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GUI
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some small adjustments to the ogl and padsimple wxw code. Really need to find a way to get keyboard input after clicking a wxButton...
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2008-09-23 14:18:55 +00:00 |
OS
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Disable screen saver in the gfx plugin window management too.
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2008-09-28 17:47:44 +00:00 |
BPStructs.cpp
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Added shader dump option to GL plugin. glScissor is always set, even when copying to EFB. Indirect texturing and alpha blending fixes. Changed determination if texture dimension recalculation is needed - this might break stuff! Let me know if there are issues so it can be tweaked.
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2008-10-02 03:26:08 +00:00 |
BPStructs.h
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New SaveState folder for states. Removed some outdated code. Removed an unnecessary level of indirection for plugin calls. Assorted cleanup.
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2008-08-30 19:19:40 +00:00 |
DataReader.cpp
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DataReader migration to faster one: first step.
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2008-09-29 17:29:25 +00:00 |
DataReader.h
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DataReader migration to faster one: first step.
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2008-09-29 17:29:25 +00:00 |
GLInit.cpp
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A try to fix up input race between glinit and padsimple
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2008-09-26 11:37:09 +00:00 |
GLInit.h
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GL plugin now centers video output, you can set it to render to the full window and FPS can be shown. FPS and stretch to Window res is set in INI. Maybe also the window res actually changes correctly when resizing window in Windows?
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2008-08-24 10:10:48 +00:00 |
Globals.cpp
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Added shader dump option to GL plugin. glScissor is always set, even when copying to EFB. Indirect texturing and alpha blending fixes. Changed determination if texture dimension recalculation is needed - this might break stuff! Let me know if there are issues so it can be tweaked.
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2008-10-02 03:26:08 +00:00 |
Globals.h
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Added shader dump option to GL plugin. glScissor is always set, even when copying to EFB. Indirect texturing and alpha blending fixes. Changed determination if texture dimension recalculation is needed - this might break stuff! Let me know if there are issues so it can be tweaked.
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2008-10-02 03:26:08 +00:00 |
main.cpp
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DataReader migration to faster one: first step.
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2008-09-29 17:29:25 +00:00 |
main.h
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Initial megacommit.
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2008-07-12 17:40:22 +00:00 |
memcpy_amd.cpp
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compiler doesn't like unmatched '' even in comments
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2008-09-08 06:48:23 +00:00 |
OpcodeDecoding.cpp
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Woops, wasn't supposed to be changed
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2008-09-30 01:49:06 +00:00 |
OpcodeReaders.cpp
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Initial megacommit.
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2008-07-12 17:40:22 +00:00 |
OpcodeReaders.h
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Initial megacommit.
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2008-07-12 17:40:22 +00:00 |
PixelShader.cpp
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Added shader dump option to GL plugin. glScissor is always set, even when copying to EFB. Indirect texturing and alpha blending fixes. Changed determination if texture dimension recalculation is needed - this might break stuff! Let me know if there are issues so it can be tweaked.
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2008-10-02 03:26:08 +00:00 |
PixelShader.h
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More common things moved out from the GFX plugins. No visible changes.
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2008-07-18 19:33:55 +00:00 |
PixelShaderManager.cpp
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Added shader dump option to GL plugin. glScissor is always set, even when copying to EFB. Indirect texturing and alpha blending fixes. Changed determination if texture dimension recalculation is needed - this might break stuff! Let me know if there are issues so it can be tweaked.
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2008-10-02 03:26:08 +00:00 |
PixelShaderManager.h
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Added shader dump option to GL plugin. glScissor is always set, even when copying to EFB. Indirect texturing and alpha blending fixes. Changed determination if texture dimension recalculation is needed - this might break stuff! Let me know if there are issues so it can be tweaked.
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2008-10-02 03:26:08 +00:00 |
rasterfont.cpp
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more warning fixes
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2008-09-08 07:09:34 +00:00 |
rasterfont.h
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cosmetic change: Renamed printStuff to printMultilineText.
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2008-08-09 09:16:59 +00:00 |
Render.cpp
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Some ATI cards have both ATI_draw_buffers AND ARB_draw_buffers, if both, go with ARB_draw_buffers
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2008-09-13 05:41:26 +00:00 |
Render.h
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Removes 4 unneeded values in the GL plugin, Makes less buffer underruns in ALSA in DSP_NULL, and case sensitivity so Wii games get just a 'wii' bit farther
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2008-08-14 23:04:24 +00:00 |
SConscript
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test for x11 and xxf86vm
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2008-09-24 17:47:51 +00:00 |
TextureMngr.cpp
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Added shader dump option to GL plugin. glScissor is always set, even when copying to EFB. Indirect texturing and alpha blending fixes. Changed determination if texture dimension recalculation is needed - this might break stuff! Let me know if there are issues so it can be tweaked.
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2008-10-02 03:26:08 +00:00 |
TextureMngr.h
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For unknown reasons, this patch fixes Beyond Good and Evil and Metroid intro in 32-bit mode only. Yeah, I have some work to do on the JIT.
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2008-08-11 19:35:38 +00:00 |
VertexLoader_Color.h
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DataReader migration to faster one: first step.
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2008-09-29 17:29:25 +00:00 |
VertexLoader_Normal.cpp
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DataReader migration to faster one: first step.
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2008-09-29 17:29:25 +00:00 |
VertexLoader_Normal.h
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Replaced type "BYTE" by "u8", except where "BYTE" is used to access the Windows API.
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2008-08-31 14:32:35 +00:00 |
VertexLoader_Position.h
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DataReader migration to faster one: first step.
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2008-09-29 17:29:25 +00:00 |
VertexLoader_TextCoord.h
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DataReader migration to faster one: first step.
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2008-09-29 17:29:25 +00:00 |
VertexLoader.cpp
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DataReader migration to faster one: first step.
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2008-09-29 17:29:25 +00:00 |
VertexLoader.h
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DataReader migration to faster one: first step.
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2008-09-29 17:29:25 +00:00 |
VertexShader.cpp
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Basic VBA-style save state system implemented - kb shortcuts only working on Windows. Keyboard shortcut system added. More cleanup in GFX plugins.
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2008-08-30 22:06:53 +00:00 |
VertexShader.h
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More common things moved out from the GFX plugins. No visible changes.
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2008-07-18 19:33:55 +00:00 |
VertexShaderManager.cpp
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Added shader dump option to GL plugin. glScissor is always set, even when copying to EFB. Indirect texturing and alpha blending fixes. Changed determination if texture dimension recalculation is needed - this might break stuff! Let me know if there are issues so it can be tweaked.
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2008-10-02 03:26:08 +00:00 |
VertexShaderManager.h
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New SaveState folder for states. Removed some outdated code. Removed an unnecessary level of indirection for plugin calls. Assorted cleanup.
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2008-08-30 19:19:40 +00:00 |
XFB.cpp
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Removes 4 unneeded values in the GL plugin, Makes less buffer underruns in ALSA in DSP_NULL, and case sensitivity so Wii games get just a 'wii' bit farther
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2008-08-14 23:04:24 +00:00 |
XFB.h
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Some cleanup, extracted XFB convert code into VideoCommon, added non-activated support to gl plugin. + a minor bugfix with no effects seen so far in gl plugin :P
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2008-08-14 21:34:39 +00:00 |