dolphin/Source/Core/DolphinWX/Src
sl1nk3.s a8e2e9ec54 Fix the Audio tab and merge the DSP config into one.
Unify the DSP settings into DSP.ini

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6955 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-29 04:16:05 +00:00
..
MemoryCards
AboutDolphin.cpp Remove some dead code. 2011-01-17 01:47:27 +00:00
AboutDolphin.h
ARCodeAddEdit.cpp Translate PanicAlert captions too. 2011-01-13 20:53:37 +00:00
ARCodeAddEdit.h
BootManager.cpp Added an option in the game properties to disable the VBeam speed hack. This option may fix games which currently have an unusual FPS rate. For example, this option fixes the crackly audio in Tales of Symphonia. Leave this option turned off unless you're noticing problems related to the FPS rate because it might slow down the emulator. 2011-01-20 08:34:49 +00:00
BootManager.h
CheatsWindow.cpp Fix a few strings that weren't being translated properly. 2011-01-15 02:30:36 +00:00
CheatsWindow.h
ConfigMain.cpp Fix the Audio tab and merge the DSP config into one. 2011-01-29 04:16:05 +00:00
ConfigMain.h Fix the Audio tab and merge the DSP config into one. 2011-01-29 04:16:05 +00:00
Frame.cpp Various minor fixes to allow building with clang on OS X. 2011-01-27 05:01:00 +00:00
Frame.h Migrate the "Adjust window size" option to the main configuration dialog (under the "Display" tab, in "Emulator Display Settings", after "Window Size"). Also rework the way that the option works. When using render to main and the auto resize option, the application window will be resized and then resized back when the emulator stops. This looks much better than the box in the corner look before. Also only resize when it would actually change the size of the window. This fixes the hang on emulation stop on linux. 2011-01-25 03:30:12 +00:00
FrameAui.cpp DSP plugin merge - the two DSP plugins are now gone and all the code has been merged into Dolphin. 2011-01-28 18:39:30 +00:00
FrameTools.cpp Fix the Audio tab and merge the DSP config into one. 2011-01-29 04:16:05 +00:00
GameListCtrl.cpp r6928 redux 2011-01-27 23:59:12 +00:00
GameListCtrl.h
GeckoCodeDiag.cpp Removed extra space character in "Use FPS For Limiting". Changed "Frame Stepping" to "Frame Advance". Some minor preprocessor cleanup. 2011-01-25 11:14:11 +00:00
GeckoCodeDiag.h
Globals.h DSP plugin merge - the two DSP plugins are now gone and all the code has been merged into Dolphin. 2011-01-28 18:39:30 +00:00
HotkeyDlg.cpp
HotkeyDlg.h
InputConfigDiag.cpp Remove the __APPLE__ workaround for reading config files from a ctor. 2011-01-18 00:04:29 +00:00
InputConfigDiag.h Finally got the input common strings figured out. That pretty much finishes translations. 2011-01-14 03:05:02 +00:00
InputConfigDiagBitmaps.cpp
ISOFile.cpp
ISOFile.h
ISOProperties.cpp r6928 redux 2011-01-27 23:59:12 +00:00
ISOProperties.h VBeam emulation 2011-01-23 03:28:05 +00:00
LogWindow.cpp r6928 redux 2011-01-27 23:59:12 +00:00
LogWindow.h r6928 redux 2011-01-27 23:59:12 +00:00
LuaWindow.cpp Various minor fixes to allow building with clang on OS X. 2011-01-27 05:01:00 +00:00
LuaWindow.h
Main.cpp DSP plugin merge - the two DSP plugins are now gone and all the code has been merged into Dolphin. 2011-01-28 18:39:30 +00:00
Main.h Make sure the game list gets created with automatic starts. 2011-01-21 02:56:54 +00:00
MainNoGUI.cpp Fix the nogui build. Don't show the Xrandr logs in release builds. Fix flickering in fullscreen when using the auto window size option and not rendering to main. 2011-01-25 12:52:20 +00:00
MemcardManager.cpp
MemcardManager.h
