dolphin/Source/Core/VideoCommon/Src
2013-02-26 23:15:55 +01:00
..
OpenCL
AVIDump.cpp
AVIDump.h
BPFunctions.cpp Remove some unneeded sampler-related calls in BPStructs. 2013-02-20 02:01:54 -06:00
BPFunctions.h
BPMemory.cpp BPMemory: Expose more register descriptions for FifoPlayer 2013-01-12 15:25:50 +01:00
BPMemory.h Move alpha pretest to BPMemory.h and rename a bunch of alpha testing related stuff 2013-01-08 18:56:01 +01:00
BPStructs.cpp Remove some unneeded sampler-related calls in BPStructs. 2013-02-20 02:01:54 -06:00
BPStructs.h revert last commit, add CheckInvalidState to VideoBackend 2012-12-23 13:32:23 +01:00
CommandProcessor.cpp
CommandProcessor.h
CPMemory.cpp
CPMemory.h
DataReader.h
Debugger.cpp
Debugger.h Enable GFX debugger functionality in Release builds. 2012-11-20 17:54:48 +01:00
DLCache.cpp Clean up gcc/g++ compiler warnings that have accumulated. 2012-12-10 00:40:28 -06:00
DLCache.h
EmuWindow.cpp
EmuWindow.h
Fifo.cpp what is this even... 2012-11-26 02:11:52 -05:00
Fifo.h
FPSCounter.cpp
FPSCounter.h
FramebufferManagerBase.cpp move RestoreAPIState and ResetAPIState into backends 2013-01-28 18:16:03 +01:00
FramebufferManagerBase.h Revert "Made several variables/parameters unsigned in the DX9, DX11 and OGL plugins. They make more sense like this (given their names)." 2013-01-16 15:46:11 -05:00
HiresTextures.cpp
HiresTextures.h
ImageWrite.cpp
ImageWrite.h
IndexGenerator.cpp
IndexGenerator.h
LightingShaderGen.cpp Fix two unsigned/signed mismatch warnings. 2013-01-15 21:15:31 -05:00
LightingShaderGen.h
LookUpTables.h
MainBase.cpp revert last commit, add CheckInvalidState to VideoBackend 2012-12-23 13:32:23 +01:00
MainBase.h
memcpy_amd.cpp
NativeVertexFormat.h Implement the new buffer approach in opengl. sadly in my machine it gives my only 2 more fps and if your hardware does not support ARB_map_buffer_range is even slower than plain vertex arrays. 2012-10-26 11:34:02 -03:00
OnScreenDisplay.cpp Added option to toggle the display of On-Screen Display messages in the Interface tab. 2012-11-16 23:54:48 +01:00
OnScreenDisplay.h
OpcodeDecoding.cpp Implement the new buffer approach in opengl. sadly in my machine it gives my only 2 more fps and if your hardware does not support ARB_map_buffer_range is even slower than plain vertex arrays. 2012-10-26 11:34:02 -03:00
OpcodeDecoding.h
OpenCL.cpp
OpenCL.h
PixelEngine.cpp
PixelEngine.h
PixelShaderGen.cpp Revert "remove numTexGens=7 hack. only cg wasn't able to handle more then 8 texcoords" 2013-02-24 20:51:44 +01:00
PixelShaderGen.h Merge branch 'immediate-removal' into GLSL-master 2013-01-24 16:58:28 +01:00
PixelShaderManager.cpp Merge branch 'immediate-removal' into GLSL-master 2013-01-24 16:58:28 +01:00
PixelShaderManager.h Move alpha pretest to BPMemory.h and rename a bunch of alpha testing related stuff 2013-01-08 18:56:01 +01:00
RenderBase.cpp Revert "Made several variables/parameters unsigned in the DX9, DX11 and OGL plugins. They make more sense like this (given their names)." 2013-01-16 15:46:11 -05:00
RenderBase.h Revert "Made several variables/parameters unsigned in the DX9, DX11 and OGL plugins. They make more sense like this (given their names)." 2013-01-16 15:46:11 -05:00
Statistics.cpp
Statistics.h change projection_type to u32 2013-01-24 13:10:13 +01:00
TextureCacheBase.cpp Merge branch 'master' into GLSL-master 2013-02-18 18:49:20 +01:00
TextureCacheBase.h Merge branch 'master' into GLSL-master 2013-02-18 18:49:20 +01:00
TextureConversionShader.cpp merge glsl headers into one place 2013-02-13 21:34:48 +01:00
TextureConversionShader.h
TextureDecoder.cpp Use omp_get_num_procs to set the number of OpenMP threads rather than our core count detection. 2013-02-16 23:48:20 -06:00
TextureDecoder.h VideoCommon: Implement proper RGBA8 texture loading from tmem. 2013-01-10 18:30:22 +01:00
VertexLoader_Color.cpp
VertexLoader_Color.h
VertexLoader_Normal.cpp
VertexLoader_Normal.h
VertexLoader_Position.cpp
VertexLoader_Position.h
VertexLoader_TextCoord.cpp
VertexLoader_TextCoord.h
VertexLoader.cpp Clean up gcc/g++ compiler warnings that have accumulated. 2012-12-10 00:40:28 -06:00
VertexLoader.h
VertexLoaderManager.cpp OSX build fix for the unordered_map/hash_map issue. 2012-12-10 08:40:27 -06:00
VertexLoaderManager.h
VertexManagerBase.cpp Merge branch 'immediate-removal' into GLSL-master 2013-01-24 16:58:28 +01:00
VertexManagerBase.h Hey, long time no commits :). 2012-10-20 10:22:15 -03:00
VertexShaderGen.cpp Revert "Fix performance issues on certain legacy graphics hardware that isn't capable of copying an integer." 2013-02-26 08:57:35 +01:00
VertexShaderGen.h use attrib pointers in nativeVertexFormat 2013-01-14 22:59:08 +01:00
VertexShaderManager.cpp Merge branch 'immediate-removal' into GLSL-master 2013-01-24 16:58:28 +01:00
VertexShaderManager.h
VideoCommon.h Merge branch 'arb_framebuffer' into GLSL-master 2013-01-09 11:00:26 +01:00
VideoConfig.cpp add option for hacked upload and disable it by default 2013-02-21 18:18:44 +01:00
VideoConfig.h workaround for base vertex. damn old nvidia driver 2013-02-26 23:15:55 +01:00
VideoState.cpp
VideoState.h
XFMemory.cpp
XFMemory.h change projection_type to u32 2013-01-24 13:10:13 +01:00
XFStructs.cpp Partially revert "Check if BP and XF changes actually change values before flushing". Dolphin code sucks too much to get optimizations. 2012-11-19 21:09:31 +01:00
XFStructs.h