dolphin/Source/Plugins/Plugin_VideoOGL/Src
nakeee acd0e0d8da linux/debug builds fix
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1693 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-26 13:19:27 +00:00
..
Debugger
GUI
Logging
OS
BPStructs.cpp More code movin' .. split Vertex/Pixelshadermngr into xxCache and xxManager. 2008-12-26 10:43:18 +00:00
BPStructs.h
cocoaGL.h
cocoaGL.m
Config.cpp
Config.h
Globals.cpp
Globals.h GL Vertex loader moved to VideoCommon. 2008-12-26 13:09:16 +00:00
GLUtil.cpp just a bunch of random code cleanup i did on the train bored, plus a d3d implementation of NativeVertexFormat which isn't actually used yet. 2008-12-25 15:56:36 +00:00
GLUtil.h compile fix thanks olejl 2008-12-23 19:50:34 +00:00
GLWindow.h
main.cpp Split out the shader caches into their own files. The goal is to eventually be able to move the "Managers" to VideoCommon. 2008-12-26 11:23:59 +00:00
main.h
NativeVertexFormat.cpp just a bunch of random code cleanup i did on the train bored, plus a d3d implementation of NativeVertexFormat which isn't actually used yet. 2008-12-25 15:56:36 +00:00
nGLUtil.cpp SDL and X11 works in gltext (silly error) 2008-12-24 19:59:07 +00:00
nGLUtil.h
nmain.cpp compile fixes 2008-12-26 11:33:32 +00:00
PixelShaderCache.cpp Split out the shader caches into their own files. The goal is to eventually be able to move the "Managers" to VideoCommon. 2008-12-26 11:23:59 +00:00
PixelShaderCache.h Split out the shader caches into their own files. The goal is to eventually be able to move the "Managers" to VideoCommon. 2008-12-26 11:23:59 +00:00
rasterfont.cpp
rasterfont.h
Render.cpp Move VertexShaderManager too. 2008-12-26 12:47:32 +00:00
Render.h just a bunch of random code cleanup i did on the train bored, plus a d3d implementation of NativeVertexFormat which isn't actually used yet. 2008-12-25 15:56:36 +00:00
SConscript linux/debug builds fix 2008-12-26 13:19:27 +00:00
SDLWindow.cpp
SDLWindow.h
stdafx.cpp
stdafx.h
TextureConverter.cpp Move VertexShaderManager too. 2008-12-26 12:47:32 +00:00
TextureConverter.h compile fix 2008-12-26 12:39:53 +00:00
TextureMngr.cpp cut dependencies, clean code 2008-12-26 12:24:15 +00:00
TextureMngr.h cut dependencies, clean code 2008-12-26 12:24:15 +00:00
VertexLoaderManager.cpp More code movin' .. split Vertex/Pixelshadermngr into xxCache and xxManager. 2008-12-26 10:43:18 +00:00
VertexManager.cpp Move parts of VertexManager.h to VideoCommon. Opens for moving the VertexLoader to VideoCommon. 2008-12-26 12:56:56 +00:00
VertexManager.h Move parts of VertexManager.h to VideoCommon. Opens for moving the VertexLoader to VideoCommon. 2008-12-26 12:56:56 +00:00
VertexShaderCache.cpp compile fixes 2008-12-26 11:33:32 +00:00
VertexShaderCache.h Split out the shader caches into their own files. The goal is to eventually be able to move the "Managers" to VideoCommon. 2008-12-26 11:23:59 +00:00
WXGLWindow.cpp
WXGLWindow.h
X11Window.cpp Disabled padsimple with gltest. 2008-12-23 14:12:44 +00:00
X11Window.h Disabled padsimple with gltest. 2008-12-23 14:12:44 +00:00
XFB.cpp More code movin' .. split Vertex/Pixelshadermngr into xxCache and xxManager. 2008-12-26 10:43:18 +00:00
XFB.h
XFStructs.cpp Forgot these 2008-12-26 11:33:15 +00:00
XFStructs.h Forgot these 2008-12-26 11:33:15 +00:00