dolphin/Source/Plugins/Plugin_VideoOGL/Src
2009-02-15 11:24:45 +00:00
..
Debugger remove stuff from ogl debugger that did nothing. (copied from dsp hle a while ago) 2009-02-04 17:33:59 +00:00
GUI remove stuff from ogl debugger that did nothing. (copied from dsp hle a while ago) 2009-02-04 17:33:59 +00:00
OS Wiimote: 2009-02-07 03:16:41 +00:00
BPStructs.cpp Fixed LogicOp Blending and Dithering support enabled. 2009-02-15 11:24:45 +00:00
BPStructs.h
cocoaGL.h
cocoaGL.m first step to get cocoa events 2009-01-12 20:52:45 +00:00
Config.cpp made stf(stretch to fit) enabled by default. in windows stf works fine but in linux it doesn't. please report anything that could help cause the plan is to remove this option and always do stf 2009-01-18 00:02:31 +00:00
Config.h remove stuff from ogl debugger that did nothing. (copied from dsp hle a while ago) 2009-02-04 17:33:59 +00:00
Globals.cpp Nothing important, just cleaning my dev folder. (mostly formatting changes, removed a superfluous strlen from logging in ogl plugin) 2009-02-06 18:04:24 +00:00
Globals.h remove stuff from ogl debugger that did nothing. (copied from dsp hle a while ago) 2009-02-04 17:33:59 +00:00
GLUtil.cpp Joined work of nakee and mine, cleanup the logging code a bit. 2009-02-04 15:28:39 +00:00
GLUtil.h
GLWindow.h More WIP OGL EventHandler work by shuffle2 and myself. Wiimote isn't implemented yet and OGL window is too small (should take window borders into account when creating window). 2009-01-29 23:35:31 +00:00
main.cpp Cache vertex array pointers, a la magumagu's idea. Misc other stuff. Should give very minor speed boost. 2009-02-09 20:35:30 +00:00
main.h
NativeVertexFormat.cpp temporarily disable vtx fmt jit in 64-bit mode until i can figure out why it crashes 2009-01-31 19:48:31 +00:00
nGLUtil.cpp More WIP OGL EventHandler work by shuffle2 and myself. Wiimote isn't implemented yet and OGL window is too small (should take window borders into account when creating window). 2009-01-29 23:35:31 +00:00
nGLUtil.h More WIP OGL EventHandler work by shuffle2 and myself. Wiimote isn't implemented yet and OGL window is too small (should take window borders into account when creating window). 2009-01-29 23:35:31 +00:00
nmain.cpp remove stuff from ogl debugger that did nothing. (copied from dsp hle a while ago) 2009-02-04 17:33:59 +00:00
PixelShaderCache.cpp remove stuff from ogl debugger that did nothing. (copied from dsp hle a while ago) 2009-02-04 17:33:59 +00:00
PixelShaderCache.h
rasterfont.cpp Some warning and code cleanup. 2009-01-24 00:45:46 +00:00
rasterfont.h
Render.cpp Fixed LogicOp Blending and Dithering support enabled. 2009-02-15 11:24:45 +00:00
Render.h Fixed LogicOp Blending and Dithering support enabled. 2009-02-15 11:24:45 +00:00
SConscript scons fix 2009-02-04 18:00:38 +00:00
SDLWindow.cpp More WIP OGL EventHandler work by shuffle2 and myself. Wiimote isn't implemented yet and OGL window is too small (should take window borders into account when creating window). 2009-01-29 23:35:31 +00:00
SDLWindow.h More WIP OGL EventHandler work by shuffle2 and myself. Wiimote isn't implemented yet and OGL window is too small (should take window borders into account when creating window). 2009-01-29 23:35:31 +00:00
stdafx.cpp
stdafx.h
TextureConversionShader.cpp
TextureConversionShader.h
TextureConverter.cpp remove stuff from ogl debugger that did nothing. (copied from dsp hle a while ago) 2009-02-04 17:33:59 +00:00
TextureConverter.h build fix for those non-WIP OGL people out there 2009-01-30 07:35:47 +00:00
TextureMngr.cpp New compact texture type for OGL/D3D: IA8 2009-02-13 14:14:45 +00:00
TextureMngr.h build fix for those non-WIP OGL people out there 2009-01-30 07:35:47 +00:00
VertexLoaderManager.cpp Cache vertex array pointers, a la magumagu's idea. Misc other stuff. Should give very minor speed boost. 2009-02-09 20:35:30 +00:00
VertexManager.cpp Use glMultiDrawArrays instead of glDrawArrays, which significantly 2009-02-06 03:41:33 +00:00
VertexManager.h
VertexShaderCache.cpp remove stuff from ogl debugger that did nothing. (copied from dsp hle a while ago) 2009-02-04 17:33:59 +00:00
VertexShaderCache.h
Win32Window.cpp More WIP OGL EventHandler work by shuffle2 and myself. Wiimote isn't implemented yet and OGL window is too small (should take window borders into account when creating window). 2009-01-29 23:35:31 +00:00
Win32Window.h compile fix 2009-01-31 20:31:19 +00:00
WXGLWindow.cpp
WXGLWindow.h
X11Window.cpp compile fix 2009-02-07 19:17:20 +00:00
X11Window.h
XFB.cpp build fix for those non-WIP OGL people out there 2009-01-30 07:35:47 +00:00
XFB.h 1) XFB in DC proposal. This impact video plugin interface. WARNING: XFB_Draw is not CPU->VI dependent anymore. It's up to GP now. Except for some 2D homebrews which never use GPfifo&CP but direcly XFB. Well, in other words: emulated VSync is uncorrelated with CPU timings now. Tell me if it's too much hacky. 2009-01-24 14:43:17 +00:00
XFStructs.cpp clip space coordinates are now available in fragment shader because depth needs to be computed there instead of the vertex shader. computing it in the vertex shader causes incorrect results sometimes. worked on z textures but 8 bit z texture still is not correct because it breaks SSBM. RE0 now looks ok. 2009-02-08 22:08:20 +00:00
XFStructs.h