dolphin/Source/Core/VideoCommon/Src
2009-12-17 04:01:34 +00:00
..
OpenCL OpenCL: Fixed and enabled CMPR decompression 2009-10-22 01:42:21 +00:00
AVIDump.cpp
AVIDump.h
BPFunctions.h STAND BACK - NEWLINE POLICE 2009-11-15 22:26:39 +00:00
BPMemory.cpp
BPMemory.h fix Jit64::fmrx (well, fixes soul calibur 2 SPS at least) cottonvibes wrote this :) 2009-10-29 04:01:31 +00:00
BPStructs.cpp Small fix for the last commit, and a little fix for disable fog to really disable it :) 2009-12-09 13:51:28 +00:00
BPStructs.h
CommandProcessor.cpp Disabled thread synchronization check so the speed should be back, and theoretically should be even faster than r4698. 2009-12-17 04:01:34 +00:00
CommandProcessor.h Since we have been employing the FIFO BP hack for so long time, at least let's make it a decent hack. 2009-12-16 17:05:30 +00:00
CPMemory.cpp
CPMemory.h
DataReader.h
Fifo.cpp Disabled thread synchronization check so the speed should be back, and theoretically should be even faster than r4698. 2009-12-17 04:01:34 +00:00
Fifo.h Since we have been employing the FIFO BP hack for so long time, at least let's make it a decent hack. 2009-12-16 17:05:30 +00:00
HiresTextures.cpp
HiresTextures.h
ImageWrite.cpp
ImageWrite.h
IndexGenerator.cpp Sps fixed in all the games tested, code cleanup and reordering 2009-10-06 14:24:10 +00:00
IndexGenerator.h Sps fixed in all the games tested, code cleanup and reordering 2009-10-06 14:24:10 +00:00
LookUpTables.h
memcpy_amd.cpp
NativeVertexFormat.h
NativeVertexWriter.cpp
NativeVertexWriter.h
OnScreenDisplay.cpp
OnScreenDisplay.h
OpcodeDecoding.cpp STAND BACK - NEWLINE POLICE 2009-11-15 22:26:39 +00:00
OpcodeDecoding.h
PixelEngine.cpp small code cleanup: rename "dual core" stuff to CPUThread, bOnThread, etc. 2009-10-23 15:26:35 +00:00
PixelEngine.h Moving pixel engine and command processor from core to video common. This will break previous save states. Adds decoding single pixels to texture decoder. 2009-10-10 21:19:39 +00:00
PixelShaderGen.cpp mixed commit: 2009-12-07 18:48:31 +00:00
PixelShaderGen.h Implemented secondary path for hardware with no multiples render target support, so please a lot of testing from people with problems in the last release. 2009-11-10 12:45:03 +00:00
PixelShaderManager.cpp Small fix for the last commit, and a little fix for disable fog to really disable it :) 2009-12-09 13:51:28 +00:00
PixelShaderManager.h a minor cleanup in xf registers, an some small bug fixes. please test and give me feedback 2009-11-19 02:28:41 +00:00
Profiler.cpp
Profiler.h
Render.h Wiimote: reapply the Upright wiimote option 2009-11-28 05:59:46 +00:00
SConscript Delete the misnamed GlobalControl.cpp/h, move the (ugly) projection hack code that was there into VertexShaderManager where it belongs. 2009-12-05 13:56:23 +00:00
Statistics.cpp
Statistics.h
TextureConversionShader.cpp mixed commit: 2009-12-07 18:48:31 +00:00
TextureConversionShader.h Well this commit has 2 parts: 2009-11-20 18:46:30 +00:00
TextureDecoder.cpp Small fix for the last commit, and a little fix for disable fog to really disable it :) 2009-12-09 13:51:28 +00:00
TextureDecoder.h mixed commit: 2009-12-07 18:48:31 +00:00
VertexLoader_Color.cpp
VertexLoader_Color.h
VertexLoader_Normal.cpp
VertexLoader_Normal.h
VertexLoader_Position.cpp
VertexLoader_Position.h
VertexLoader_TextCoord.cpp
VertexLoader_TextCoord.h
VertexLoader.cpp Moving pixel engine and command processor from core to video common. This will break previous save states. Adds decoding single pixels to texture decoder. 2009-10-10 21:19:39 +00:00
VertexLoader.h
VertexLoaderManager.cpp
VertexLoaderManager.h
VertexShaderGen.cpp small code reorganization. 2009-11-27 19:42:27 +00:00
VertexShaderGen.h
VertexShaderManager.cpp minor code cleanup 2009-12-05 14:01:29 +00:00
VertexShaderManager.h Delete the misnamed GlobalControl.cpp/h, move the (ugly) projection hack code that was there into VertexShaderManager where it belongs. 2009-12-05 13:56:23 +00:00
VideoCommon.h
VideoConfig.cpp nice little hack to make efb copies scaled with the efb so everything will look a more HD, for now there is no GUI i'm with a lot of work at home. if everyone likes this change will add it to the GUI. for now just use the config file. 2009-12-15 01:40:54 +00:00
VideoConfig.h nice little hack to make efb copies scaled with the efb so everything will look a more HD, for now there is no GUI i'm with a lot of work at home. if everyone likes this change will add it to the GUI. for now just use the config file. 2009-12-15 01:40:54 +00:00
VideoState.cpp Moving pixel engine and command processor from core to video common. This will break previous save states. Adds decoding single pixels to texture decoder. 2009-10-10 21:19:39 +00:00
VideoState.h
XFBConvert.cpp Woops, that is why getting work group size failed 2009-10-07 07:44:35 +00:00
XFBConvert.h
XFMemory.cpp
XFMemory.h a minor cleanup in xf registers, an some small bug fixes. please test and give me feedback 2009-11-19 02:28:41 +00:00
XFStructs.cpp a minor cleanup in xf registers, an some small bug fixes. please test and give me feedback 2009-11-19 02:28:41 +00:00
XFStructs.h