dolphin/Source/Core/VideoCommon
Yuriy O'Donnell a886d8a8ee Renamed DEPTHPARAMS to PIXELCENTERCORRECTION
This shader constant was previously used for depth remapping in D3D and for pixel center correction. Now it only serves one purpose and the new name makes it clear.
2014-11-29 11:42:52 +01:00
..
AVIDump.cpp Renamed EuRGB60 to PAL60 2014-11-18 16:51:21 -05:00
AVIDump.h Proper Audio/Video Dumping 2014-10-09 00:06:04 -04:00
BoundingBox.cpp Make some variables static (should probably adjust for coding style too, but I'm not the one who merged code with bad style...) 2014-10-16 17:03:37 -04:00
BoundingBox.h Reimplement Bounding Box calculation using the software renderer. 2014-10-10 12:27:06 +01:00
BPFunctions.cpp Include CommonTypes.h instead of Common.h. 2014-09-08 15:39:58 -04:00
BPFunctions.h Remove some unnecessary semicolons 2014-09-11 13:05:31 -04:00
BPMemory.cpp Include CommonTypes.h instead of Common.h. 2014-09-08 15:39:58 -04:00
BPMemory.h Merge pull request #1308 from kayru/shader_generator_write_opt 2014-10-20 17:15:53 +11:00
BPStructs.cpp OGL: disable bbox writes if not supported 2014-11-22 15:17:57 +01:00
BPStructs.h Add the 'desynced GPU thread' mode. 2014-09-28 21:34:29 -04:00
CMakeLists.txt Cosmetics. 2014-11-23 14:27:38 +01:00
CommandProcessor.cpp Added an exception check when the game is close to overflowing. Fixes the fifo overflow that occurs in Battalion Wars 2. 2014-11-19 12:48:09 +11:00
CommandProcessor.h Add the 'desynced GPU thread' mode. 2014-09-28 21:34:29 -04:00
ConstantManager.h Renamed DEPTHPARAMS to PIXELCENTERCORRECTION 2014-11-29 11:42:52 +01:00
CPMemory.cpp Changes to allow LoadCPReg to work in a preprocess mode which affects a separate state. 2014-09-28 21:25:06 -04:00
CPMemory.h Convert some VideoCommon stuff to BitSet. 2014-10-25 16:57:25 -04:00
DataReader.h Add missing includes where headers depend on other headers having been included first. 2014-10-21 21:22:16 -04:00
Debugger.cpp Core: Remove UpdateFPSDisplay 2014-08-19 10:05:58 -04:00
Debugger.h Remove some unnecessary semicolons 2014-09-11 13:05:31 -04:00
DriverDetails.cpp Adds a DriverDetails bug to track Qualcomm attributeless rendering. 2014-10-29 19:58:18 -05:00
DriverDetails.h Adds a DriverDetails bug to track Qualcomm attributeless rendering. 2014-10-29 19:58:18 -05:00
Fifo.cpp OpcodeDecoder: Skip recursiv display lists 2014-11-15 16:24:06 +01:00
Fifo.h OGL: implement bounding box support with ssbo 2014-11-17 21:20:32 +01:00
FPSCounter.cpp FPSCounter: Initialize members. 2014-07-26 14:37:18 +02:00
FPSCounter.h FPSCounter: Remove redundant destructor. 2014-07-18 12:49:40 +02:00
FramebufferManagerBase.cpp TextureCache: Ensure that all render target textures have as many layers as the frame buffer. 2014-11-23 14:27:40 +01:00
FramebufferManagerBase.h TextureCache: Ensure that all render target textures have as many layers as the frame buffer. 2014-11-23 14:27:40 +01:00
GeometryShaderGen.cpp GeometryShaderGen: Set the properties of the VS_OUTPUT struct in the uid. 2014-11-23 14:30:12 +01:00
GeometryShaderGen.h GeometryShaderGen: Set the properties of the VS_OUTPUT struct in the uid. 2014-11-23 14:30:12 +01:00
HiresTextures.cpp Allow custom textures to load from unicode paths. 2014-09-22 12:51:30 -04:00
HiresTextures.h Remove some unnecessary semicolons 2014-09-11 13:05:31 -04:00
