dolphin/Source/Core/DolphinWX/Src
2011-03-02 13:01:01 +00:00
..
Debugger More conversion from char * to std::string. 2011-03-01 03:06:14 +00:00
MemoryCards More conversion from char * to std::string. 2011-03-01 03:06:14 +00:00
AboutDolphin.cpp Remove some dead code. 2011-01-17 01:47:27 +00:00
AboutDolphin.h
ARCodeAddEdit.cpp
ARCodeAddEdit.h
CheatsWindow.cpp Convert GetUserPath to return a std::string instead of a const char *. This simplifies its usage in most cases. 2011-02-28 20:40:15 +00:00
CheatsWindow.h Fix a memory leak in the breakpoint window. 2011-02-27 02:27:43 +00:00
ConfigMain.cpp add a slider to control the wiimote speaker volume which is stored in sysconf. 2011-03-02 13:01:01 +00:00
ConfigMain.h add a slider to control the wiimote speaker volume which is stored in sysconf. 2011-03-02 13:01:01 +00:00
Frame.cpp Fix a memory leak in the breakpoint window. 2011-02-27 02:27:43 +00:00
Frame.h Fix a memory leak in the breakpoint window. 2011-02-27 02:27:43 +00:00
FrameAui.cpp Fix an issue when a wiimote source is changed to a real wiimote in the wiimote config dialog while a game is running, and the wiimote was disconnected from the CPU. Only change the connection status when the dialog is closed. 2011-02-23 03:06:16 +00:00
FrameTools.cpp More conversion from char * to std::string. 2011-03-01 03:06:14 +00:00
GameListCtrl.cpp More conversion from char * to std::string. 2011-03-01 03:06:14 +00:00
GameListCtrl.h Added an option for opening up the wiki entry in the compatibility list. The option is in the right click menu of the games list. The game entries in the wiki are currently manually added by the administrator. 2011-02-25 23:33:11 +00:00
GeckoCodeDiag.cpp Removed extra space character in "Use FPS For Limiting". Changed "Frame Stepping" to "Frame Advance". Some minor preprocessor cleanup. 2011-01-25 11:14:11 +00:00
GeckoCodeDiag.h
Globals.h Convert GetUserPath to return a std::string instead of a const char *. This simplifies its usage in most cases. 2011-02-28 20:40:15 +00:00
HotkeyDlg.cpp Move the log window options from the log window into a separate dialog openned from an item in the options menu. This gives the log window room to show logs. 2011-02-18 12:34:24 +00:00
HotkeyDlg.h
InputConfigDiag.cpp More conversion from char * to std::string. 2011-03-01 03:06:14 +00:00
InputConfigDiag.h Fix the rest of the tooltips for linux. 2011-01-31 22:19:30 +00:00
InputConfigDiagBitmaps.cpp
ISOFile.cpp More conversion from char * to std::string. 2011-03-01 03:06:14 +00:00
ISOFile.h
ISOProperties.cpp Convert GetUserPath to return a std::string instead of a const char *. This simplifies its usage in most cases. 2011-02-28 20:40:15 +00:00
ISOProperties.h Remove numerous video options from the ISO properties. 2011-02-27 14:43:52 +00:00
LogConfigWindow.cpp Fix the segmentation fault users are having when opening the video config dialog with no games visible in the game list. Although in that case there will also not be any game profiles listed in the dropdown. 2011-02-21 16:50:55 +00:00
LogConfigWindow.h Make log options an AUI window instead of a dialog. 2011-02-21 15:01:00 +00:00
LogWindow.cpp wxConvCurrent in wxWidgets is not always initialized at startup 2011-02-19 22:56:51 +00:00
LogWindow.h Save and load the line wrap option of the log window from ini. 2011-02-19 04:43:51 +00:00
Main.cpp More conversion from char * to std::string. 2011-03-01 03:06:14 +00:00
Main.h XInitThreads() must be the very first Xlib function called or else 2011-02-19 21:53:53 +00:00
MainNoGUI.cpp Move BootManager.cpp to Core since it really doesn't do any wx-specific stuff. 2011-02-12 21:25:49 +00:00
MemcardManager.cpp More conversion from char * to std::string. 2011-03-01 03:06:14 +00:00
MemcardManager.h Deal with some clang-inspired buglets. 2011-02-06 01:56:45 +00:00
NetWindow.cpp Convert GetUserPath to return a std::string instead of a const char *. This simplifies its usage in most cases. 2011-02-28 20:40:15 +00:00
NetWindow.h Fix a memory leak in the breakpoint window. 2011-02-27 02:27:43 +00:00
PatchAddEdit.cpp
PatchAddEdit.h
PHackSettings.cpp Convert GetUserPath to return a std::string instead of a const char *. This simplifies its usage in most cases. 2011-02-28 20:40:15 +00:00
PHackSettings.h Fix the CMake build. 2011-02-03 21:11:06 +00:00
SConscript Make log options an AUI window instead of a dialog. 2011-02-21 15:01:00 +00:00
stdafx.cpp
stdafx.h Removed extra space character in "Use FPS For Limiting". Changed "Frame Stepping" to "Frame Advance". Some minor preprocessor cleanup. 2011-01-25 11:14:11 +00:00
UDPConfigDiag.cpp
UDPConfigDiag.h
VideoConfigDiag.cpp Convert GetUserPath to return a std::string instead of a const char *. This simplifies its usage in most cases. 2011-02-28 20:40:15 +00:00
VideoConfigDiag.h Sort configuration profiles in the video configuration dialog. Instead of sorting alphabetically, sort them in the order they appear in the game list control. 2011-02-20 23:42:21 +00:00
WiimoteConfigDiag.cpp Convert GetUserPath to return a std::string instead of a const char *. This simplifies its usage in most cases. 2011-02-28 20:40:15 +00:00
WiimoteConfigDiag.h Clean up the debugger gui a bit. In general do not call SetSizeHints on a window unless it is a top level window. It isn't supposed to do anything for non top level windows, but it causes glitches on linux. Removing these calls does not affect the end result on windows. 2011-02-24 05:05:25 +00:00
WXInputBase.cpp Be more flexible about hotkey modifier permutations. 2011-01-30 14:20:20 +00:00
WXInputBase.h Clean up nowx and stop cocoaApp busy-waiting in the main loop. 2011-01-15 10:33:07 +00:00
WxUtils.cpp r6928 redux 2011-01-27 23:59:12 +00:00
WxUtils.h r6928 redux 2011-01-27 23:59:12 +00:00
X11Utils.cpp Change to the 1.3 part of the Xrandr api for fullscreen mode switching on linux to support multiple monitor setups. There is probably some more work to be done, but at least it won't shut off one of your monitors anymore. 2011-02-09 03:12:05 +00:00
X11Utils.h Change to the 1.3 part of the Xrandr api for fullscreen mode switching on linux to support multiple monitor setups. There is probably some more work to be done, but at least it won't shut off one of your monitors anymore. 2011-02-09 03:12:05 +00:00