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9e798eec94
Also makes y_scale a dynamic parameter for EFB copies, as it doesn't make sense to keep it as part of the uid, otherwise we're generating redundant shaders. |
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.. | ||
Clipper.cpp | ||
Clipper.h | ||
CMakeLists.txt | ||
CopyRegion.h | ||
DebugUtil.cpp | ||
DebugUtil.h | ||
EfbCopy.cpp | ||
EfbCopy.h | ||
EfbInterface.cpp | ||
EfbInterface.h | ||
NativeVertexFormat.h | ||
Rasterizer.cpp | ||
Rasterizer.h | ||
SetupUnit.cpp | ||
SetupUnit.h | ||
Software.vcxproj | ||
SWmain.cpp | ||
SWOGLWindow.cpp | ||
SWOGLWindow.h | ||
SWRenderer.cpp | ||
SWRenderer.h | ||
SWTexture.cpp | ||
SWTexture.h | ||
SWVertexLoader.cpp | ||
SWVertexLoader.h | ||
Tev.cpp | ||
Tev.h | ||
TextureCache.h | ||
TextureEncoder.cpp | ||
TextureEncoder.h | ||
TextureSampler.cpp | ||
TextureSampler.h | ||
TransformUnit.cpp | ||
TransformUnit.h | ||
Vec3.h | ||
VideoBackend.h |