dolphin/Source/Core/VideoCommon/Src
2011-03-01 03:06:14 +00:00
..
OpenCL Convert GetUserPath to return a std::string instead of a const char *. This simplifies its usage in most cases. 2011-02-28 20:40:15 +00:00
AVIDump.cpp Convert GetUserPath to return a std::string instead of a const char *. This simplifies its usage in most cases. 2011-02-28 20:40:15 +00:00
AVIDump.h
BPFunctions.cpp Add EFB encode-to-RAM support in DX11 backend. It could probably be simplified a lot, and not all the possible formats are implemented. I tried to use the dynamic-linking feature of shader model 5, but Microsoft's HLSL compiler is broken. "Dynamic mode" is implemented, but disabled for now. 2011-02-26 23:41:02 +00:00
BPFunctions.h Add EFB encode-to-RAM support in DX11 backend. It could probably be simplified a lot, and not all the possible formats are implemented. I tried to use the dynamic-linking feature of shader model 5, but Microsoft's HLSL compiler is broken. "Dynamic mode" is implemented, but disabled for now. 2011-02-26 23:41:02 +00:00
BPMemory.cpp
BPMemory.h
BPStructs.cpp Add EFB encode-to-RAM support in DX11 backend. It could probably be simplified a lot, and not all the possible formats are implemented. I tried to use the dynamic-linking feature of shader model 5, but Microsoft's HLSL compiler is broken. "Dynamic mode" is implemented, but disabled for now. 2011-02-26 23:41:02 +00:00
BPStructs.h
CommandProcessor.cpp Big Fifo Commit Part2: Now the fifo is more stable than my first commit, so is time... 2011-02-17 04:25:21 +00:00
CommandProcessor.h Big Fifo Commit Part2: Now the fifo is more stable than my first commit, so is time... 2011-02-17 04:25:21 +00:00
CPMemory.cpp
CPMemory.h
DataReader.h
Debugger.cpp More conversion from char * to std::string. 2011-03-01 03:06:14 +00:00
Debugger.h
DLCache.cpp Integer constants larger than int need a type suffix. 2011-02-27 23:13:28 +00:00
DLCache.h
EmuWindow.cpp fixes issue 4147 2011-02-24 10:18:59 +00:00
EmuWindow.h
Fifo.cpp Call Video_Prepare() before starting the CPU thread. 2011-02-18 23:52:14 +00:00
Fifo.h Big Fifo Commit Part2: Now the fifo is more stable than my first commit, so is time... 2011-02-17 04:25:21 +00:00
FramebufferManagerBase.cpp
FramebufferManagerBase.h
HiresTextures.cpp More conversion from char * to std::string. 2011-03-01 03:06:14 +00:00
HiresTextures.h
ImageWrite.cpp
ImageWrite.h
IndexGenerator.cpp
IndexGenerator.h
LightingShaderGen.cpp
LightingShaderGen.h
LookUpTables.h
MainBase.cpp Big Fifo Commit Part2: Now the fifo is more stable than my first commit, so is time... 2011-02-17 04:25:21 +00:00
MainBase.h
memcpy_amd.cpp
NativeVertexFormat.h
OnScreenDisplay.cpp
OnScreenDisplay.h
OpcodeDecoding.cpp Big Fifo Commit Part2: Now the fifo is more stable than my first commit, so is time... 2011-02-17 04:25:21 +00:00
OpcodeDecoding.h
OpenCL.cpp
OpenCL.h
PixelEngine.cpp Big Fifo Commit Part2: Now the fifo is more stable than my first commit, so is time... 2011-02-17 04:25:21 +00:00
PixelEngine.h
PixelShaderGen.cpp
PixelShaderGen.h
PixelShaderManager.cpp
PixelShaderManager.h
RenderBase.cpp
RenderBase.h
SConscript
Statistics.cpp
Statistics.h added the possibility to allocate aligned memory, an use it to allocate the buffer utilized in texture decoding, this will make a little easy to use aligned writes when possible in sse2/3 optimized algorithms. 2011-02-25 20:35:05 +00:00
TextureCacheBase.cpp More conversion from char * to std::string. 2011-03-01 03:06:14 +00:00
TextureCacheBase.h Add EFB encode-to-RAM support in DX11 backend. It could probably be simplified a lot, and not all the possible formats are implemented. I tried to use the dynamic-linking feature of shader model 5, but Microsoft's HLSL compiler is broken. "Dynamic mode" is implemented, but disabled for now. 2011-02-26 23:41:02 +00:00
TextureConversionShader.cpp
TextureConversionShader.h
TextureDecoder.cpp added the possibility to allocate aligned memory, an use it to allocate the buffer utilized in texture decoding, this will make a little easy to use aligned writes when possible in sse2/3 optimized algorithms. 2011-02-25 20:35:05 +00:00
TextureDecoder.h added the possibility to allocate aligned memory, an use it to allocate the buffer utilized in texture decoding, this will make a little easy to use aligned writes when possible in sse2/3 optimized algorithms. 2011-02-25 20:35:05 +00:00
VertexLoader_Color.cpp
VertexLoader_Color.h
VertexLoader_Normal.cpp
VertexLoader_Normal.h
VertexLoader_Position.cpp
VertexLoader_Position.h
VertexLoader_TextCoord.cpp
VertexLoader_TextCoord.h
VertexLoader.cpp some cleaning in dlist cache, runvertices and runcompiledvertices 2011-02-25 20:27:57 +00:00
VertexLoader.h
VertexLoaderManager.cpp
VertexLoaderManager.h
VertexManagerBase.cpp Convert GetUserPath to return a std::string instead of a const char *. This simplifies its usage in most cases. 2011-02-28 20:40:15 +00:00
VertexManagerBase.h
VertexShaderGen.cpp
VertexShaderGen.h
VertexShaderManager.cpp
VertexShaderManager.h
VideoCommon.h
VideoConfig.cpp Added an option for input display. This option shows the controls read by the emulator at each frame. GameCube controls in all four ports have been implemented. Wii controls are todo. The option can be found in the graphics settings. This option is usually used for tool-assisted speed-runs (TAS). 2011-02-17 09:12:36 +00:00
VideoConfig.h Added an option for input display. This option shows the controls read by the emulator at each frame. GameCube controls in all four ports have been implemented. Wii controls are todo. The option can be found in the graphics settings. This option is usually used for tool-assisted speed-runs (TAS). 2011-02-17 09:12:36 +00:00
VideoState.cpp Big Fifo Commit Part2: Now the fifo is more stable than my first commit, so is time... 2011-02-17 04:25:21 +00:00
VideoState.h
XFMemory.cpp
XFMemory.h
XFStructs.cpp
XFStructs.h