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b00ef39c1c
The main problem was that the volume of the mixer wasn't savestated. The volume is typically 0 at the beginning of a game, so loading a savestate at the beginning of a game would lead to silent DTK audio. I also added savestating to StreamADPCM.cpp. |
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.. | ||
AudioCommon | ||
Common | ||
Core | ||
DiscIO | ||
DolphinNoGUI | ||
DolphinQt2 | ||
DolphinWX | ||
InputCommon | ||
UICommon | ||
VideoBackends | ||
VideoCommon | ||
CMakeLists.txt |