dolphin/Source/Core/VideoBackends/Null
Stenzek 9e798eec94 Implement EFB copy filter and gamma in hardware backends
Also makes y_scale a dynamic parameter for EFB copies, as it doesn't
make sense to keep it as part of the uid, otherwise we're generating
redundant shaders.
2018-04-29 19:05:20 +10:00
..
CMakeLists.txt
Null.vcxproj
NullBackend.cpp
NullTexture.cpp
NullTexture.h
PerfQuery.h
Render.cpp Implement EFB copy filter and gamma in hardware backends 2018-04-29 19:05:20 +10:00
Render.h Implement EFB copy filter and gamma in hardware backends 2018-04-29 19:05:20 +10:00
TextureCache.h Implement EFB copy filter and gamma in hardware backends 2018-04-29 19:05:20 +10:00
VertexManager.cpp
VertexManager.h
VideoBackend.h