.. |
FramebufferManager.cpp
|
use renderbuf fo xfb
|
2013-01-16 01:37:00 +01:00 |
FramebufferManager.h
|
use renderbuf fo xfb
|
2013-01-16 01:37:00 +01:00 |
Globals.h
|
Eliminated the plugin interface. Merged DX9/DX11/OGL video plugins into Dolphin. It could still use a lot of cleanup. Lots of things are still named "plugin". Software renderer is temporarily disabled until it gets some namespaces. I only updated vs08/10, Linux/OSX builds are broken.
|
2011-01-31 01:28:32 +00:00 |
GLUtil.cpp
|
fix warnings
|
2013-01-11 21:24:59 +01:00 |
GLUtil.h
|
swap() by blitting
|
2013-01-03 12:33:18 +01:00 |
main.cpp
|
only use rgba for opengl
|
2013-01-14 23:43:51 +01:00 |
main.h
|
Eliminated the plugin interface. Merged DX9/DX11/OGL video plugins into Dolphin. It could still use a lot of cleanup. Lots of things are still named "plugin". Software renderer is temporarily disabled until it gets some namespaces. I only updated vs08/10, Linux/OSX builds are broken.
|
2011-01-31 01:28:32 +00:00 |
NativeVertexFormat.cpp
|
use attrib pointers in nativeVertexFormat
|
2013-01-14 22:59:08 +01:00 |
PixelShaderCache.cpp
|
move efb2ram shaders to textureCache
|
2013-01-11 15:24:43 +01:00 |
PixelShaderCache.h
|
move efb2ram shaders to textureCache
|
2013-01-11 15:24:43 +01:00 |
PostProcessing.cpp
|
Initial removal of Nvidia CG. Still some more cleanup to go
|
2012-12-24 11:09:52 -06:00 |
PostProcessing.h
|
Put some stuff in the gfx plugins into namespaces, so that the symbols won't collide if someone decides to merge the gfx plugins into dolphin too. still more things left to do though.
|
2011-01-29 20:16:51 +00:00 |
ProgramShaderCache.cpp
|
use glBindFragDataLocation instead of glDrawBuffer
|
2013-01-17 11:16:12 +01:00 |
ProgramShaderCache.h
|
also don't search in the shader cache if the shader isn't changed
|
2013-01-15 23:42:24 +01:00 |
RasterFont.cpp
|
only change shader if needed
|
2013-01-15 14:22:40 +01:00 |
RasterFont.h
|
also use shaderCaches in rasterFont
|
2012-12-28 00:52:44 +01:00 |
Render.cpp
|
disable ogl shader cache
|
2013-01-17 12:36:20 +01:00 |
Render.h
|
Revert the recent zcomploc changes including the Graphic_Fixes merge.
|
2012-08-10 20:12:02 +02:00 |
stdafx.cpp
|
Minor code formatting:
|
2010-09-28 02:15:02 +00:00 |
stdafx.h
|
Minor code formatting:
|
2010-09-28 02:15:02 +00:00 |
TextureCache.cpp
|
use glBindFragDataLocation instead of glDrawBuffer
|
2013-01-17 11:16:12 +01:00 |
TextureCache.h
|
improve texture mipmap count
|
2013-01-16 21:15:07 +01:00 |
TextureConverter.cpp
|
use renderbuf fo xfb
|
2013-01-16 01:37:00 +01:00 |
TextureConverter.h
|
use renderbuf fo xfb
|
2013-01-16 01:37:00 +01:00 |
VertexManager.cpp
|
Merge branch 'Graphic_Update' into GLSL-master
|
2013-01-14 21:36:31 +01:00 |
VertexManager.h
|
only use one buffer, orphaning should do the rest
|
2012-12-15 17:28:58 +01:00 |
VertexShaderCache.cpp
|
Bit more cleanup from removing Nvidia CG
|
2012-12-27 22:53:07 -06:00 |
VertexShaderCache.h
|
Initial removal of Nvidia CG. Still some more cleanup to go
|
2012-12-24 11:09:52 -06:00 |
VideoBackend.h
|
* GUI Video-Settings changes:
|
2011-03-21 19:57:31 +00:00 |