dolphin/Source/Core/VideoBackends/OGL/Src
2013-11-25 08:59:04 +01:00
..
FramebufferManager.cpp OpenGL: fix emulate format changes for texture2d 2013-11-25 08:59:04 +01:00
FramebufferManager.h OpenGL: always use texture2d as efb 2013-11-25 08:32:41 +01:00
GLFunctions.cpp [Android] Due to recent changes in code breaking Tegra 4 support, and also the upcoming code which will be breaking GLES2 support entirely. Taking the initiative to drop the remaining support code from the codebase in preparation for the upcoming changes. For a look at how Dolphin on Tegra 4 looked like prior and would not have been able to be fixed at all due to Tegra 4 not supporting the precision we need in our shaders; Look at this Youtube video http://youtu.be/Ga7Jc_Ote7U 2013-11-24 15:49:23 -06:00
GLFunctions.h
Globals.h
GLUtil.cpp
GLUtil.h
main.cpp
main.h
NativeVertexFormat.cpp
PerfQuery.cpp
PerfQuery.h Run code through clang-modernize -add-override to add 'override' decls. 2013-11-03 20:54:05 -05:00
PostProcessing.cpp Fix {Read,Write}FileToString. 2013-11-05 00:33:41 +13:00
PostProcessing.h
ProgramShaderCache.cpp [Android] Due to recent changes in code breaking Tegra 4 support, and also the upcoming code which will be breaking GLES2 support entirely. Taking the initiative to drop the remaining support code from the codebase in preparation for the upcoming changes. For a look at how Dolphin on Tegra 4 looked like prior and would not have been able to be fixed at all due to Tegra 4 not supporting the precision we need in our shaders; Look at this Youtube video http://youtu.be/Ga7Jc_Ote7U 2013-11-24 15:49:23 -06:00
ProgramShaderCache.h Run code through clang-modernize -add-override to add 'override' decls. 2013-11-03 20:54:05 -05:00
RasterFont.cpp Fix the issue with COLOROUT not being defined anymore. Fix a issue where Mali shader compiler is idiotic in finding an overload for the mix function. 2013-11-25 00:06:29 +00:00
RasterFont.h
Render.cpp Fix the issue with COLOROUT not being defined anymore. Fix a issue where Mali shader compiler is idiotic in finding an overload for the mix function. 2013-11-25 00:06:29 +00:00
Render.h [Android] Due to recent changes in code breaking Tegra 4 support, and also the upcoming code which will be breaking GLES2 support entirely. Taking the initiative to drop the remaining support code from the codebase in preparation for the upcoming changes. For a look at how Dolphin on Tegra 4 looked like prior and would not have been able to be fixed at all due to Tegra 4 not supporting the precision we need in our shaders; Look at this Youtube video http://youtu.be/Ga7Jc_Ote7U 2013-11-24 15:49:23 -06:00
SamplerCache.cpp [Android] Due to recent changes in code breaking Tegra 4 support, and also the upcoming code which will be breaking GLES2 support entirely. Taking the initiative to drop the remaining support code from the codebase in preparation for the upcoming changes. For a look at how Dolphin on Tegra 4 looked like prior and would not have been able to be fixed at all due to Tegra 4 not supporting the precision we need in our shaders; Look at this Youtube video http://youtu.be/Ga7Jc_Ote7U 2013-11-24 15:49:23 -06:00
SamplerCache.h
stdafx.cpp
stdafx.h
StreamBuffer.cpp OpenGL: Enable pinned memory even for index buffers (works for me). Big-ish speedup on AMD GPUs for streaming intensive games. 2013-11-22 18:09:52 +01:00
StreamBuffer.h
TextureCache.cpp OpenGL: fix efb2tex for texture2d 2013-11-25 08:43:55 +01:00
TextureCache.h Use IOFile for TextureToPng to support non-ascii 2013-11-17 11:14:38 +13:00
TextureConverter.cpp OpenGL: fix xfb for texture2d 2013-11-25 08:38:00 +01:00
TextureConverter.h
VertexManager.cpp [Android] Due to recent changes in code breaking Tegra 4 support, and also the upcoming code which will be breaking GLES2 support entirely. Taking the initiative to drop the remaining support code from the codebase in preparation for the upcoming changes. For a look at how Dolphin on Tegra 4 looked like prior and would not have been able to be fixed at all due to Tegra 4 not supporting the precision we need in our shaders; Look at this Youtube video http://youtu.be/Ga7Jc_Ote7U 2013-11-24 15:49:23 -06:00
VertexManager.h Run code through clang-modernize -add-override to add 'override' decls. 2013-11-03 20:54:05 -05:00
VideoBackend.h Run code through clang-modernize -add-override to add 'override' decls. 2013-11-03 20:54:05 -05:00