix saving states on mesa3d and clean up the handling of asynchronous requests 2010-08-04 21:02:32 +00:00
NativeVertexFormat.cpp sometimes to advance you have to make a step back. 2010-08-28 15:09:42 +00:00
PixelShaderCache.cpp DX9/OGL: Remove some superfluous checks (this is already done in VideoCommon). 2010-08-08 16:28:03 +00:00
PixelShaderCache.h HUGE commit :) 2010-06-05 00:01:18 +00:00
PostProcessing.cpp HUGE commit :) 2010-06-05 00:01:18 +00:00
PostProcessing.h
RasterFont.cpp
RasterFont.h
Render.cpp Take care of some compiler warnings from unused variables, and a little code cleanup. 2010-08-10 01:08:22 +00:00
SConscript Some refinements to (r5955+r5962+r5964): 2010-07-24 17:39:17 +00:00
stdafx.cpp Fix some cases of variables being used uninitialized. Also some unused 2010-06-02 20:35:12 +00:00
stdafx.h
TextureConverter.cpp sometimes to advance you have to make a step back. 2010-08-28 15:09:42 +00:00
TextureConverter.h hopefully fixed zww issue with new efb to ram. 2010-07-12 19:30:25 +00:00
TextureMngr.cpp sometimes to advance you have to make a step back. 2010-08-28 15:09:42 +00:00
TextureMngr.h big changes here: 2010-07-18 00:18:31 +00:00
VertexManager.cpp sometimes to advance you have to make a step back. 2010-08-28 15:09:42 +00:00
VertexManager.h
VertexShaderCache.cpp DX9/OGL: Remove some superfluous checks (this is already done in VideoCommon). 2010-08-08 16:28:03 +00:00
VertexShaderCache.h HUGE commit :) 2010-06-05 00:01:18 +00:00
XFB.cpp
XFB.h