dolphin/Source/Core/VideoCommon/Src
degasus a1c5e90083 Merge branch 'master' into GLSL-master
Conflicts:
	CMakeLists.txt
	Source/Core/DolphinWX/CMakeLists.txt
	Source/Core/DolphinWX/Src/GLInterface.h
	Source/Core/VideoCommon/Src/PixelShaderGen.cpp
	Source/Core/VideoCommon/Src/TextureCacheBase.cpp
	Source/Core/VideoCommon/Src/VertexManagerBase.cpp
	Source/Plugins/Plugin_VideoDX11/Src/VertexManager.cpp
	Source/Plugins/Plugin_VideoDX9/Src/VertexManager.cpp
	Source/Plugins/Plugin_VideoOGL/Plugin_VideoOGL.vcxproj
	Source/Plugins/Plugin_VideoOGL/Plugin_VideoOGL.vcxproj.filters
	Source/Plugins/Plugin_VideoOGL/Src/GLUtil.h
	Source/Plugins/Plugin_VideoOGL/Src/PixelShaderCache.cpp
	Source/Plugins/Plugin_VideoOGL/Src/TextureCache.cpp
	Source/Plugins/Plugin_VideoOGL/Src/VertexManager.cpp
	Source/Plugins/Plugin_VideoOGL/Src/VertexShaderCache.cpp
	Source/Plugins/Plugin_VideoOGL/Src/main.cpp
2013-03-06 15:59:29 +01:00
..
OpenCL Spaces to tabs. Removed a comment. 2012-03-25 13:01:26 +03:00
AVIDump.cpp Buildfix. 2013-02-26 19:59:33 -06:00
AVIDump.h Yell at the user if they change window size while dumping frames, and some other avi dumping stuff. 2013-02-26 20:47:48 -05:00
BPFunctions.cpp Remove some unneeded sampler-related calls in BPStructs. 2013-02-20 02:01:54 -06:00
BPFunctions.h fixed some graphics problems with loading savestates (for example, wrong colors on title screen of metroid prime 3) 2012-05-26 13:18:07 +10:00
BPMemory.cpp BPMemory: Expose more register descriptions for FifoPlayer 2013-01-12 15:25:50 +01:00
BPMemory.h Merge branch 'master' into perfqueries. 2013-03-01 01:07:34 +01:00
BPStructs.cpp Merge branch 'master' into GLSL-master 2013-03-06 15:59:29 +01:00
BPStructs.h revert last commit, add CheckInvalidState to VideoBackend 2012-12-23 13:32:23 +01:00
CommandProcessor.cpp Ive fixed definitely Pokemon XD in dual core mode. This game is doing something not allowed. It attach to CPU the same fifo attached to the GPU in multibuffer mode. I added a check to prevent overwrite the GPU FIFO with the CPU FIFO. If the game do that on breakpoint the solution can fail. 2012-03-18 22:54:58 -03:00
CommandProcessor.h Ive fixed definitely Pokemon XD in dual core mode. This game is doing something not allowed. It attach to CPU the same fifo attached to the GPU in multibuffer mode. I added a check to prevent overwrite the GPU FIFO with the CPU FIFO. If the game do that on breakpoint the solution can fail. 2012-03-18 22:54:58 -03:00
CPMemory.cpp
CPMemory.h
DataReader.h wrapper for s_pCurBufferPointer 2013-02-21 13:45:48 +01:00
Debugger.cpp Revert the recent zcomploc changes including the Graphic_Fixes merge. 2012-08-10 20:12:02 +02:00
Debugger.h Enable GFX debugger functionality in Release builds. 2012-11-20 17:54:48 +01:00
DLCache.h
EmuWindow.cpp Remove some old nonsense. 2013-02-07 23:52:50 -06:00
EmuWindow.h fixed a freeze on emu shutdown in windows build 2011-12-19 15:13:26 -08:00
Fifo.cpp ARM Support without GLSL 2013-02-26 13:49:00 -06:00
