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Debugger
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The Mega Change Of Doom - or, fixing Stop. Almost. At least it's better than before. However, the OpenGL plugin seems to lose textures a lot between game restarts :P I think the GL plugin needs to do a lot more cleanup.
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2009-02-20 22:04:52 +00:00 |
GUI
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fix for force filtering option
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2009-03-15 08:32:35 +00:00 |
OS
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Attempt to workaround some stop hangs by using MsgWait instead of Wait. change order of dsp / video shutdown. some comments.
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2009-02-22 22:49:42 +00:00 |
BPStructs.cpp
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First version of MSAA code added. No UI yet. No CSAA yet. Doesn't work in Zeldas and Metroids for unknown reason.
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2009-03-08 19:19:51 +00:00 |
BPStructs.h
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set svn:eol-style=native for **.h
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2008-12-08 04:46:09 +00:00 |
cocoaGL.h
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Fix compile on osx
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2008-12-18 21:40:50 +00:00 |
cocoaGL.m
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fix main config dir on osx and autodetect ogl version when it build
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2009-03-09 10:43:56 +00:00 |
Config.cpp
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A fix to D3D NativeVertexFormat. Might not fix much, but should be a step in the right direction. Other misc bits and bobs.
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2009-03-10 22:51:17 +00:00 |
Config.h
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UI for multisample antialiasing. NVidia CSAA support added.
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2009-03-08 20:04:40 +00:00 |
Globals.cpp
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A fix to D3D NativeVertexFormat. Might not fix much, but should be a step in the right direction. Other misc bits and bobs.
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2009-03-10 22:51:17 +00:00 |
Globals.h
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Increased render target size to the true EFB height of 528.
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2009-02-28 19:02:37 +00:00 |
GLUtil.cpp
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First version of MSAA code added. No UI yet. No CSAA yet. Doesn't work in Zeldas and Metroids for unknown reason.
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2009-03-08 19:19:51 +00:00 |
GLUtil.h
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First version of MSAA code added. No UI yet. No CSAA yet. Doesn't work in Zeldas and Metroids for unknown reason.
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2009-03-08 19:19:51 +00:00 |
GLWindow.h
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OpenGL: Added the black border function to 16:9 to
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2009-02-24 19:19:50 +00:00 |
main.cpp
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A fix to D3D NativeVertexFormat. Might not fix much, but should be a step in the right direction. Other misc bits and bobs.
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2009-03-10 22:51:17 +00:00 |
main.h
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GL plugin: VSync option, some renaming, a little bit of MSAA preparations (not there yet)
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2009-03-05 23:11:13 +00:00 |
NativeVertexFormat.cpp
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THIS BREAKS THE D3D PLUGIN FOR THE NEAR TERM. Resurrect an old patch that moves D3D over to the common shader generator framework. Needs a lot more work.
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2009-02-28 22:10:38 +00:00 |
nGLUtil.cpp
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More WIP OGL EventHandler work by shuffle2 and myself. Wiimote isn't implemented yet and OGL window is too small (should take window borders into account when creating window).
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2009-01-29 23:35:31 +00:00 |
nGLUtil.h
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More WIP OGL EventHandler work by shuffle2 and myself. Wiimote isn't implemented yet and OGL window is too small (should take window borders into account when creating window).
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2009-01-29 23:35:31 +00:00 |
nmain.cpp
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remove stuff from ogl debugger that did nothing. (copied from dsp hle a while ago)
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2009-02-04 17:33:59 +00:00 |
OnScreenDisplay.cpp
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Update svn:eol-style=native ( r1442 ) for Source/*.cpp
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2009-02-23 06:15:48 +00:00 |
OnScreenDisplay.h
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Linux build fixes and some warning cleanup for GCC
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2009-02-24 05:20:52 +00:00 |
PixelShaderCache.cpp
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First version of MSAA code added. No UI yet. No CSAA yet. Doesn't work in Zeldas and Metroids for unknown reason.
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2009-03-08 19:19:51 +00:00 |
PixelShaderCache.h
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An alert is displayed once per run if pixel shaders or vertex shaders fail to compile. Resources are cleaned up if shader compilation fails. Tev coords are zeroed in the pixel shader if there are no tex gens.
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2009-03-01 00:57:39 +00:00 |
rasterfont.cpp
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OGL plugin: +Autoscale option (attempts to remove borders, even without XFB). Lots of cleanup, especially around aspect ratio and similar stuff. MP2 scanner still broken, wonder when that happened?
