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![]() Should fix a possible reference to deleted framebuffers, as well as fixing the issues with the render area being correct if the game's source area changes, or auto-scaling is enabled. |
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.. | ||
Android | ||
Core | ||
DSPSpy | ||
DSPTool | ||
PCH | ||
UnitTests | ||
VSProps | ||
.clang-format | ||
CMakeLists.txt | ||
dolphin-emu.sln |