ImageWrite.cpp Various formatting and consistency fixes 2014-11-13 22:42:18 -05:00
ImageWrite.h Include CommonTypes.h instead of Common.h. 2014-09-08 15:39:58 -04:00
IndexGenerator.cpp Include CommonTypes.h instead of Common.h. 2014-09-08 15:39:58 -04:00
IndexGenerator.h Video backends: warn on usage of GL_DRAW_QUADS_2. 2014-05-17 11:55:32 -07:00
LightingShaderGen.h LightingShader: hard code const variable 2014-06-19 16:46:53 +02:00
LookUpTables.h Include CommonTypes.h instead of Common.h. 2014-09-08 15:39:58 -04:00
MainBase.cpp OGL: implement bounding box support with ssbo 2014-11-17 21:20:32 +01:00
MainBase.h Unify three types of non-FIFO requests to the GPU thread around Common::Event and Common::Flag. 2014-08-26 12:43:39 -04:00
NativeVertexFormat.h Add missing includes where headers depend on other headers having been included first. 2014-10-21 21:22:16 -04:00
OnScreenDisplay.cpp Include CommonTypes.h instead of Common.h. 2014-09-08 15:39:58 -04:00
OnScreenDisplay.h Add missing includes where headers depend on other headers having been included first. 2014-10-21 21:22:16 -04:00
OpcodeDecoding.cpp Update CPStatus before processing the FIFO events and force an exception check on interrupts. 2014-11-19 12:48:08 +11:00
OpcodeDecoding.h OpcodeDecoder: Skip recursiv display lists 2014-11-15 16:24:06 +01:00
PerfQueryBase.cpp clang-modernize -use-nullptr 2014-03-09 21:14:26 +01:00
PerfQueryBase.h
PixelEngine.cpp OGL: implement bounding box support with ssbo 2014-11-17 21:20:32 +01:00
PixelEngine.h Reimplement Bounding Box calculation using the software renderer. 2014-10-10 12:27:06 +01:00
PixelShaderGen.cpp ShaderGen: Only pass VS_OUTPUT between shaders if stereo 3D is enabled. 2014-11-23 14:27:40 +01:00
PixelShaderGen.h ShaderGen: Make use of padding to store the stereo flag. 2014-11-23 14:27:38 +01:00
PixelShaderManager.cpp GPU: Only load the relevant color components upon writes to the tev color registers. 2014-09-21 10:38:22 +02:00
PixelShaderManager.h GPU: Only load the relevant color components upon writes to the tev color registers. 2014-09-21 10:38:22 +02:00
PostProcessing.cpp Revert "Catch broken configurations inside of the Post Processing shaders." 2014-08-25 14:33:41 +02:00
PostProcessing.h PostProcessing: Add layered stereoscopy support. 2014-11-23 14:23:41 +01:00
RenderBase.cpp OGL: Add Top-and-Bottom stereoscopy mode. 2014-11-23 14:27:39 +01:00
RenderBase.h OGL: Add Top-and-Bottom stereoscopy mode. 2014-11-23 14:27:39 +01:00
sfont.inc VideoCommon: Start putting common texture decoding code in TextureDecoder_Common 2014-09-04 18:36:53 -07:00
ShaderGenCommon.h Renamed DEPTHPARAMS to PIXELCENTERCORRECTION 2014-11-29 11:42:52 +01:00
Statistics.cpp Statistics: Reformat stats string 2014-06-27 09:36:50 +02:00
Statistics.h VideoCommon: remove unused stats 2014-06-27 09:35:26 +02:00
TextureCacheBase.cpp TextureCache: Add "Mono EFB Depth Copy" stereoscopy option. 2014-11-23 14:27:40 +01:00
TextureCacheBase.h TextureCache: Add "Mono EFB Depth Copy" stereoscopy option. 2014-11-23 14:27:40 +01:00
TextureConversionShader.cpp use GL_TEXTURE_2D_ARRAY for most of our textures 2014-11-23 14:22:22 +01:00
TextureConversionShader.h Include CommonTypes.h instead of Common.h. 2014-09-08 15:39:58 -04:00
TextureDecoder_Common.cpp Fix build failing when disabling precompiled headers. 2014-09-19 18:17:51 -04:00