Fifo.h made savestates synchronous and immediate. this allows saving or loading while the emulator is paused, fixes issues where savestate hotkeys would get ignored if pressed too close together, might speed up savestates in some cases, and hopefully makes savestates more stable too. 2012-05-26 13:09:38 +10:00
FPSCounter.cpp Implement a simple benchmarking mode which logs FPS to a file 2012-10-04 05:41:02 +02:00
FPSCounter.h Implement a simple benchmarking mode which logs FPS to a file 2012-10-04 05:41:02 +02:00
FramebufferManagerBase.cpp move RestoreAPIState and ResetAPIState into backends 2013-01-28 18:16:03 +01:00
FramebufferManagerBase.h Revert "Made several variables/parameters unsigned in the DX9, DX11 and OGL plugins. They make more sense like this (given their names)." 2013-01-16 15:46:11 -05:00
GenericDLCache.cpp ARM Support without GLSL 2013-02-26 13:49:00 -06:00
GenericTextureDecoder.cpp Fix ARM build. 2013-03-03 07:37:22 +00:00
HiresTextures.cpp TextureCacheBase: Remove the texture size limit for custom textures. Only the GPU restrictions for maximum texture size remain. 2012-05-13 17:43:14 +02:00
HiresTextures.h TextureCacheBase: Support loading custom mipmaps. 2012-05-13 17:42:22 +02:00
ImageWrite.cpp Open std::fstream in a unicode-safe manner. 2013-02-28 19:33:39 -06:00
ImageWrite.h Remove SaveTexture declaration in VideoCommon since it's only actually defined in OpenGL 2012-01-31 19:52:02 +01:00
IndexGenerator.cpp forceinline IndexGenerator::WriteTriangle 2013-02-22 03:22:20 -06:00
IndexGenerator.h Remove logic from IndexGenerator which does not seem to match that of Video Software. 2013-02-21 21:02:49 -06:00
LightingShaderGen.cpp Fix two unsigned/signed mismatch warnings. 2013-01-15 21:15:31 -05:00
LightingShaderGen.h
LookUpTables.h
MainBase.cpp Add documentation to PerfQueryBase interface. 2013-03-01 23:02:11 +01:00
MainBase.h
memcpy_amd.cpp
NativeVertexFormat.h Implement the new buffer approach in opengl. sadly in my machine it gives my only 2 more fps and if your hardware does not support ARB_map_buffer_range is even slower than plain vertex arrays. 2012-10-26 11:34:02 -03:00
OnScreenDisplay.cpp Added option to toggle the display of On-Screen Display messages in the Interface tab. 2012-11-16 23:54:48 +01:00
OnScreenDisplay.h Some cleanups. 2013-03-01 01:31:57 +01:00
OpcodeDecoding.cpp Implement the new buffer approach in opengl. sadly in my machine it gives my only 2 more fps and if your hardware does not support ARB_map_buffer_range is even slower than plain vertex arrays. 2012-10-26 11:34:02 -03:00
OpcodeDecoding.h
OpenCL.cpp
OpenCL.h
PerfQueryBase.cpp OGL: Implement pixel metrics (untested) 2012-08-26 20:26:10 +02:00
PerfQueryBase.h Add documentation to PerfQueryBase interface. 2013-03-01 23:02:11 +01:00
PixelEngine.cpp Add documentation to PerfQueryBase interface. 2013-03-01 23:02:11 +01:00
PixelEngine.h D3D11: Implement some PE pixel performance metrics. 2012-08-26 20:26:10 +02:00
PixelShaderGen.cpp Merge branch 'master' into GLSL-master 2013-03-06 15:59:29 +01:00
PixelShaderGen.h Merge branch 'immediate-removal' into GLSL-master 2013-01-24 16:58:28 +01:00
PixelShaderManager.cpp Merge branch 'immediate-removal' into GLSL-master 2013-01-24 16:58:28 +01:00
