dolphin/Source/Core/VideoBackends/OGL
2018-03-10 15:56:06 +10:00
..
BoundingBox.cpp
BoundingBox.h
CMakeLists.txt VideoBackends: Add AbstractShader and AbstractPipeline classes 2018-02-22 22:02:34 +10:00
FramebufferManager.cpp OGL: Track state of last bound vertex array object 2018-02-22 19:08:52 +10:00
FramebufferManager.h
GPUTimer.h
main.cpp VideoConfig: Remove bForceCopyToRam field 2018-02-11 15:29:37 +10:00
NativeVertexFormat.cpp
OGL.vcxproj VideoBackends: Add AbstractShader and AbstractPipeline classes 2018-02-22 22:02:34 +10:00
OGL.vcxproj.filters VideoBackends: Add AbstractShader and AbstractPipeline classes 2018-02-22 22:02:34 +10:00
OGLPipeline.cpp VideoBackends: Add AbstractShader and AbstractPipeline classes 2018-02-22 22:02:34 +10:00
OGLPipeline.h VideoBackends: Add AbstractShader and AbstractPipeline classes 2018-02-22 22:02:34 +10:00
OGLShader.cpp VideoBackends: Add AbstractShader and AbstractPipeline classes 2018-02-22 22:02:34 +10:00
OGLShader.h VideoBackends: Add AbstractShader and AbstractPipeline classes 2018-02-22 22:02:34 +10:00
OGLTexture.cpp VideoCommon: Add support for Abstract Framebuffers 2018-03-02 20:20:48 +10:00
OGLTexture.h VideoCommon: Add support for Abstract Framebuffers 2018-03-02 20:20:48 +10:00
PerfQuery.cpp
PerfQuery.h
PostProcessing.cpp OGL: Track state of last bound vertex array object 2018-02-22 19:08:52 +10:00
PostProcessing.h
ProgramShaderCache.cpp OGL: Fix abstract pipelines on drivers without binding layout support 2018-03-10 15:56:06 +10:00
ProgramShaderCache.h OGL: Make ProgramShaderCache thread safe 2018-03-10 15:55:56 +10:00
RasterFont.cpp OGL: Track state of last bound vertex array object 2018-02-22 19:08:52 +10:00
RasterFont.h
Render.cpp VideoCommon: Add support for Abstract Framebuffers 2018-03-02 20:20:48 +10:00
Render.h VideoCommon: Add support for Abstract Framebuffers 2018-03-02 20:20:48 +10:00
SamplerCache.cpp
SamplerCache.h
StreamBuffer.cpp OGL: Use glBufferData on Mali. 2018-02-25 17:12:36 +01:00
StreamBuffer.h
TextureCache.cpp VideoBackends: Restore the framebuffer as part of the API state 2018-03-01 17:31:24 +10:00
TextureCache.h
TextureConverter.cpp AbstractTexture: Support multisampled abstract texture 2018-03-01 17:31:24 +10:00
TextureConverter.h
VertexManager.cpp VideoBackends: Add AbstractShader and AbstractPipeline classes 2018-02-22 22:02:34 +10:00
VertexManager.h VideoBackends: Add AbstractShader and AbstractPipeline classes 2018-02-22 22:02:34 +10:00
VideoBackend.h VideoBackend: Remove PeekMessages method 2018-01-27 13:53:55 +10:00