dolphin/Source/Core/VideoBackends/D3D12
2017-03-15 17:20:47 -07:00
..
BoundingBox.cpp
BoundingBox.h
CMakeLists.txt cmake: Build D3D and D3D12 video backends 2017-01-21 00:35:55 +01:00
D3D12.vcxproj
D3D12.vcxproj.filters
D3DBase.cpp D3DBase: Create the swapchain in fullscreen mode if enabled. 2016-11-11 20:36:10 +01:00
D3DBase.h VideoBackends: Move max texture size to VideoConfig 2017-03-10 00:04:13 +10:00
D3DCommandListManager.cpp
D3DCommandListManager.h
D3DDescriptorHeapManager.cpp
D3DDescriptorHeapManager.h
D3DQueuedCommandList.cpp
D3DQueuedCommandList.h specify custom brace style to fix unions 2017-01-05 12:55:13 +01:00
D3DShader.cpp
D3DShader.h
D3DState.cpp Unify the way of setting game ID, title ID, revision 2017-03-09 15:34:14 +01:00
D3DState.h specify custom brace style to fix unions 2017-01-05 12:55:13 +01:00
D3DStreamBuffer.cpp
D3DStreamBuffer.h
D3DTexture.cpp Common: Add alignment header 2016-12-06 20:33:53 +01:00
D3DTexture.h
D3DUtil.cpp RenderBase: Forward declare EFBAccessType 2017-01-23 12:41:26 -05:00
D3DUtil.h RenderBase: Forward declare EFBAccessType 2017-01-23 12:41:26 -05:00
FramebufferManager.cpp VideoCommon: Move some common initialization logic to RenderBase 2017-03-04 16:42:16 +10:00
FramebufferManager.h VideoCommon: Move some common initialization logic to RenderBase 2017-03-04 16:42:16 +10:00
main.cpp VideoConfig: add bSupportsFragmentStoresAndAtomics 2017-03-15 17:20:47 -07:00
NativeVertexFormat.cpp VertexManagerBase: Make CreateNativeVertexFormat return a unique_ptr 2017-02-18 03:16:24 -05:00
NativeVertexFormat.h
PerfQuery.cpp
PerfQuery.h
PSTextureEncoder.cpp VideoCommon: Eliminate static state in Renderer 2017-03-04 16:39:50 +10:00
PSTextureEncoder.h ShaderGenCommon: Remove unnecessary includes 2017-02-01 12:19:55 -05:00
Render.cpp Merge pull request #4935 from Armada651/depth-range-fix 2017-03-10 18:05:52 +01:00
Render.h VideoBackends: Move max texture size to VideoConfig 2017-03-10 00:04:13 +10:00
ShaderCache.cpp Unify the way of setting game ID, title ID, revision 2017-03-09 15:34:14 +01:00
ShaderCache.h ShaderGenCommon: Remove unnecessary includes 2017-02-01 12:19:55 -05:00
ShaderConstantsManager.cpp
ShaderConstantsManager.h ShaderGenCommon: Remove unnecessary includes 2017-02-01 12:19:55 -05:00
StaticShaderCache.cpp TextureCache: Use same color coefficients for EFB2Tex as EFB2RAM 2016-12-15 02:20:46 +10:00
StaticShaderCache.h
TextureCache.cpp VideoCommon: Eliminate static state in Renderer 2017-03-04 16:39:50 +10:00
TextureCache.h TextureCache: Drop unused parameter in backend API. 2016-12-26 22:10:32 +01:00
TextureEncoder.h ShaderGenCommon: Remove unnecessary includes 2017-02-01 12:19:55 -05:00
VertexManager.cpp RenderBase: Forward declare EFBAccessType 2017-01-23 12:41:26 -05:00
VertexManager.h VertexManagerBase: Make CreateNativeVertexFormat return a unique_ptr 2017-02-18 03:16:24 -05:00
VideoBackend.h
XFBEncoder.cpp LightingShaderGen: Remove unnecessary includes 2017-02-01 01:06:00 -05:00
XFBEncoder.h