dolphin/Source/Core
JosJuice b00ef39c1c Fix DTK audio not working after loading a savestate
The main problem was that the volume of the mixer wasn't savestated.
The volume is typically 0 at the beginning of a game, so loading a
savestate at the beginning of a game would lead to silent DTK audio.

I also added savestating to StreamADPCM.cpp.
2017-11-06 09:15:14 +01:00
..
AudioCommon Fix DTK audio not working after loading a savestate 2017-11-06 09:15:14 +01:00
Common MemArena: Use names that are based on the PID 2017-10-11 17:40:05 +02:00
Core Fix DTK audio not working after loading a savestate 2017-11-06 09:15:14 +01:00
DiscIO Merge pull request #6109 from t27duck/missing_wiiware_makers_2 2017-11-06 08:05:19 +01:00
DolphinNoGUI UI: Implement a command line option to boot NAND title 2017-10-24 11:41:55 +02:00
DolphinQt2 Merge pull request #6109 from t27duck/missing_wiiware_makers_2 2017-11-06 08:05:19 +01:00
DolphinWX Merge pull request #6109 from t27duck/missing_wiiware_makers_2 2017-11-06 08:05:19 +01:00
InputCommon Prevent multiple HID elements of same usage type on OSX 2017-09-15 19:19:46 +02:00
UICommon UI: Implement a command line option to boot NAND title 2017-10-24 11:41:55 +02:00
VideoBackends Merge pull request #6111 from stenzek/enable-vk-nv-glsl 2017-11-04 17:14:28 +01:00
VideoCommon Fixed fog, lava, water in Mario Galaxy (and possibly other games) in higher IRs by detecting & fixing the mipmaps that aren't just used for downscaling, but are handmade to create a gradient. 2017-10-27 00:45:20 -07:00
CMakeLists.txt