PixelShaderManager.h Move alpha pretest to BPMemory.h and rename a bunch of alpha testing related stuff 2013-01-08 18:56:01 +01:00
RenderBase.cpp Yell at the user if they change window size while dumping frames, and some other avi dumping stuff. 2013-02-26 20:47:48 -05:00
RenderBase.h D3D11: Port perf queries code to the PerfQueryBase interface. 2013-03-01 19:30:37 +01:00
Statistics.cpp
Statistics.h change projection_type to u32 2013-01-24 13:10:13 +01:00
TextureCacheBase.cpp Merge branch 'master' into GLSL-master 2013-03-06 15:59:29 +01:00
TextureCacheBase.h Merge branch 'master' into GLSL-master 2013-02-18 18:49:20 +01:00
TextureConversionShader.cpp merge glsl headers into one place 2013-02-13 21:34:48 +01:00
TextureConversionShader.h
TextureDecoder.h VideoCommon: Implement proper RGBA8 texture loading from tmem. 2013-01-10 18:30:22 +01:00
VertexLoader_Color.cpp wrapper for s_pCurBufferPointer 2013-02-21 13:45:48 +01:00
VertexLoader_Color.h
VertexLoader_Normal.cpp Automate some calculations, with templates! 2013-02-21 13:29:05 -06:00
VertexLoader_Normal.h Automate some calculations, with templates! 2013-02-21 13:29:05 -06:00
VertexLoader_Position.cpp wrapper for s_pCurBufferPointer 2013-02-21 13:45:48 +01:00
VertexLoader_Position.h
VertexLoader_TextCoord.cpp Use templates for 8+16 bit indexed versions of SSSE3/SSE4 TextCoord reading. 2013-02-21 12:42:09 -06:00
VertexLoader_TextCoord.h
VertexLoader.cpp Merge branch 'master' into vertex-loader-cleanup 2013-03-04 15:47:56 -06:00
VertexLoader.h Merge branch 'master' into vertex-loader-cleanup 2013-03-04 15:47:56 -06:00
VertexLoaderManager.cpp OSX build fix for the unordered_map/hash_map issue. 2012-12-10 08:40:27 -06:00
VertexLoaderManager.h
VertexManagerBase.cpp fix VertexManager::GetRemainingIndices 2013-03-06 12:33:02 +01:00
VertexManagerBase.h Tweak Vertex/Index buffer handling a bit. 2013-02-27 01:57:02 -06:00
VertexShaderGen.cpp Merge branch 'master' into GLSL-master 2013-03-06 15:59:29 +01:00
VertexShaderGen.h use attrib pointers in nativeVertexFormat 2013-01-14 22:59:08 +01:00
VertexShaderManager.cpp Merge branch 'immediate-removal' into GLSL-master 2013-01-24 16:58:28 +01:00
VertexShaderManager.h Update the viewport when the scissor offset is changed 2012-05-27 08:03:26 +02:00
VideoCommon.h Merge branch 'master' into GLSL-master 2013-03-06 15:59:29 +01:00
VideoConfig.cpp Merge branch 'master' into GLSL-master 2013-03-06 15:59:29 +01:00
VideoConfig.h Merge branch 'master' into GLSL-master 2013-03-06 15:59:29 +01:00
VideoState.cpp savestate vertexmanager (base) since it affects VertexLoader::RunVertices which affects g_pVideoData 2012-05-26 13:18:08 +10:00
VideoState.h initialize the uninitialized 2012-01-04 01:36:09 -08:00
x64DLCache.cpp Merge branch 'master' into vertex-loader-cleanup 2013-03-04 15:47:56 -06:00
x64TextureDecoder.cpp ARM Support without GLSL 2013-02-26 13:49:00 -06:00
XFMemory.cpp
XFMemory.h change projection_type to u32 2013-01-24 13:10:13 +01:00
XFStructs.cpp Partially revert "Check if BP and XF changes actually change values before flushing". Dolphin code sucks too much to get optimizations. 2012-11-19 21:09:31 +01:00
XFStructs.h