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OpenCL
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Spaces to tabs. Removed a comment.
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2012-03-25 13:01:26 +03:00 |
AVIDump.cpp
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Buildfix.
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2013-02-26 19:59:33 -06:00 |
AVIDump.h
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Yell at the user if they change window size while dumping frames, and some other avi dumping stuff.
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2013-02-26 20:47:48 -05:00 |
BPFunctions.cpp
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Remove some unneeded sampler-related calls in BPStructs.
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2013-02-20 02:01:54 -06:00 |
BPFunctions.h
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fixed some graphics problems with loading savestates (for example, wrong colors on title screen of metroid prime 3)
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2012-05-26 13:18:07 +10:00 |
BPMemory.cpp
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BPMemory: Expose more register descriptions for FifoPlayer
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2013-01-12 15:25:50 +01:00 |
BPMemory.h
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Merge branch 'master' into perfqueries.
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2013-03-01 01:07:34 +01:00 |
BPStructs.cpp
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Merge branch 'master' into GLSL-master
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2013-03-06 15:59:29 +01:00 |
BPStructs.h
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revert last commit, add CheckInvalidState to VideoBackend
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2012-12-23 13:32:23 +01:00 |
CommandProcessor.cpp
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Ive fixed definitely Pokemon XD in dual core mode. This game is doing something not allowed. It attach to CPU the same fifo attached to the GPU in multibuffer mode. I added a check to prevent overwrite the GPU FIFO with the CPU FIFO. If the game do that on breakpoint the solution can fail.
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2012-03-18 22:54:58 -03:00 |
CommandProcessor.h
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Ive fixed definitely Pokemon XD in dual core mode. This game is doing something not allowed. It attach to CPU the same fifo attached to the GPU in multibuffer mode. I added a check to prevent overwrite the GPU FIFO with the CPU FIFO. If the game do that on breakpoint the solution can fail.
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2012-03-18 22:54:58 -03:00 |
CPMemory.cpp
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CPMemory.h
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DataReader.h
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wrapper for s_pCurBufferPointer
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2013-02-21 13:45:48 +01:00 |
Debugger.cpp
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Revert the recent zcomploc changes including the Graphic_Fixes merge.
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2012-08-10 20:12:02 +02:00 |
Debugger.h
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Enable GFX debugger functionality in Release builds.
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2012-11-20 17:54:48 +01:00 |
DLCache.h
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EmuWindow.cpp
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Remove some old nonsense.
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2013-02-07 23:52:50 -06:00 |
EmuWindow.h
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fixed a freeze on emu shutdown in windows build
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2011-12-19 15:13:26 -08:00 |
Fifo.cpp
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ARM Support without GLSL
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2013-02-26 13:49:00 -06:00 |
Fifo.h
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made savestates synchronous and immediate. this allows saving or loading while the emulator is paused, fixes issues where savestate hotkeys would get ignored if pressed too close together, might speed up savestates in some cases, and hopefully makes savestates more stable too.
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2012-05-26 13:09:38 +10:00 |
FPSCounter.cpp
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Implement a simple benchmarking mode which logs FPS to a file
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2012-10-04 05:41:02 +02:00 |
FPSCounter.h
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Implement a simple benchmarking mode which logs FPS to a file
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2012-10-04 05:41:02 +02:00 |
FramebufferManagerBase.cpp
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move RestoreAPIState and ResetAPIState into backends
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2013-01-28 18:16:03 +01:00 |
FramebufferManagerBase.h
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Revert "Made several variables/parameters unsigned in the DX9, DX11 and OGL plugins. They make more sense like this (given their names)."
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2013-01-16 15:46:11 -05:00 |
GenericDLCache.cpp
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ARM Support without GLSL
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2013-02-26 13:49:00 -06:00 |
GenericTextureDecoder.cpp
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Fix ARM build.
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2013-03-03 07:37:22 +00:00 |
HiresTextures.cpp
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TextureCacheBase: Remove the texture size limit for custom textures. Only the GPU restrictions for maximum texture size remain.
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2012-05-13 17:43:14 +02:00 |
HiresTextures.h
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TextureCacheBase: Support loading custom mipmaps.
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2012-05-13 17:42:22 +02:00 |
ImageWrite.cpp
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Open std::fstream in a unicode-safe manner.
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2013-02-28 19:33:39 -06:00 |
ImageWrite.h
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Remove SaveTexture declaration in VideoCommon since it's only actually defined in OpenGL
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2012-01-31 19:52:02 +01:00 |
IndexGenerator.cpp
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forceinline IndexGenerator::WriteTriangle
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2013-02-22 03:22:20 -06:00 |
IndexGenerator.h
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Remove logic from IndexGenerator which does not seem to match that of Video Software.
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2013-02-21 21:02:49 -06:00 |
LightingShaderGen.cpp
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Fix two unsigned/signed mismatch warnings.
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2013-01-15 21:15:31 -05:00 |
LightingShaderGen.h
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LookUpTables.h
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MainBase.cpp
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Add documentation to PerfQueryBase interface.
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2013-03-01 23:02:11 +01:00 |
MainBase.h
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memcpy_amd.cpp
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NativeVertexFormat.h
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Implement the new buffer approach in opengl. sadly in my machine it gives my only 2 more fps and if your hardware does not support ARB_map_buffer_range is even slower than plain vertex arrays.
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2012-10-26 11:34:02 -03:00 |
OnScreenDisplay.cpp
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Added option to toggle the display of On-Screen Display messages in the Interface tab.
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2012-11-16 23:54:48 +01:00 |
OnScreenDisplay.h
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Some cleanups.
