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OpenCL
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Fix {Read,Write}FileToString.
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2013-11-05 00:33:41 +13:00 |
AVIDump.cpp
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Run code through the advanced tool 'sed' to remove trailing whitespace.
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2013-11-03 20:54:05 -05:00 |
AVIDump.h
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Run code through the advanced tool 'sed' to remove trailing whitespace.
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2013-11-03 20:54:05 -05:00 |
BPFunctions.cpp
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VideoCommon: drop UpdateViewportWithCorrection
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2013-10-29 18:55:50 +01:00 |
BPFunctions.h
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BPMemory.cpp
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Revert "Handle BP mask register better to avoid useless BP writes (causing flushes)"
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2013-11-20 22:53:10 +01:00 |
BPMemory.h
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Run code through the advanced tool 'sed' to remove trailing whitespace.
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2013-11-03 20:54:05 -05:00 |
BPStructs.cpp
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Run code through the advanced tool 'sed' to remove trailing whitespace.
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2013-11-03 20:54:05 -05:00 |
BPStructs.h
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CommandProcessor.cpp
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Run code through the advanced tool 'sed' to remove trailing whitespace.
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2013-11-03 20:54:05 -05:00 |
CommandProcessor.h
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Run code through the advanced tool 'sed' to remove trailing whitespace.
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2013-11-03 20:54:05 -05:00 |
ConstantManager.h
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OGL: update ubo workaround
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2013-10-12 20:31:59 +02:00 |
CPMemory.cpp
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CPMemory.h
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Run code through the advanced tool 'sed' to remove trailing whitespace.
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2013-11-03 20:54:05 -05:00 |
DataReader.h
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Run code through the advanced tool 'sed' to remove trailing whitespace.
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2013-11-03 20:54:05 -05:00 |
Debugger.cpp
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Fix {Read,Write}FileToString.
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2013-11-05 00:33:41 +13:00 |
Debugger.h
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DLCache.h
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DriverDetails.cpp
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[Android] Due to recent changes in code breaking Tegra 4 support, and also the upcoming code which will be breaking GLES2 support entirely. Taking the initiative to drop the remaining support code from the codebase in preparation for the upcoming changes. For a look at how Dolphin on Tegra 4 looked like prior and would not have been able to be fixed at all due to Tegra 4 not supporting the precision we need in our shaders; Look at this Youtube video http://youtu.be/Ga7Jc_Ote7U
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2013-11-24 15:49:23 -06:00 |
DriverDetails.h
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[Android] Due to recent changes in code breaking Tegra 4 support, and also the upcoming code which will be breaking GLES2 support entirely. Taking the initiative to drop the remaining support code from the codebase in preparation for the upcoming changes. For a look at how Dolphin on Tegra 4 looked like prior and would not have been able to be fixed at all due to Tegra 4 not supporting the precision we need in our shaders; Look at this Youtube video http://youtu.be/Ga7Jc_Ote7U
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2013-11-24 15:49:23 -06:00 |
EmuWindow.cpp
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Run code through the advanced tool 'sed' to remove trailing whitespace.
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2013-11-03 20:54:05 -05:00 |
EmuWindow.h
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Fifo.cpp
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Run code through the advanced tool 'sed' to remove trailing whitespace.
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2013-11-03 20:54:05 -05:00 |
Fifo.h
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FPSCounter.cpp
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FPSCounter.h
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FramebufferManagerBase.cpp
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FramebufferManagerBase.h
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Unused arguments removed from XFBSource::Draw
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2013-11-24 11:33:43 +13:00 |
GenericDLCache.cpp
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Run code through the advanced tool 'sed' to remove trailing whitespace.
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2013-11-03 20:54:05 -05:00 |
GenericTextureDecoder.cpp
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Run code through the advanced tool 'sed' to remove trailing whitespace.
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2013-11-03 20:54:05 -05:00 |
HiresTextures.cpp
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Run code through the advanced tool 'sed' to remove trailing whitespace.
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2013-11-03 20:54:05 -05:00 |
HiresTextures.h
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ImageWrite.cpp
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Imagewrite.cpp had same problem.
