dolphin/Source/Plugins/Plugin_VideoDX11/Src
NeoBrainX a450fd45d8 DX11:
Make font rendering a lot prettier.
Fix constant buffers in EmuGfxState::ApplyState() to really have a size which is a multiple of 16 instead of 65536.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5755 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-20 23:10:55 +00:00
..
W32Util
BPFunctions.cpp
D3DBase.cpp DX11: Prefer DXGI_FORMAT_R8G8B8A8 to DXGI_FORMAT_B8G8R8A8 wherever appropriate. 2010-06-19 01:02:43 +00:00
D3DBase.h DX11: Prefer DXGI_FORMAT_R8G8B8A8 to DXGI_FORMAT_B8G8R8A8 wherever appropriate. 2010-06-19 01:02:43 +00:00
D3DBlob.cpp DX11: Introduce a D3DBlob class. 2010-06-16 23:25:19 +00:00
D3DBlob.h DX11: Introduce a D3DBlob class. 2010-06-16 23:25:19 +00:00
D3DShader.cpp DX11: Introduce a D3DBlob class. 2010-06-16 23:25:19 +00:00
D3DShader.h DX11: Introduce a D3DBlob class. 2010-06-16 23:25:19 +00:00
D3DTexture.cpp Use the new texture decoder path to speed up texture loading in DX11. 2010-06-19 18:14:05 +00:00
D3DTexture.h Use the new texture decoder path to speed up texture loading in DX11. 2010-06-19 18:14:05 +00:00
D3DUtil.cpp DX11: 2010-06-20 23:10:55 +00:00
D3DUtil.h DX11: 2010-06-20 23:10:55 +00:00
DlgSettings.cpp Add proper adapter enumeration in the DX11 plugin. 2010-06-14 19:20:41 +00:00
DlgSettings.h
EmuWindow.cpp Add proper adapter enumeration in the DX11 plugin. 2010-06-14 19:20:41 +00:00
EmuWindow.h
FBManager.cpp DX11: Add error checking to about any device object creation. Since we aren't handling creation errors that well right now we should at least output an error message. 2010-06-18 18:40:58 +00:00
FBManager.h
GfxState.cpp DX11: 2010-06-20 23:10:55 +00:00
GfxState.h DX11: 2010-06-19 12:48:09 +00:00
Globals.h
main.cpp DX11: Add error checking to about any device object creation. Since we aren't handling creation errors that well right now we should at least output an error message. 2010-06-18 18:40:58 +00:00
main.h
NativeVertexFormat.cpp
PixelShaderCache.cpp DX11: Introduce a StateManager class, might improve performance a little. 2010-06-18 23:33:07 +00:00
PixelShaderCache.h
Render.cpp DX11: 2010-06-20 23:10:55 +00:00
resource.h Add proper adapter enumeration in the DX11 plugin. 2010-06-14 19:20:41 +00:00
resource.rc Add proper adapter enumeration in the DX11 plugin. 2010-06-14 19:20:41 +00:00
stdafx.cpp
stdafx.h
TextureCache.cpp Use the new texture decoder path to speed up texture loading in DX11. 2010-06-19 18:14:05 +00:00
TextureCache.h
VertexManager.cpp DX11: 2010-06-19 12:48:09 +00:00
VertexManager.h
VertexShaderCache.cpp DX11: Prefer DXGI_FORMAT_R8G8B8A8 to DXGI_FORMAT_B8G8R8A8 wherever appropriate. 2010-06-19 01:02:43 +00:00
VertexShaderCache.h DX11: 2010-06-17 10:42:57 +00:00