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FramebufferManager.cpp
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Revert "Revert 30dd9c2 e9d00bf db5f4c8 and bff0fae"
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2013-01-24 16:11:07 +01:00 |
FramebufferManager.h
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Revert "Made several variables/parameters unsigned in the DX9, DX11 and OGL plugins. They make more sense like this (given their names)."
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2013-01-16 15:46:11 -05:00 |
Globals.h
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GLUtil.cpp
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also check for glsl errors on linking, activation GLSL_DEBUG again (slowdown on shader compilation)
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2013-02-07 12:47:41 +01:00 |
GLUtil.h
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also check for glsl errors on linking, activation GLSL_DEBUG again (slowdown on shader compilation)
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2013-02-07 12:47:41 +01:00 |
main.cpp
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make samplercache global and call constructor/destructor
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2013-02-26 18:30:13 +01:00 |
main.h
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NativeVertexFormat.cpp
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Revert "Fix performance issues on certain legacy graphics hardware that isn't capable of copying an integer."
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2013-02-26 08:57:35 +01:00 |
PixelShaderCache.cpp
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merge Vertex and PixelShaderCache into ProgramShaderCache
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2013-02-13 13:12:19 +01:00 |
PostProcessing.cpp
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merge Vertex and PixelShaderCache into ProgramShaderCache
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2013-02-13 13:12:19 +01:00 |
PostProcessing.h
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ProgramShaderCache.cpp
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increase buffer size
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2013-02-22 10:25:38 +01:00 |
ProgramShaderCache.h
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merge glsl headers into one place
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2013-02-13 21:34:48 +01:00 |
RasterFont.cpp
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merge glsl headers into one place
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2013-02-13 21:34:48 +01:00 |
RasterFont.h
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Revert "Revert 30dd9c2 e9d00bf db5f4c8 and bff0fae"
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2013-01-24 16:11:07 +01:00 |
Render.cpp
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workaround for base vertex. damn old nvidia driver
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2013-02-26 23:15:55 +01:00 |
Render.h
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fix bug when rasterfont disappears sometimes
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2013-01-25 20:39:19 +01:00 |
SamplerCache.cpp
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make samplercache global and call constructor/destructor
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2013-02-26 18:30:13 +01:00 |
SamplerCache.h
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make samplercache global and call constructor/destructor
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2013-02-26 18:30:13 +01:00 |
stdafx.cpp
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stdafx.h
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StreamBuffer.cpp
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workaround for base vertex. damn old nvidia driver
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2013-02-26 23:15:55 +01:00 |
StreamBuffer.h
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Revert "map_orphan_and_risk - next try for upload method"
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2013-02-19 15:51:48 +01:00 |
TextureCache.cpp
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Implement OGL sampler cache. Allows binding a texture multiple times with different parameters. Also possibly gives a very small speed improvement.
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2013-02-19 21:18:53 -06:00 |
TextureCache.h
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Implement OGL sampler cache. Allows binding a texture multiple times with different parameters. Also possibly gives a very small speed improvement.
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2013-02-19 21:18:53 -06:00 |
TextureConverter.cpp
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merge glsl headers into one place
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2013-02-13 21:34:48 +01:00 |
TextureConverter.h
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use renderbuf fo xfb
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2013-01-16 01:37:00 +01:00 |
VertexManager.cpp
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workaround for base vertex. damn old nvidia driver
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2013-02-26 23:15:55 +01:00 |
VertexManager.h
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create StreamBuffer class for ogl upload
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2013-01-31 23:11:53 +01:00 |
VertexShaderCache.cpp
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merge Vertex and PixelShaderCache into ProgramShaderCache
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2013-02-13 13:12:19 +01:00 |
VideoBackend.h
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Split VideoBackend::Cleanup from Shutdown.
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2013-02-26 16:42:32 +01:00 |