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2013-11-17 11:30:05 +13:00 |
ImageWrite.h
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Use IOFile for TextureToPng to support non-ascii
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2013-11-17 11:14:38 +13:00 |
IndexGenerator.cpp
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Run code through the advanced tool 'sed' to remove trailing whitespace.
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2013-11-03 20:54:05 -05:00 |
IndexGenerator.h
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Run code through the advanced tool 'sed' to remove trailing whitespace.
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2013-11-03 20:54:05 -05:00 |
LightingShaderGen.h
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[Android] Tegra 4 'support.' This brings up the OpenGL backend to support Tegra 4 to the point where it will run games but it doesn't have any video output for some reason. This is a large change that doesn't actually change much functionally. Walking through the changes.
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2013-10-06 03:12:29 -05:00 |
LookUpTables.h
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MainBase.cpp
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Run code through the advanced tool 'sed' to remove trailing whitespace.
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2013-11-03 20:54:05 -05:00 |
MainBase.h
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memcpy_amd.cpp
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Run code through the advanced tool 'sed' to remove trailing whitespace.
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2013-11-03 20:54:05 -05:00 |
NativeVertexFormat.h
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Run code through the advanced tool 'sed' to remove trailing whitespace.
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2013-11-03 20:54:05 -05:00 |
OnScreenDisplay.cpp
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[Android] Fix the ability to stop the game and start another.
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2013-09-23 01:43:18 -05:00 |
OnScreenDisplay.h
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Refactor VideoCommon/OnScreenDisplay.
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2013-08-24 02:13:54 +02:00 |
OpcodeDecoding.cpp
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Run code through the advanced tool 'sed' to remove trailing whitespace.
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2013-11-03 20:54:05 -05:00 |
OpcodeDecoding.h
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OpenCL.cpp
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Run code through the advanced tool 'sed' to remove trailing whitespace.
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2013-11-03 20:54:05 -05:00 |
OpenCL.h
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PerfQueryBase.cpp
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Add an option to enable performance queries in gameini files, disable it by default
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2013-08-14 23:16:46 +02:00 |
PerfQueryBase.h
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Add an option to enable performance queries in gameini files, disable it by default
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2013-08-14 23:16:46 +02:00 |
PixelEngine.cpp
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Run code through the advanced tool 'sed' to remove trailing whitespace.
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2013-11-03 20:54:05 -05:00 |
PixelEngine.h
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Run code through the advanced tool 'sed' to remove trailing whitespace.
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2013-11-03 20:54:05 -05:00 |
PixelShaderGen.cpp
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Fix the issue with COLOROUT not being defined anymore. Fix a issue where Mali shader compiler is idiotic in finding an overload for the mix function.
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2013-11-25 00:06:29 +00:00 |
PixelShaderGen.h
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OGL: update ubo workaround
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2013-10-12 20:31:59 +02:00 |
PixelShaderManager.cpp
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warnings and code formatting
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2013-11-13 04:03:46 -05:00 |
PixelShaderManager.h
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Run code through the advanced tool 'sed' to remove trailing whitespace.
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2013-11-03 20:54:05 -05:00 |
RenderBase.cpp
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Revert "Be less dumb."
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2013-11-10 00:22:33 +01:00 |
RenderBase.h
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Revert "Be less dumb."
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2013-11-10 00:22:33 +01:00 |
ShaderGenCommon.h
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warnings and code formatting
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2013-11-13 04:03:46 -05:00 |
Statistics.cpp
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Statistics.h
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Run code through the advanced tool 'sed' to remove trailing whitespace.
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2013-11-03 20:54:05 -05:00 |
stdafx.cpp
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Update to VS2013 and a slew of build-related updates. Notes:
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2013-10-26 17:55:38 -07:00 |
stdafx.h
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Update to VS2013 and a slew of build-related updates. Notes:
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2013-10-26 17:55:38 -07:00 |
TextureCacheBase.cpp
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VideoCommon: reorder cbufid in orderer. We've used once two times
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2013-11-24 04:43:54 +01:00 |
TextureCacheBase.h
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Use IOFile for TextureToPng to support non-ascii
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2013-11-17 11:14:38 +13:00 |
TextureConversionShader.cpp
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TextureConverter: remove D3D9 foo
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2013-11-25 14:53:44 +01:00 |
TextureConversionShader.h
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VideoCommon: keep a copy of the const buffer in VideoCommon
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2013-10-12 20:29:56 +02:00 |
TextureDecoder.h
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Run code through the advanced tool 'sed' to remove trailing whitespace.
