dolphin/Source/Plugins/Plugin_VideoDX9/Src
2010-02-10 15:55:24 +00:00
..
Debugger a lot of modifications here :) 2010-02-03 03:52:50 +00:00
W32Util
bmp_io.cpp
bmp_io.h
BPFunctions.cpp Fies Issue 1584 2010-01-29 07:44:21 +00:00
CPStructs.cpp
CPStructs.h
D3DBase.cpp second try to implement a more correct safe texture cache, implemented full hashing of tlut textures as they are the more problematic, this should solve virtually all the problems with characters in all the games that have them. 2010-02-08 23:23:04 +00:00
D3DBase.h Shader Disk Cache implementation for D3D. Saves generated shaders on disk. Eliminates "freeze jerks" in D3D plugin the _second_ and later times you play something.... not much to do about the first time. The D3D shader compiler is just slow. 2010-01-17 17:44:09 +00:00
D3DShader.cpp Shader Disk Cache implementation for D3D. Saves generated shaders on disk. Eliminates "freeze jerks" in D3D plugin the _second_ and later times you play something.... not much to do about the first time. The D3D shader compiler is just slow. 2010-01-17 17:44:09 +00:00
D3DShader.h Shader Disk Cache implementation for D3D. Saves generated shaders on disk. Eliminates "freeze jerks" in D3D plugin the _second_ and later times you play something.... not much to do about the first time. The D3D shader compiler is just slow. 2010-01-17 17:44:09 +00:00
D3DTexture.cpp fixes for my last commit: 2010-02-03 14:13:03 +00:00
D3DTexture.h Attempt at fixing the colors of loaded "hi-res" replacement textures in D3D. Fixes issue 2074. Delete some obsolete commented-out code. 2010-01-21 19:31:48 +00:00
D3DUtil.cpp fixed some glitches caused by SSAA when resolving the supersampled efb to Textures. 2010-02-04 22:25:09 +00:00
D3DUtil.h a lot of people don't get convinced by my "Pseudo-antialiasing " effect and is true is not near the quality of the true effect so :) 2010-02-03 22:19:00 +00:00
DLCompiler.cpp
DLCompiler.h
DlgSettings.cpp Linux global build. At least the basic footwork is done here. 2010-02-02 21:56:29 +00:00
DlgSettings.h
EmuWindow.cpp make ESC pause the game now instead of quitting plus fix another bug with key and window handling 2010-02-09 00:34:27 +00:00
EmuWindow.h Fies Issue 1584 2010-01-29 07:44:21 +00:00
FramebufferManager.cpp
FramebufferManager.h
Globals.h
main.cpp Linux global build. At least the basic footwork is done here. 2010-02-02 21:56:29 +00:00
main.h
NativeVertexFormat.cpp
PixelShaderCache.cpp second try to implement a more correct safe texture cache, implemented full hashing of tlut textures as they are the more problematic, this should solve virtually all the problems with characters in all the games that have them. 2010-02-08 23:23:04 +00:00
PixelShaderCache.h second try to implement a more correct safe texture cache, implemented full hashing of tlut textures as they are the more problematic, this should solve virtually all the problems with characters in all the games that have them. 2010-02-08 23:23:04 +00:00
Render.cpp second try to implement a more correct safe texture cache, implemented full hashing of tlut textures as they are the more problematic, this should solve virtually all the problems with characters in all the games that have them. 2010-02-08 23:23:04 +00:00
resource.h Fies Issue 1584 2010-01-29 07:44:21 +00:00
resource.rc Fies Issue 1584 2010-01-29 07:44:21 +00:00
RGBAFloat.h
stdafx.cpp
stdafx.h
TextureCache.cpp test commit: please test if this improve the performance with the safe texture cache 2010-02-10 15:55:24 +00:00
TextureCache.h a lot of modifications here :) 2010-02-03 03:52:50 +00:00
TextureConverter.cpp a lot of modifications here :) 2010-02-03 03:52:50 +00:00
TextureConverter.h
Utils.cpp
Utils.h
Vec3.h
VertexManager.cpp this was a hard fix to found: 2010-01-23 12:56:07 +00:00
VertexManager.h
VertexShaderCache.cpp second try to implement a more correct safe texture cache, implemented full hashing of tlut textures as they are the more problematic, this should solve virtually all the problems with characters in all the games that have them. 2010-02-08 23:23:04 +00:00
VertexShaderCache.h a lot of modifications here :) 2010-02-03 03:52:50 +00:00
XFStructs.cpp
XFStructs.h