..
OpenCL
Linux global build. At least the basic footwork is done here.
2010-02-02 21:56:29 +00:00
AVIDump.cpp
Linux global build. At least the basic footwork is done here.
2010-02-02 21:56:29 +00:00
AVIDump.h
BPFunctions.h
D3D: Fix some texture wrapping issues by setting the texture state for every texture used at draw time. Hopefully there will not be a noticable slowdown, thanks to the state caching. Also some minor cleanup. Should fix issues like repeated shadows. TODO: In theory it should have worked without this, so I should investigate why this change was needed.
2010-01-12 23:40:30 +00:00
BPMemory.cpp
BPMemory.h
fix Jit64::fmrx (well, fixes soul calibur 2 SPS at least) cottonvibes wrote this :)
2009-10-29 04:01:31 +00:00
BPStructs.cpp
D3D: Fix some texture wrapping issues by setting the texture state for every texture used at draw time. Hopefully there will not be a noticable slowdown, thanks to the state caching. Also some minor cleanup. Should fix issues like repeated shadows. TODO: In theory it should have worked without this, so I should investigate why this change was needed.
2010-01-12 23:40:30 +00:00
BPStructs.h
CommandProcessor.cpp
Fixed a stupid error left by me.
2010-01-16 22:37:38 +00:00
CommandProcessor.h
Fixed Issue 1711 (a bug that prevents some games from booting)
2009-12-31 16:25:12 +00:00
CPMemory.cpp
CPMemory.h
DataReader.h
Fifo.cpp
Reverted the FIFO thread change
2010-01-23 21:06:12 +00:00
Fifo.h
1. This should fix Issue 1625 (Bizarre Auto Frame Limit)
2010-01-07 20:01:41 +00:00
HiresTextures.cpp
Linux global build. At least the basic footwork is done here.
2010-02-02 21:56:29 +00:00
HiresTextures.h
DX9: - Add hires texture loading.
2009-12-22 06:47:42 +00:00
ImageWrite.cpp
ImageWrite.h
IndexGenerator.cpp
Sps fixed in all the games tested, code cleanup and reordering
2009-10-06 14:24:10 +00:00
IndexGenerator.h
Sps fixed in all the games tested, code cleanup and reordering
2009-10-06 14:24:10 +00:00
LookUpTables.h
memcpy_amd.cpp
NativeVertexFormat.h
NativeVertexWriter.cpp
NativeVertexWriter.h
OnScreenDisplay.cpp
Kill the last timeGetTime calls.
2010-01-21 21:27:52 +00:00
OnScreenDisplay.h
OpcodeDecoding.cpp
STAND BACK - NEWLINE POLICE
2009-11-15 22:26:39 +00:00
OpcodeDecoding.h
I hope you all like this. Changes:
2009-10-02 14:03:07 +00:00
PixelEngine.cpp
small code cleanup: rename "dual core" stuff to CPUThread, bOnThread, etc.
2009-10-23 15:26:35 +00:00
PixelEngine.h
Moving pixel engine and command processor from core to video common. This will break previous save states. Adds decoding single pixels to texture decoder.
2009-10-10 21:19:39 +00:00
PixelShaderGen.cpp
Small fixes:
2010-01-19 15:00:45 +00:00
PixelShaderGen.h
Shader Disk Cache implementation for D3D. Saves generated shaders on disk. Eliminates "freeze jerks" in D3D plugin the _second_ and later times you play something.... not much to do about the first time. The D3D shader compiler is just slow.
2010-01-17 17:44:09 +00:00
PixelShaderManager.cpp
NSMB background fix. Fixes 1654.
2009-12-21 20:30:01 +00:00
PixelShaderManager.h
a minor cleanup in xf registers, an some small bug fixes. please test and give me feedback
2009-11-19 02:28:41 +00:00
Profiler.cpp
Kill the last timeGetTime calls.
2010-01-21 21:27:52 +00:00
Profiler.h
Render.h
ok big changes here:
2010-01-15 15:52:08 +00:00
SConscript
Delete the misnamed GlobalControl.cpp/h, move the (ugly) projection hack code that was there into VertexShaderManager where it belongs.
