dolphin/Source/Core/VideoBackends/Null
Stenzek 9e798eec94 Implement EFB copy filter and gamma in hardware backends
Also makes y_scale a dynamic parameter for EFB copies, as it doesn't
make sense to keep it as part of the uid, otherwise we're generating
redundant shaders.
2018-04-29 19:05:20 +10:00
..
CMakeLists.txt Null/CMakeLists: Migrate off add_dolphin_library 2018-04-02 08:17:00 -04:00
Null.vcxproj Move shader caches to VideoCommon 2018-03-10 15:56:30 +10:00
NullBackend.cpp OGL: Re-implement async shader compiling 2018-03-10 15:56:34 +10:00
NullTexture.cpp VideoCommon: Add support for Abstract Framebuffers 2018-03-02 20:20:48 +10:00
NullTexture.h VideoCommon: Add support for Abstract Framebuffers 2018-03-02 20:20:48 +10:00
PerfQuery.h
Render.cpp Implement EFB copy filter and gamma in hardware backends 2018-04-29 19:05:20 +10:00
Render.h Implement EFB copy filter and gamma in hardware backends 2018-04-29 19:05:20 +10:00
TextureCache.h Implement EFB copy filter and gamma in hardware backends 2018-04-29 19:05:20 +10:00
VertexManager.cpp Move shader caches to VideoCommon 2018-03-10 15:56:30 +10:00
VertexManager.h
VideoBackend.h