dolphin/Source/Plugins/Plugin_VideoDX11/Src
2012-11-11 17:57:06 -05:00
..
D3DBase.cpp
D3DBase.h
D3DBlob.cpp
D3DBlob.h
D3DShader.cpp
D3DShader.h
D3DTexture.cpp
D3DTexture.h
D3DUtil.cpp Fix some minor bugs pointed out by PVS Studio (thanks!) 2012-03-03 20:07:20 +01:00
D3DUtil.h
FramebufferManager.cpp
FramebufferManager.h
GfxState.cpp
GfxState.h
Globals.h
LineGeometryShader.cpp
LineGeometryShader.h
main.cpp Set g_texture_cache to NULL upon shutdown. Fixes a crash introduced in previous commits. 2012-06-21 14:21:16 +02:00
main.h
NativeVertexFormat.cpp
PixelShaderCache.cpp Revert the recent zcomploc changes including the Graphic_Fixes merge. 2012-08-10 20:12:02 +02:00
PixelShaderCache.h Revert the recent zcomploc changes including the Graphic_Fixes merge. 2012-08-10 20:12:02 +02:00
PointGeometryShader.cpp
PointGeometryShader.h
PSTextureEncoder.cpp Fixed texture encoding in DX11. Thanks to wordmanwords for the patch. 2012-05-06 10:51:38 +10:00
PSTextureEncoder.h
Render.cpp Add an on screen lag counter. 2012-11-11 17:57:06 -05:00
Render.h Revert the recent zcomploc changes including the Graphic_Fixes merge. 2012-08-10 20:12:02 +02:00
stdafx.cpp
stdafx.h
Television.cpp
Television.h
TextureCache.cpp TextureCache: Properly assign texture hashes when EFB to RAM is used without caching. 2012-06-20 18:18:21 +02:00
TextureCache.h TextureCacheBase: Support dumping individual mipmaps. 2012-05-13 17:41:04 +02:00
TextureEncoder.h
VertexManager.cpp Some code cleaning for my last commit. 2012-10-22 19:37:26 -03:00
VertexManager.h Some code cleaning for my last commit. 2012-10-22 19:37:26 -03:00
VertexShaderCache.cpp
VertexShaderCache.h
VideoBackend.h
XFBEncoder.cpp
XFBEncoder.h