TextureDecoder_Generic.cpp Fix build failing when disabling precompiled headers. 2014-09-19 18:17:51 -04:00
TextureDecoder_x64.cpp Destroy OpenMP 2014-11-06 18:38:24 -08:00
TextureDecoder.h Add missing includes where headers depend on other headers having been included first. 2014-10-21 21:22:16 -04:00
VertexLoader_Color.cpp Mechanical changes to move most CP state to a struct rather than separate globals. 2014-09-28 21:23:29 -04:00
VertexLoader_Color.h Add missing includes where headers depend on other headers having been included first. 2014-10-21 21:22:16 -04:00
VertexLoader_Normal.cpp Vertex Loader: SSE implementations of more position/texcoord/normal formats 2014-11-20 02:13:19 -08:00
VertexLoader_Normal.h Add missing includes where headers depend on other headers having been included first. 2014-10-21 21:22:16 -04:00
VertexLoader_Position.cpp Vertex Loader: SSE implementations of more position/texcoord/normal formats 2014-11-20 02:13:19 -08:00
VertexLoader_Position.h Add missing includes where headers depend on other headers having been included first. 2014-10-21 21:22:16 -04:00
VertexLoader_TextCoord.cpp Vertex Loader: SSE implementations of more position/texcoord/normal formats 2014-11-20 02:13:19 -08:00
VertexLoader_TextCoord.h VertexLoader: Change VtxDesc to use u64 instead of u32 2014-09-01 11:18:02 +02:00
VertexLoader.cpp Vertex loader: use ABI_CallFunction 2014-11-28 20:26:00 -08:00
VertexLoader.h Vertex Loader: SSE implementations of more position/texcoord/normal formats 2014-11-20 02:13:19 -08:00
VertexLoaderManager.cpp Convert some VideoCommon stuff to BitSet. 2014-10-25 16:57:25 -04:00
VertexLoaderManager.h Changes to allow LoadCPReg to work in a preprocess mode which affects a separate state. 2014-09-28 21:25:06 -04:00
VertexManagerBase.cpp Vertex Loader: SSE implementations of more position/texcoord/normal formats 2014-11-20 02:13:19 -08:00
VertexManagerBase.h More formatting and consistency fixes 2014-11-24 17:16:59 -05:00
VertexShaderGen.cpp Renamed DEPTHPARAMS to PIXELCENTERCORRECTION 2014-11-29 11:42:52 +01:00
VertexShaderGen.h ShaderGen: Make use of padding to store the stereo flag. 2014-11-23 14:27:38 +01:00
VertexShaderManager.cpp Renamed DEPTHPARAMS to PIXELCENTERCORRECTION 2014-11-29 11:42:52 +01:00
VertexShaderManager.h
VideoBackendBase.cpp Migrate global init stuff into UICommon. 2014-10-05 20:47:37 -04:00
VideoBackendBase.h OGL: implement bounding box support with ssbo 2014-11-17 21:20:32 +01:00
VideoCommon.h Include CommonTypes.h instead of Common.h. 2014-09-08 15:39:58 -04:00
VideoCommon.vcxproj Add geometry shader generator for stereo 3D. 2014-11-23 14:22:55 +01:00
VideoCommon.vcxproj.filters Add geometry shader generator for stereo 3D. 2014-11-23 14:22:55 +01:00
VideoConfig.cpp VideoConfig: Further optimize convergence and separation values and update their descriptions. 2014-11-27 16:19:26 +01:00
VideoConfig.h VideoConfig: Add separation and convergence modifiers to the game ini. 2014-11-24 15:10:52 +01:00
VideoState.cpp Get buildbot to compile. 2014-10-10 12:28:15 +01:00
VideoState.h Convert some more header inclusions into forward declarations 2014-07-29 20:55:07 -04:00
XFMemory.cpp Video backends: mass-replace "xfregs" with "xfmem". 2014-05-16 18:58:07 -07:00
XFMemory.h Add the 'desynced GPU thread' mode. 2014-09-28 21:34:29 -04:00
XFStructs.cpp Add the 'desynced GPU thread' mode. 2014-09-28 21:34:29 -04:00
XFStructs.h