dolphin/Source/Plugins/Plugin_VideoOGL/Src
2013-02-26 23:15:55 +01:00
..
FramebufferManager.cpp Revert "Revert 30dd9c2 e9d00bf db5f4c8 and bff0fae" 2013-01-24 16:11:07 +01:00
FramebufferManager.h Revert "Made several variables/parameters unsigned in the DX9, DX11 and OGL plugins. They make more sense like this (given their names)." 2013-01-16 15:46:11 -05:00
Globals.h
GLUtil.cpp also check for glsl errors on linking, activation GLSL_DEBUG again (slowdown on shader compilation) 2013-02-07 12:47:41 +01:00
GLUtil.h also check for glsl errors on linking, activation GLSL_DEBUG again (slowdown on shader compilation) 2013-02-07 12:47:41 +01:00
main.cpp make samplercache global and call constructor/destructor 2013-02-26 18:30:13 +01:00
main.h
NativeVertexFormat.cpp Revert "Fix performance issues on certain legacy graphics hardware that isn't capable of copying an integer." 2013-02-26 08:57:35 +01:00
PixelShaderCache.cpp merge Vertex and PixelShaderCache into ProgramShaderCache 2013-02-13 13:12:19 +01:00
PostProcessing.cpp merge Vertex and PixelShaderCache into ProgramShaderCache 2013-02-13 13:12:19 +01:00
PostProcessing.h
ProgramShaderCache.cpp increase buffer size 2013-02-22 10:25:38 +01:00
ProgramShaderCache.h merge glsl headers into one place 2013-02-13 21:34:48 +01:00
RasterFont.cpp merge glsl headers into one place 2013-02-13 21:34:48 +01:00
RasterFont.h Revert "Revert 30dd9c2 e9d00bf db5f4c8 and bff0fae" 2013-01-24 16:11:07 +01:00
Render.cpp workaround for base vertex. damn old nvidia driver 2013-02-26 23:15:55 +01:00
Render.h fix bug when rasterfont disappears sometimes 2013-01-25 20:39:19 +01:00
SamplerCache.cpp make samplercache global and call constructor/destructor 2013-02-26 18:30:13 +01:00
SamplerCache.h make samplercache global and call constructor/destructor 2013-02-26 18:30:13 +01:00
stdafx.cpp
stdafx.h
StreamBuffer.cpp workaround for base vertex. damn old nvidia driver 2013-02-26 23:15:55 +01:00
StreamBuffer.h Revert "map_orphan_and_risk - next try for upload method" 2013-02-19 15:51:48 +01:00
TextureCache.cpp Implement OGL sampler cache. Allows binding a texture multiple times with different parameters. Also possibly gives a very small speed improvement. 2013-02-19 21:18:53 -06:00
TextureCache.h Implement OGL sampler cache. Allows binding a texture multiple times with different parameters. Also possibly gives a very small speed improvement. 2013-02-19 21:18:53 -06:00
TextureConverter.cpp merge glsl headers into one place 2013-02-13 21:34:48 +01:00
TextureConverter.h use renderbuf fo xfb 2013-01-16 01:37:00 +01:00
VertexManager.cpp workaround for base vertex. damn old nvidia driver 2013-02-26 23:15:55 +01:00
VertexManager.h create StreamBuffer class for ogl upload 2013-01-31 23:11:53 +01:00
VertexShaderCache.cpp merge Vertex and PixelShaderCache into ProgramShaderCache 2013-02-13 13:12:19 +01:00
VideoBackend.h Split VideoBackend::Cleanup from Shutdown. 2013-02-26 16:42:32 +01:00