dolphin/Source/Core/VideoBackends/D3D
2014-12-23 13:16:09 +01:00
..
BoundingBox.cpp spaces cleanup 2014-12-07 20:28:27 -03:00
BoundingBox.h Add HW bounding Box support to d3d backend 2014-12-05 15:03:24 -03:00
D3D.vcxproj VideoCommon: Merge PointGeometryShader into GeometryShaderGen. 2014-12-15 22:47:43 +01:00
D3D.vcxproj.filters VideoCommon: Merge PointGeometryShader into GeometryShaderGen. 2014-12-15 22:47:43 +01:00
D3DBase.cpp
D3DBase.h More formatting and consistency fixes 2014-11-24 17:16:59 -05:00
D3DBlob.cpp
D3DBlob.h
D3DShader.cpp
D3DShader.h
D3DState.cpp D3DState: Remove wireframe rasterizer support. 2014-12-19 14:10:52 +01:00
D3DState.h D3DState: Remove wireframe rasterizer support. 2014-12-19 14:10:52 +01:00
D3DTexture.cpp D3DTexture: Bind textures as texture arrays. 2014-12-14 13:28:43 +01:00
D3DTexture.h D3D: Add 3D vision support. 2014-12-14 13:28:42 +01:00
D3DUtil.cpp PixelShaderCache: Support stereoscopic EFB format changes. 2014-12-21 15:46:12 +01:00
D3DUtil.h TextureCache: Add stereoscopy support for EFB to texture copies. 2014-12-14 13:28:47 +01:00
FramebufferManager.cpp FramebufferManager: Support resolving a multi-layered EFB in D3D. 2014-12-19 22:37:28 +01:00
FramebufferManager.h D3D: Use common GetEFBLayers() instead of GetEFBSlices(). 2014-12-14 13:28:43 +01:00
GeometryShaderCache.cpp PixelShaderCache: Support stereoscopic EFB format changes. 2014-12-21 15:46:12 +01:00
GeometryShaderCache.h GeometryShader: Disable the geometry shader stage if it is a pass-through shader. 2014-12-18 00:36:48 +01:00
Globals.h
main.cpp OGL: Don't generate a geometry shader if the backend doesn't support it. 2014-12-18 00:36:49 +01:00
main.h
NativeVertexFormat.cpp D3D: Fixed StateManager member function name case 2014-12-07 18:45:50 +01:00
PerfQuery.cpp More formatting and consistency fixes 2014-11-24 17:16:59 -05:00
PerfQuery.h
PixelShaderCache.cpp PixelShaderCache: Support stereoscopic EFB format changes. 2014-12-21 15:46:12 +01:00
PixelShaderCache.h D3D: Add anaglyph stereoscopy support. 2014-12-14 13:28:47 +01:00
PSTextureEncoder.cpp D3D: Set the geometry shader before every draw call. 2014-12-18 00:36:50 +01:00
PSTextureEncoder.h
Render.cpp Cosmetics. 2014-12-23 13:16:09 +01:00
Render.h VideoCommon: Merge LineGeometryShader into GeometryShaderGen. 2014-12-15 22:47:42 +01:00
Television.cpp D3D: Fixed StateManager member function name case 2014-12-07 18:45:50 +01:00
Television.h
TextureCache.cpp PixelShaderCache: Support stereoscopic EFB format changes. 2014-12-21 15:46:12 +01:00
TextureCache.h
TextureEncoder.h
VertexManager.cpp D3D: Set the geometry shader before every draw call. 2014-12-18 00:36:50 +01:00
VertexManager.h VideoCommon: Merge PointGeometryShader into GeometryShaderGen. 2014-12-15 22:47:43 +01:00
VertexShaderCache.cpp D3D: Use ROUND_UP macro for rounding buffer sizes. 2014-12-18 00:37:15 +01:00
VertexShaderCache.h
VideoBackend.h More formatting and consistency fixes 2014-11-24 17:16:59 -05:00
XFBEncoder.cpp D3D: Set the geometry shader before every draw call. 2014-12-18 00:36:50 +01:00
XFBEncoder.h