NetPlay.cpp Replaced Common::Thread with a partial implementation of std::thread. (rvalue references are used if available, <thread> is used if possible) Eliminates the need to use dynamic memory allocation for threads, so it's impossible to forget to delete a thread or set a pointer to NULL. Enables use of type-safe thread functions, no need to cast to and from void*. I've made sure the code compiles in vs08 and tested the functionality of "StdThread.h" on Linux so I'm hoping everything will work :p. In the future "StdThread.h" can be removed (maybe when OS X ships with gcc 4.4 and vs2015 is released :p). 2011-01-27 20:47:58 +00:00
NetPlay.h Replaced Common::Thread with a partial implementation of std::thread. (rvalue references are used if available, <thread> is used if possible) Eliminates the need to use dynamic memory allocation for threads, so it's impossible to forget to delete a thread or set a pointer to NULL. Enables use of type-safe thread functions, no need to cast to and from void*. I've made sure the code compiles in vs08 and tested the functionality of "StdThread.h" on Linux so I'm hoping everything will work :p. In the future "StdThread.h" can be removed (maybe when OS X ships with gcc 4.4 and vs2015 is released :p). 2011-01-27 20:47:58 +00:00
NetPlayClient.cpp Replaced Common::Thread with a partial implementation of std::thread. (rvalue references are used if available, <thread> is used if possible) Eliminates the need to use dynamic memory allocation for threads, so it's impossible to forget to delete a thread or set a pointer to NULL. Enables use of type-safe thread functions, no need to cast to and from void*. I've made sure the code compiles in vs08 and tested the functionality of "StdThread.h" on Linux so I'm hoping everything will work :p. In the future "StdThread.h" can be removed (maybe when OS X ships with gcc 4.4 and vs2015 is released :p). 2011-01-27 20:47:58 +00:00
NetPlayServer.cpp Replaced Common::Thread with a partial implementation of std::thread. (rvalue references are used if available, <thread> is used if possible) Eliminates the need to use dynamic memory allocation for threads, so it's impossible to forget to delete a thread or set a pointer to NULL. Enables use of type-safe thread functions, no need to cast to and from void*. I've made sure the code compiles in vs08 and tested the functionality of "StdThread.h" on Linux so I'm hoping everything will work :p. In the future "StdThread.h" can be removed (maybe when OS X ships with gcc 4.4 and vs2015 is released :p). 2011-01-27 20:47:58 +00:00
NetWindow.cpp
NetWindow.h
PatchAddEdit.cpp Translate PanicAlert captions too. 2011-01-13 20:53:37 +00:00
PatchAddEdit.h
SConscript Fix OS X build. 2011-01-28 21:27:49 +00:00
stdafx.cpp
stdafx.h Removed extra space character in "Use FPS For Limiting". Changed "Frame Stepping" to "Frame Advance". Some minor preprocessor cleanup. 2011-01-25 11:14:11 +00:00
UDPConfigDiag.cpp Translate PanicAlert captions too. 2011-01-13 20:53:37 +00:00
UDPConfigDiag.h
WiimoteConfigDiag.cpp Finally got the input common strings figured out. That pretty much finishes translations. 2011-01-14 03:05:02 +00:00
WiimoteConfigDiag.h
WXInputBase.cpp Clean up nowx and stop cocoaApp busy-waiting in the main loop. 2011-01-15 10:33:07 +00:00
WXInputBase.h Clean up nowx and stop cocoaApp busy-waiting in the main loop. 2011-01-15 10:33:07 +00:00
WxUtils.cpp r6928 redux 2011-01-27 23:59:12 +00:00
WxUtils.h r6928 redux 2011-01-27 23:59:12 +00:00
X11Utils.cpp Fix the nogui build. Don't show the Xrandr logs in release builds. Fix flickering in fullscreen when using the auto window size option and not rendering to main. 2011-01-25 12:52:20 +00:00
X11Utils.h