..
OpenCL
Avoid shadowing variables.
2010-12-19 16:03:39 +00:00
AVIDump.cpp
Encode framedumps in AVI format on linux as on windows. This adds the additional dependency of libavformat-dev. Remember if you want raw framedumps as before add -DENCODE_FRAMEDUMPS=OFF to the cmake command line.
2010-11-18 16:46:17 +00:00
AVIDump.h
On linux encode frame dumps in MPG format instead of writing raw frames. To enable this portion of the code you must have libavcodec-dev and libswscale-dev installed (package names for Ubuntu).
2010-11-14 21:14:26 +00:00
BPFunctions.cpp
Implement pixel data reinterpretation on EFB format change.
2010-12-27 21:56:20 +00:00
BPFunctions.h
Implement pixel data reinterpretation on EFB format change.
2010-12-27 21:56:20 +00:00
BPMemory.cpp
BPMemory.h
**Changes**
2010-12-18 18:23:22 +00:00
BPStructs.cpp
Implement pixel data reinterpretation on EFB format change.
2010-12-27 21:56:20 +00:00
BPStructs.h
CommandProcessor.cpp
More FIFO work, HACK Solution for extreme overflow on breakpoints.
2010-12-27 02:55:35 +00:00
CommandProcessor.h
More FIFO work, HACK Solution for extreme overflow on breakpoints.
2010-12-27 02:55:35 +00:00
CPMemory.cpp
CPMemory.h
Some more cleanup which should've been in r6232. Thanks Billiard.
2010-09-27 05:16:11 +00:00
DataReader.h
Debugger.cpp
reduced frequency of dx9 ps_2_0 pixel generation errors, and made dx9 efb depth peek of 16-bit depth buffer not use 24-bit adjustment factor. shouldn't affect other the plugins.
2010-12-19 20:59:23 +00:00
Debugger.h
We effectively only have a single namespace for private header files,
2010-12-05 15:28:31 +00:00
DLCache.cpp
two fixes in this commit:
2010-12-04 17:58:33 +00:00
DLCache.h
fully implemented display list cache with vertex data included and added in all the plugins.
2010-08-29 23:08:56 +00:00
EmuWindow.cpp
Win32-only:
2010-12-19 19:43:18 +00:00
EmuWindow.h
Win32-only:
2010-12-19 19:43:18 +00:00
Fifo.cpp
Ops! Little fix for my prior commit.
2010-12-27 03:46:17 +00:00
Fifo.h
BIG FIFO Commit PART 1! Sometimes you need to write everything from 0, so 10 days later Ive rewrited some parts of the FIFO in Dual Core mode. Is pending use the same code for SC mode.
2010-12-11 12:42:55 +00:00
FramebufferManagerBase.cpp
Second Experimental commit:
2010-12-27 03:18:01 +00:00
FramebufferManagerBase.h
Second Experimental commit:
2010-12-27 03:18:01 +00:00
HiresTextures.cpp
allow gcc to check the format of args being passed to MsgAlert and GenericLog. Fixed nearly all warnings that arose from this, as well as some preexisting ones (some were actually crashes and/or bugs...)
2010-12-05 09:04:34 +00:00
HiresTextures.h
Merged common texture cache code from video plugins into VideoCommon. (DX11 native mipmaps currently broken, disabled) Hopefully everything else should still be working.
2010-10-19 22:24:27 +00:00
ImageWrite.cpp
ImageWrite.h
IndexGenerator.cpp
Related to Texture's glitches:
2010-11-25 20:39:54 +00:00
IndexGenerator.h
LookUpTables.h
MainBase.cpp
Lock emulation while saving state on all platforms.
2010-12-19 16:07:05 +00:00
MainBase.h
Build missing BPFunctions.cpp with SCons.
2010-11-18 23:25:40 +00:00
memcpy_amd.cpp
NativeVertexFormat.h
Minor change to ease video plugin merging. Made static NativeVertexFormat::Create function into a virtual function of VertexManager. I believe this is the last bit of code which is only declared in VideoCommon and defined in each of the plugins.
2010-11-26 09:25:08 +00:00
OnScreenDisplay.cpp
Move some shared gfx plugin code into VideoCommon. Changed "Renderer" class to use virtual functions. (setting stuff up for video plugin merging)
2010-11-18 02:21:26 +00:00
OnScreenDisplay.h
OpcodeDecoding.cpp
sometimes to advance you have to make a step back.
2010-08-28 15:09:42 +00:00
OpcodeDecoding.h
sometimes to advance you have to make a step back.
2010-08-28 15:09:42 +00:00
PixelEngine.cpp
More FIFO works, Hopefully this commit can fix randoms hangs in Wii Music, Wii Sports, maybe in Wii Resort, etc. Please test your games now. This commit is not related with FIFO Overflown and Fifo linked desync.
2010-12-21 04:39:39 +00:00
PixelEngine.h
Properly emulate the alpha read pixel engine register function (used for EFB peeks).
2010-10-24 19:52:52 +00:00
PixelShaderGen.cpp
fix Issue 3539
2010-12-19 22:24:19 +00:00
PixelShaderGen.h
this probably doesn't fix anything noticeable, but, it seems like a bug that C_COLORMATRIX+4 overlapped with C_PLIGHTS
2010-12-19 21:09:29 +00:00
PixelShaderManager.cpp
reduced frequency of dx9 ps_2_0 pixel generation errors, and made dx9 efb depth peek of 16-bit depth buffer not use 24-bit adjustment factor. shouldn't affect other the plugins.
