dolphin/Source/Plugins/Plugin_VideoOGL/Src
2009-07-18 11:26:58 +00:00
..
Debugger re-enable the ogl "debugger" (doesn't do much - and i don't have any plans for it - just wanted to dump shaders easily). 2009-07-02 17:11:27 +00:00
GUI Misc warning fixes. 2009-07-03 23:53:20 +00:00
OS Fixed one of the two remaining crash on Stop (issue 600), and removed some setup defines which are now useless anyway. 2009-07-15 15:09:20 +00:00
BPFunctions.cpp Code cleanup. Juggling rectangles. I'm about to investigate the problems with Real XFB's in PAL games, so I wanted to make sure all our rectangles were cleaned up and organized. 2009-07-15 00:51:24 +00:00
cocoaGL.h
cocoaGL.m
Config.cpp revert accidental change to OpenGL's Config.cpp 2009-06-28 16:47:14 +00:00
Config.h Rearrange LogManager includes. The main purpose is to make it possible to modify Thread.h without recompiling the whole entire project. 2009-07-12 21:58:32 +00:00
FramebufferManager.cpp Code cleanup. Juggling rectangles. I'm about to investigate the problems with Real XFB's in PAL games, so I wanted to make sure all our rectangles were cleaned up and organized. 2009-07-15 00:51:24 +00:00
FramebufferManager.h Don't use undefined OpenGL behavior, even if it does somehow work. Also, enable PEEK_COLOR logic. Not sure if any games use it. 2009-07-16 09:06:16 +00:00
Globals.h
GLUtil.cpp Fixed one of the two remaining crash on Stop (issue 600), and removed some setup defines which are now useless anyway. 2009-07-15 15:09:20 +00:00
GLUtil.h Code cleanup. Juggling rectangles. I'm about to investigate the problems with Real XFB's in PAL games, so I wanted to make sure all our rectangles were cleaned up and organized. 2009-07-15 00:51:24 +00:00
GLWindow.h
main.cpp No more SleepCurrentThreads in Command Processor. Some Fifo cleanup. 2009-07-17 22:57:02 +00:00
main.h
NativeVertexFormat.cpp Assorted cleanup, perf counter logging, and minor fixes that have been accumulating on my hdd :p 2009-07-03 18:33:28 +00:00
nGLUtil.cpp
nGLUtil.h
nmain.cpp
OnScreenDisplay.cpp Add mini unit testing framework to Dolphin itself - use it to find bugs and verify the portable powerpc fp number classifier. also random cleanup. 2009-06-13 22:08:01 +00:00
OnScreenDisplay.h
PixelShaderCache.cpp GL: Delete code for GL_TEXTURE_RECTANGLE_ARB in case of non-pow2 textures - all modern GFX cards that can run Dolphin should support non-pow2 textures anyway. This removes some complexity and reduces the numbers of pixel shaders that need to be generated in some situations. Also fixes some texture mirroring problems. Let me know if this breaks things on ATI for some reason. 2009-07-18 11:26:58 +00:00
PixelShaderCache.h revert last 2 commits 2009-06-22 09:31:30 +00:00
PostProcessing.cpp add *.user, Win32, and x64 build dir to ignore list for DebuggerUICommon and Unit Tests 2009-07-06 02:10:26 +00:00
PostProcessing.h add *.user, Win32, and x64 build dir to ignore list for DebuggerUICommon and Unit Tests 2009-07-06 02:10:26 +00:00
rasterfont.cpp give the DSP breakpoints that can be toggled but don't work yet :p 2009-06-28 12:30:34 +00:00
rasterfont.h
Render.cpp Minor changes for video. Please test pictograph quests in Wind Waker. 2009-07-16 22:45:18 +00:00
Render.h Code cleanup. Juggling rectangles. I'm about to investigate the problems with Real XFB's in PAL games, so I wanted to make sure all our rectangles were cleaned up and organized. 2009-07-15 00:51:24 +00:00
SConscript Linux build fixes. 2009-06-29 18:40:10 +00:00
SDLWindow.cpp
SDLWindow.h
stdafx.cpp
stdafx.h
TextureConversionShader.cpp Misc warning fixes. 2009-07-03 23:53:20 +00:00
TextureConversionShader.h
TextureConverter.cpp Code cleanup. Juggling rectangles. I'm about to investigate the problems with Real XFB's in PAL games, so I wanted to make sure all our rectangles were cleaned up and organized. 2009-07-15 00:51:24 +00:00
TextureConverter.h Code cleanup. Juggling rectangles. I'm about to investigate the problems with Real XFB's in PAL games, so I wanted to make sure all our rectangles were cleaned up and organized. 2009-07-15 00:51:24 +00:00
TextureMngr.cpp GL: Delete code for GL_TEXTURE_RECTANGLE_ARB in case of non-pow2 textures - all modern GFX cards that can run Dolphin should support non-pow2 textures anyway. This removes some complexity and reduces the numbers of pixel shaders that need to be generated in some situations. Also fixes some texture mirroring problems. Let me know if this breaks things on ATI for some reason. 2009-07-18 11:26:58 +00:00
TextureMngr.h GL: Delete code for GL_TEXTURE_RECTANGLE_ARB in case of non-pow2 textures - all modern GFX cards that can run Dolphin should support non-pow2 textures anyway. This removes some complexity and reduces the numbers of pixel shaders that need to be generated in some situations. Also fixes some texture mirroring problems. Let me know if this breaks things on ATI for some reason. 2009-07-18 11:26:58 +00:00
VertexLoaderManager.cpp
VertexManager.cpp GL: Delete code for GL_TEXTURE_RECTANGLE_ARB in case of non-pow2 textures - all modern GFX cards that can run Dolphin should support non-pow2 textures anyway. This removes some complexity and reduces the numbers of pixel shaders that need to be generated in some situations. Also fixes some texture mirroring problems. Let me know if this breaks things on ATI for some reason. 2009-07-18 11:26:58 +00:00
VertexManager.h
VertexShaderCache.cpp
VertexShaderCache.h revert last 2 commits 2009-06-22 09:31:30 +00:00
Win32Window.cpp
Win32Window.h
WXGLWindow.cpp
WXGLWindow.h
X11Window.cpp
X11Window.h
XFB.cpp Code cleanup. Juggling rectangles. I'm about to investigate the problems with Real XFB's in PAL games, so I wanted to make sure all our rectangles were cleaned up and organized. 2009-07-15 00:51:24 +00:00
XFB.h Code cleanup. Juggling rectangles. I'm about to investigate the problems with Real XFB's in PAL games, so I wanted to make sure all our rectangles were cleaned up and organized. 2009-07-15 00:51:24 +00:00