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BoundingBox.cpp
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spaces cleanup
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2014-12-07 20:28:27 -03:00 |
BoundingBox.h
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Add HW bounding Box support to d3d backend
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2014-12-05 15:03:24 -03:00 |
D3D.vcxproj
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VideoCommon: Merge PointGeometryShader into GeometryShaderGen.
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2014-12-15 22:47:43 +01:00 |
D3D.vcxproj.filters
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VideoCommon: Merge PointGeometryShader into GeometryShaderGen.
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2014-12-15 22:47:43 +01:00 |
D3DBase.cpp
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D3DBase.h
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More formatting and consistency fixes
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2014-11-24 17:16:59 -05:00 |
D3DBlob.cpp
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D3DBlob.h
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D3DShader.cpp
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D3DShader.h
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D3DState.cpp
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D3DState: Remove wireframe rasterizer support.
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2014-12-19 14:10:52 +01:00 |
D3DState.h
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D3DState: Remove wireframe rasterizer support.
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2014-12-19 14:10:52 +01:00 |
D3DTexture.cpp
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D3DTexture: Bind textures as texture arrays.
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2014-12-14 13:28:43 +01:00 |
D3DTexture.h
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D3D: Add 3D vision support.
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2014-12-14 13:28:42 +01:00 |
D3DUtil.cpp
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PixelShaderCache: Support stereoscopic EFB format changes.
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2014-12-21 15:46:12 +01:00 |
D3DUtil.h
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TextureCache: Add stereoscopy support for EFB to texture copies.
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2014-12-14 13:28:47 +01:00 |
FramebufferManager.cpp
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FramebufferManager: Support resolving a multi-layered EFB in D3D.
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2014-12-19 22:37:28 +01:00 |
FramebufferManager.h
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D3D: Use common GetEFBLayers() instead of GetEFBSlices().
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2014-12-14 13:28:43 +01:00 |
GeometryShaderCache.cpp
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PixelShaderCache: Support stereoscopic EFB format changes.
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2014-12-21 15:46:12 +01:00 |
GeometryShaderCache.h
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GeometryShader: Disable the geometry shader stage if it is a pass-through shader.
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2014-12-18 00:36:48 +01:00 |
Globals.h
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main.cpp
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OGL: Don't generate a geometry shader if the backend doesn't support it.
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2014-12-18 00:36:49 +01:00 |
main.h
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NativeVertexFormat.cpp
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D3D: Fixed StateManager member function name case
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2014-12-07 18:45:50 +01:00 |
PerfQuery.cpp
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More formatting and consistency fixes
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2014-11-24 17:16:59 -05:00 |
PerfQuery.h
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PixelShaderCache.cpp
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PixelShaderCache: Support stereoscopic EFB format changes.
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2014-12-21 15:46:12 +01:00 |
PixelShaderCache.h
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D3D: Add anaglyph stereoscopy support.
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2014-12-14 13:28:47 +01:00 |
PSTextureEncoder.cpp
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D3D: Set the geometry shader before every draw call.
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2014-12-18 00:36:50 +01:00 |
PSTextureEncoder.h
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Render.cpp
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Cosmetics.
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2014-12-23 13:16:09 +01:00 |
Render.h
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VideoCommon: Merge LineGeometryShader into GeometryShaderGen.
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2014-12-15 22:47:42 +01:00 |
Television.cpp
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D3D: Fixed StateManager member function name case
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2014-12-07 18:45:50 +01:00 |
Television.h
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TextureCache.cpp
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PixelShaderCache: Support stereoscopic EFB format changes.
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2014-12-21 15:46:12 +01:00 |
TextureCache.h
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TextureEncoder.h
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VertexManager.cpp
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D3D: Set the geometry shader before every draw call.
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2014-12-18 00:36:50 +01:00 |
VertexManager.h
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VideoCommon: Merge PointGeometryShader into GeometryShaderGen.
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2014-12-15 22:47:43 +01:00 |
VertexShaderCache.cpp
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D3D: Use ROUND_UP macro for rounding buffer sizes.
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2014-12-18 00:37:15 +01:00 |
VertexShaderCache.h
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VideoBackend.h
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More formatting and consistency fixes
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2014-11-24 17:16:59 -05:00 |
XFBEncoder.cpp
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D3D: Set the geometry shader before every draw call.
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2014-12-18 00:36:50 +01:00 |
XFBEncoder.h
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