2010-12-19 20:59:23 +00:00
PixelShaderManager.h
i know still a lot to fix and much work to do but sometimes experiments are fun :)
2010-09-23 02:17:48 +00:00
Profiler.cpp
Profiler.h
RenderBase.cpp
Implement pixel data reinterpretation on EFB format change.
2010-12-27 21:56:20 +00:00
RenderBase.h
Implement pixel data reinterpretation on EFB format change.
2010-12-27 21:56:20 +00:00
SConscript
We effectively only have a single namespace for private header files,
2010-12-05 15:28:31 +00:00
Statistics.cpp
Statistics.h
TextureCacheBase.cpp
Yet another ClearScreen fix, should be the last one now.
2010-12-27 18:09:03 +00:00
TextureCacheBase.h
DX11: Fix mipmaps. Someone forgot creating them at the proper time ;P
2010-11-24 19:13:19 +00:00
TextureConversionShader.cpp
made texture conversion shaders use less instructions
2010-12-19 21:05:41 +00:00
TextureConversionShader.h
TextureDecoder.cpp
CMPR texel blocks are 8x8 in hardware, even though the source format says 4x4.
2010-12-24 11:15:51 +00:00
TextureDecoder.h
Include "Hash.h" rather than "hash.h" for case-sensitive file systems.
2010-08-28 15:53:01 +00:00
VertexLoader_Color.cpp
Merged identical VertexManager code from DX9/DX11/OGL plugins into VideoCommon. Still need to merge VertexManager::Flush (will be easier after TextureCache is merged). Purposely using a class/virtualfuncs rather than a namespace so multiple VertexManager can be in one plugin (VideoMergeNew? :p).
2010-10-03 00:41:06 +00:00
VertexLoader_Color.h
VertexLoader_Normal.cpp
Merged identical VertexManager code from DX9/DX11/OGL plugins into VideoCommon. Still need to merge VertexManager::Flush (will be easier after TextureCache is merged). Purposely using a class/virtualfuncs rather than a namespace so multiple VertexManager can be in one plugin (VideoMergeNew? :p).
2010-10-03 00:41:06 +00:00
VertexLoader_Normal.h
VertexLoader_Position.cpp
more work on dlist caching now should be a little faster
2010-11-14 14:42:11 +00:00
VertexLoader_Position.h
VertexLoader_TextCoord.cpp
Merged identical VertexManager code from DX9/DX11/OGL plugins into VideoCommon. Still need to merge VertexManager::Flush (will be easier after TextureCache is merged). Purposely using a class/virtualfuncs rather than a namespace so multiple VertexManager can be in one plugin (VideoMergeNew? :p).
2010-10-03 00:41:06 +00:00
VertexLoader_TextCoord.h
VertexLoader.cpp
Fix VideoCommon build configuration for DebugFast/x64.
2010-12-05 14:31:00 +00:00
VertexLoader.h
Changed macro for disallowing copy-ctor and =operator into an inheritable class. Removed IrPointer.ini (no longer used)
2010-11-15 05:29:10 +00:00
VertexLoaderManager.cpp
fully implemented display list cache with vertex data included and added in all the plugins.
2010-08-29 23:08:56 +00:00
VertexLoaderManager.h
fully implemented display list cache with vertex data included and added in all the plugins.
2010-08-29 23:08:56 +00:00
VertexManagerBase.cpp
Move some shared gfx plugin code into VideoCommon. Changed "Renderer" class to use virtual functions. (setting stuff up for video plugin merging)
2010-11-18 02:21:26 +00:00
VertexManagerBase.h
DX9 debugger improvements:
2010-11-29 16:16:48 +00:00
VertexShaderGen.cpp
Change comparison in specular light function. Fixes issue 1258.
2010-12-01 04:50:25 +00:00
VertexShaderGen.h
VertexShaderManager.cpp
Added a projection hack for Metroid: Other M. This fixes the black screens that occur in cut-scenes. Patch by Trevor002.
2010-11-11 09:22:19 +00:00
VertexShaderManager.h
Added a projection hack for Metroid: Other M. This fixes the black screens that occur in cut-scenes. Patch by Trevor002.
2010-11-11 09:22:19 +00:00
VideoCommon.h
Yet another ClearScreen fix, should be the last one now.
2010-12-27 18:09:03 +00:00
VideoConfig.cpp
Implement pixel data reinterpretation on EFB format change.
2010-12-27 21:56:20 +00:00
VideoConfig.h
Implement pixel data reinterpretation on EFB format change.
2010-12-27 21:56:20 +00:00
VideoState.cpp
VideoState.h
XFBConvert.cpp
XFBConvert.h
XFMemory.cpp
XFMemory.h
Replace all bitfields which were only declared with "(un)signed" with their actual types. Let me know if I missed any. It would also be a good idea to test this commit in both x64 and x86.
2010-09-27 04:29:51 +00:00
XFStructs.cpp
Merged identical VertexManager code from DX9/DX11/OGL plugins into VideoCommon. Still need to merge VertexManager::Flush (will be easier after TextureCache is merged). Purposely using a class/virtualfuncs rather than a namespace so multiple VertexManager can be in one plugin (VideoMergeNew? :p).
2010-10-03 00:41:06 +00:00
XFStructs.h