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2013-11-03 20:54:05 -05:00 |
VertexLoader_Color.cpp
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Run code through the advanced tool 'sed' to remove trailing whitespace.
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2013-11-03 20:54:05 -05:00 |
VertexLoader_Color.h
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VertexLoader_Normal.cpp
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Run code through the advanced tool 'sed' to remove trailing whitespace.
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2013-11-03 20:54:05 -05:00 |
VertexLoader_Normal.h
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Run code through the advanced tool 'sed' to remove trailing whitespace.
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2013-11-03 20:54:05 -05:00 |
VertexLoader_Position.cpp
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Run code through the advanced tool 'sed' to remove trailing whitespace.
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2013-11-03 20:54:05 -05:00 |
VertexLoader_Position.h
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VertexLoader_TextCoord.cpp
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Run code through the advanced tool 'sed' to remove trailing whitespace.
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2013-11-03 20:54:05 -05:00 |
VertexLoader_TextCoord.h
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VertexLoader.cpp
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Run code through the advanced tool 'sed' to remove trailing whitespace.
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2013-11-03 20:54:05 -05:00 |
VertexLoader.h
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Run code through the advanced tool 'sed' to remove trailing whitespace.
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2013-11-03 20:54:05 -05:00 |
VertexLoaderManager.cpp
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Run code through clang-modernize -loop-convert to create range-based for loops, and manually fix some stuff up.
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2013-11-03 20:54:01 -05:00 |
VertexLoaderManager.h
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VertexManagerBase.cpp
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Run code through the advanced tool 'sed' to remove trailing whitespace.
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2013-11-03 20:54:05 -05:00 |
VertexManagerBase.h
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Run code through the advanced tool 'sed' to remove trailing whitespace.
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2013-11-03 20:54:05 -05:00 |
VertexShaderGen.cpp
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warnings and code formatting
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2013-11-13 04:03:46 -05:00 |
VertexShaderGen.h
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VideoCommon: remove constants.depthparams[2+3] as they aren't used in the shader at all
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2013-10-29 18:55:50 +01:00 |
VertexShaderManager.cpp
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Run code through the advanced tool 'sed' to remove trailing whitespace.
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2013-11-03 20:54:05 -05:00 |
VertexShaderManager.h
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Run code through the advanced tool 'sed' to remove trailing whitespace.
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2013-11-03 20:54:05 -05:00 |
VideoBackendBase.cpp
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Run code through the advanced tool 'sed' to remove trailing whitespace.
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2013-11-03 20:54:05 -05:00 |
VideoBackendBase.h
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Run code through the advanced tool 'sed' to remove trailing whitespace.
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2013-11-03 20:54:05 -05:00 |
VideoCommon.h
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ogl: implement useful constant buffer upload
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2013-10-12 20:29:56 +02:00 |
VideoConfig.cpp
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Remove some now unused VideoConfig settings.
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2013-10-06 13:28:46 +02:00 |
VideoConfig.h
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Run code through the advanced tool 'sed' to remove trailing whitespace.
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2013-11-03 20:54:05 -05:00 |
VideoState.cpp
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Run code through the advanced tool 'sed' to remove trailing whitespace.
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2013-11-03 20:54:05 -05:00 |
VideoState.h
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x64DLCache.cpp
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Run code through the advanced tool 'sed' to remove trailing whitespace.
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2013-11-03 20:54:05 -05:00 |
x64TextureDecoder.cpp
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more warning fixes
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2013-11-14 02:19:15 -05:00 |
XFMemory.cpp
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XFMemory.h
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Run code through the advanced tool 'sed' to remove trailing whitespace.
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2013-11-03 20:54:05 -05:00 |
XFStructs.cpp
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Run code through the advanced tool 'sed' to remove trailing whitespace.
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2013-11-03 20:54:05 -05:00 |
XFStructs.h
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