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2009-02-28 16:33:59 +00:00 |
rasterfont.h
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set svn:eol-style=native for **.h
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2008-12-08 04:46:09 +00:00 |
Render.cpp
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Only use framebuffer_blit for the final screen copy if multisampling is enabled. Should restore some compatibility with terrible laptop gfx cards that got lost with the introduction of MSAA.
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2009-03-14 20:36:12 +00:00 |
Render.h
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First version of MSAA code added. No UI yet. No CSAA yet. Doesn't work in Zeldas and Metroids for unknown reason.
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2009-03-08 19:19:51 +00:00 |
SConscript
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Some scons updates,
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2009-03-09 00:36:59 +00:00 |
SDLWindow.cpp
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More WIP OGL EventHandler work by shuffle2 and myself. Wiimote isn't implemented yet and OGL window is too small (should take window borders into account when creating window).
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2009-01-29 23:35:31 +00:00 |
SDLWindow.h
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More WIP OGL EventHandler work by shuffle2 and myself. Wiimote isn't implemented yet and OGL window is too small (should take window borders into account when creating window).
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2009-01-29 23:35:31 +00:00 |
stdafx.cpp
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stdafx.h
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set svn:eol-style=native for **.h
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2008-12-08 04:46:09 +00:00 |
TextureConversionShader.cpp
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Update svn:eol-style=native ( r1442 ) for Source/*.cpp
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2009-02-23 06:15:48 +00:00 |
TextureConversionShader.h
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Linux build fixes and some warning cleanup for GCC
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2009-02-24 05:20:52 +00:00 |
TextureConverter.cpp
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First version of MSAA code added. No UI yet. No CSAA yet. Doesn't work in Zeldas and Metroids for unknown reason.
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2009-03-08 19:19:51 +00:00 |
TextureConverter.h
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delete unused variables, rename some functions - minor stuff.
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2009-02-21 13:53:26 +00:00 |
TextureMngr.cpp
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OGL Plugin: added more info to an error message and some warning fixes.
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2009-03-10 13:54:58 +00:00 |
TextureMngr.h
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First version of MSAA code added. No UI yet. No CSAA yet. Doesn't work in Zeldas and Metroids for unknown reason.
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2009-03-08 19:19:51 +00:00 |
VertexLoaderManager.cpp
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Sort vertex loader debug statistics by number of verts loaded - now easy to identify the heaviest vertex loader in games.
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2009-02-15 12:38:25 +00:00 |
VertexManager.cpp
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First version of MSAA code added. No UI yet. No CSAA yet. Doesn't work in Zeldas and Metroids for unknown reason.
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2009-03-08 19:19:51 +00:00 |
VertexManager.h
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Move parts of VertexManager.h to VideoCommon. Opens for moving the VertexLoader to VideoCommon.
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2008-12-26 12:56:56 +00:00 |
VertexShaderCache.cpp
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Minor D3D changes
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2009-03-08 23:19:02 +00:00 |
VertexShaderCache.h
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An alert is displayed once per run if pixel shaders or vertex shaders fail to compile. Resources are cleaned up if shader compilation fails. Tev coords are zeroed in the pixel shader if there are no tex gens.
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2009-03-01 00:57:39 +00:00 |
Win32Window.cpp
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More WIP OGL EventHandler work by shuffle2 and myself. Wiimote isn't implemented yet and OGL window is too small (should take window borders into account when creating window).
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2009-01-29 23:35:31 +00:00 |
Win32Window.h
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compile fix
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2009-01-31 20:31:19 +00:00 |
WXGLWindow.cpp
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Some testgl work
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2009-01-06 20:54:47 +00:00 |
WXGLWindow.h
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Some testgl work
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2009-01-06 20:54:47 +00:00 |
X11Window.cpp
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compile fix
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2009-02-07 19:17:20 +00:00 |
X11Window.h
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Some testgl work
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2009-01-06 20:54:47 +00:00 |
XFB.cpp
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GL plugin: VSync option, some renaming, a little bit of MSAA preparations (not there yet)
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2009-03-05 23:11:13 +00:00 |
XFB.h
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1) XFB in DC proposal. This impact video plugin interface. WARNING: XFB_Draw is not CPU->VI dependent anymore. It's up to GP now. Except for some 2D homebrews which never use GPfifo&CP but direcly XFB. Well, in other words: emulated VSync is uncorrelated with CPU timings now. Tell me if it's too much hacky.
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2009-01-24 14:43:17 +00:00 |