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9b0357b5e2
use plain vertex arrays instead of VBOs to render in Opengl plugin as the nature of the data make VBOs slower. This must bring, depending on the implementation, a good speedup in opengl. in my system now opengl and d3d9 have a difference of 1 to 5 fps depending of the game. some cleanup and a little work pointing to future improvements in the way of rendering. please test and check for any errors. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6139 8ced0084-cf51-0410-be5f-012b33b47a6e |
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.. | ||
Debugger | ||
GUI | ||
OS | ||
BPFunctions.cpp | ||
cocoaGL.h | ||
cocoaGL.m | ||
DLCache.cpp | ||
DLCache.h | ||
FramebufferManager.cpp | ||
FramebufferManager.h | ||
Globals.h | ||
GLUtil.cpp | ||
GLUtil.h | ||
GLWindow.h | ||
main.cpp | ||
main.h | ||
NativeVertexFormat.cpp | ||
PixelShaderCache.cpp | ||
PixelShaderCache.h | ||
PostProcessing.cpp | ||
PostProcessing.h | ||
RasterFont.cpp | ||
RasterFont.h | ||
Render.cpp | ||
SConscript | ||
stdafx.cpp | ||
stdafx.h | ||
TextureConverter.cpp | ||
TextureConverter.h | ||
TextureMngr.cpp | ||
TextureMngr.h | ||
VertexManager.cpp | ||
VertexManager.h | ||
VertexShaderCache.cpp | ||
VertexShaderCache.h | ||
XFB.cpp | ||
XFB.h |