2009-12-05 13:56:23 +00:00
Statistics.cpp
D3D various: "Safe texture cache" option, texture replace instead of destroy/create when possible, a commented out "optimization" that didn't speed things up (use DrawPrimitive instead of DrawIndexedPrimitive when possible), reduce code duplication in Flush(), don't periodically clean out the shader caches since it's not really beneficial - shaders are cheap to keep. some code cleanup.
2009-09-19 13:14:55 +00:00
Statistics.h
D3D various: "Safe texture cache" option, texture replace instead of destroy/create when possible, a commented out "optimization" that didn't speed things up (use DrawPrimitive instead of DrawIndexedPrimitive when possible), reduce code duplication in Flush(), don't periodically clean out the shader caches since it's not really beneficial - shaders are cheap to keep. some code cleanup.
2009-09-19 13:14:55 +00:00
TextureConversionShader.cpp
Small fixes:
2010-01-19 15:00:45 +00:00
TextureConversionShader.h
Shader Disk Cache implementation for D3D. Saves generated shaders on disk. Eliminates "freeze jerks" in D3D plugin the _second_ and later times you play something.... not much to do about the first time. The D3D shader compiler is just slow.
2010-01-17 17:44:09 +00:00
TextureDecoder.cpp
a lot of modifications here :)
2010-02-03 03:52:50 +00:00
TextureDecoder.h
a lot of modifications here :)
2010-02-03 03:52:50 +00:00
VertexLoader_Color.cpp
VertexLoader_Color.h
VertexLoader_Normal.cpp
VertexLoader_Normal.h
VertexLoader_Position.cpp
VertexLoader_Position.h
VertexLoader_TextCoord.cpp
VertexLoader_TextCoord.h
VertexLoader.cpp
Fix missing shading in NSMBWii etc in the D3D plugin. Now, I'm not entirely sure why the existing code didn't work properly, but hey, this fixes it :)
2010-01-12 00:08:02 +00:00
VertexLoader.h
VertexLoaderManager.cpp
VertexLoaderManager.h
VertexShaderGen.cpp
Disable change made in 4801.
2010-01-18 06:32:16 +00:00
VertexShaderGen.h
Shader Disk Cache implementation for D3D. Saves generated shaders on disk. Eliminates "freeze jerks" in D3D plugin the _second_ and later times you play something.... not much to do about the first time. The D3D shader compiler is just slow.
2010-01-17 17:44:09 +00:00
VertexShaderManager.cpp
minor code cleanup
2009-12-05 14:01:29 +00:00
VertexShaderManager.h
Delete the misnamed GlobalControl.cpp/h, move the (ugly) projection hack code that was there into VertexShaderManager where it belongs.
2009-12-05 13:56:23 +00:00
VideoCommon.h
D3D various: "Safe texture cache" option, texture replace instead of destroy/create when possible, a commented out "optimization" that didn't speed things up (use DrawPrimitive instead of DrawIndexedPrimitive when possible), reduce code duplication in Flush(), don't periodically clean out the shader caches since it's not really beneficial - shaders are cheap to keep. some code cleanup.
2009-09-19 13:14:55 +00:00
VideoConfig.cpp
a lot of modifications here :)
2010-02-03 03:52:50 +00:00
VideoConfig.h
Fies Issue 1584
2010-01-29 07:44:21 +00:00
VideoState.cpp
Moving pixel engine and command processor from core to video common. This will break previous save states. Adds decoding single pixels to texture decoder.
2009-10-10 21:19:39 +00:00
VideoState.h
XFBConvert.cpp
Woops, that is why getting work group size failed
2009-10-07 07:44:35 +00:00
XFBConvert.h
XFMemory.cpp
XFMemory.h
a minor cleanup in xf registers, an some small bug fixes. please test and give me feedback
2009-11-19 02:28:41 +00:00
XFStructs.cpp
a minor cleanup in xf registers, an some small bug fixes. please test and give me feedback
2009-11-19 02:28:41 +00:00
XFStructs.h