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2013-03-01 01:31:57 +01:00 |
OpcodeDecoding.cpp
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Implement the new buffer approach in opengl. sadly in my machine it gives my only 2 more fps and if your hardware does not support ARB_map_buffer_range is even slower than plain vertex arrays.
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2012-10-26 11:34:02 -03:00 |
OpcodeDecoding.h
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OpenCL.cpp
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OpenCL.h
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PerfQueryBase.cpp
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OGL: Implement pixel metrics (untested)
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2012-08-26 20:26:10 +02:00 |
PerfQueryBase.h
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Add documentation to PerfQueryBase interface.
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2013-03-01 23:02:11 +01:00 |
PixelEngine.cpp
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Add documentation to PerfQueryBase interface.
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2013-03-01 23:02:11 +01:00 |
PixelEngine.h
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D3D11: Implement some PE pixel performance metrics.
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2012-08-26 20:26:10 +02:00 |
PixelShaderGen.cpp
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Merge branch 'master' into GLSL-master
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2013-03-06 15:59:29 +01:00 |
PixelShaderGen.h
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Merge branch 'immediate-removal' into GLSL-master
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2013-01-24 16:58:28 +01:00 |
PixelShaderManager.cpp
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Merge branch 'immediate-removal' into GLSL-master
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2013-01-24 16:58:28 +01:00 |
PixelShaderManager.h
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Move alpha pretest to BPMemory.h and rename a bunch of alpha testing related stuff
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2013-01-08 18:56:01 +01:00 |
RenderBase.cpp
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Yell at the user if they change window size while dumping frames, and some other avi dumping stuff.
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2013-02-26 20:47:48 -05:00 |
RenderBase.h
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D3D11: Port perf queries code to the PerfQueryBase interface.
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2013-03-01 19:30:37 +01:00 |
Statistics.cpp
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Statistics.h
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change projection_type to u32
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2013-01-24 13:10:13 +01:00 |
TextureCacheBase.cpp
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Merge branch 'master' into GLSL-master
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2013-03-06 15:59:29 +01:00 |
TextureCacheBase.h
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Merge branch 'master' into GLSL-master
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2013-02-18 18:49:20 +01:00 |
TextureConversionShader.cpp
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merge glsl headers into one place
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2013-02-13 21:34:48 +01:00 |
TextureConversionShader.h
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TextureDecoder.h
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VideoCommon: Implement proper RGBA8 texture loading from tmem.
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2013-01-10 18:30:22 +01:00 |
VertexLoader_Color.cpp
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wrapper for s_pCurBufferPointer
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2013-02-21 13:45:48 +01:00 |
VertexLoader_Color.h
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VertexLoader_Normal.cpp
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Automate some calculations, with templates!
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2013-02-21 13:29:05 -06:00 |
VertexLoader_Normal.h
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Automate some calculations, with templates!
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2013-02-21 13:29:05 -06:00 |
VertexLoader_Position.cpp
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wrapper for s_pCurBufferPointer
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2013-02-21 13:45:48 +01:00 |
VertexLoader_Position.h
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VertexLoader_TextCoord.cpp
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Use templates for 8+16 bit indexed versions of SSSE3/SSE4 TextCoord reading.
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2013-02-21 12:42:09 -06:00 |
VertexLoader_TextCoord.h
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VertexLoader.cpp
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Merge branch 'master' into vertex-loader-cleanup
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2013-03-04 15:47:56 -06:00 |
VertexLoader.h
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Merge branch 'master' into vertex-loader-cleanup
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2013-03-04 15:47:56 -06:00 |
VertexLoaderManager.cpp
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OSX build fix for the unordered_map/hash_map issue.
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2012-12-10 08:40:27 -06:00 |
VertexLoaderManager.h
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VertexManagerBase.cpp
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fix VertexManager::GetRemainingIndices
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2013-03-06 12:33:02 +01:00 |
VertexManagerBase.h
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Tweak Vertex/Index buffer handling a bit.
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2013-02-27 01:57:02 -06:00 |
VertexShaderGen.cpp
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Merge branch 'master' into GLSL-master
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2013-03-06 15:59:29 +01:00 |
VertexShaderGen.h
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use attrib pointers in nativeVertexFormat
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2013-01-14 22:59:08 +01:00 |
VertexShaderManager.cpp
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Merge branch 'immediate-removal' into GLSL-master
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2013-01-24 16:58:28 +01:00 |
VertexShaderManager.h
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Update the viewport when the scissor offset is changed
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2012-05-27 08:03:26 +02:00 |
VideoCommon.h
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Merge branch 'master' into GLSL-master
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2013-03-06 15:59:29 +01:00 |
VideoConfig.cpp
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Merge branch 'master' into GLSL-master
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2013-03-06 15:59:29 +01:00 |
VideoConfig.h
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Merge branch 'master' into GLSL-master
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2013-03-06 15:59:29 +01:00 |
VideoState.cpp
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savestate vertexmanager (base) since it affects VertexLoader::RunVertices which affects g_pVideoData
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2012-05-26 13:18:08 +10:00 |
VideoState.h
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initialize the uninitialized
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2012-01-04 01:36:09 -08:00 |
x64DLCache.cpp
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Merge branch 'master' into vertex-loader-cleanup
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2013-03-04 15:47:56 -06:00 |
x64TextureDecoder.cpp
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ARM Support without GLSL
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2013-02-26 13:49:00 -06:00 |
XFMemory.cpp
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XFMemory.h
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change projection_type to u32
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2013-01-24 13:10:13 +01:00 |
XFStructs.cpp
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Partially revert "Check if BP and XF changes actually change values before flushing". Dolphin code sucks too much to get optimizations.
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2012-11-19 21:09:31 +01:00 |
XFStructs.h
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